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//go:build windows
// +build windows
package tea
import (
"context"
"fmt"
"io"
"github.com/erikgeiser/coninput"
localereader "github.com/mattn/go-localereader"
"golang.org/x/sys/windows"
)
func readInputs(ctx context.Context, msgs chan<- Msg, input io.Reader) error {
if coninReader, ok := input.(*conInputReader); ok {
return readConInputs(ctx, msgs, coninReader.conin)
}
return readAnsiInputs(ctx, msgs, localereader.NewReader(input))
}
func readConInputs(ctx context.Context, msgsch chan<- Msg, con windows.Handle) error {
var ps coninput.ButtonState // keep track of previous mouse state
var ws coninput.WindowBufferSizeEventRecord // keep track of the last window size event
for {
events, err := coninput.ReadNConsoleInputs(con, 16)
if err != nil {
return fmt.Errorf("read coninput events: %w", err)
}
for _, event := range events {
var msgs []Msg
switch e := event.Unwrap().(type) {
case coninput.KeyEventRecord:
if !e.KeyDown || e.VirtualKeyCode == coninput.VK_SHIFT {
continue
}
for i := 0; i < int(e.RepeatCount); i++ {
eventKeyType := keyType(e)
var runes []rune
// Add the character only if the key type is an actual character and not a control sequence.
// This mimics the behavior in readAnsiInputs where the character is also removed.
// We don't need to handle KeySpace here. See the comment in keyType().
if eventKeyType == KeyRunes {
runes = []rune{e.Char}
}
msgs = append(msgs, KeyMsg{
Type: eventKeyType,
Runes: runes,
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
})
}
case coninput.WindowBufferSizeEventRecord:
if e != ws {
ws = e
msgs = append(msgs, WindowSizeMsg{
Width: int(e.Size.X),
Height: int(e.Size.Y),
})
}
case coninput.MouseEventRecord:
event := mouseEvent(ps, e)
if event.Type != MouseUnknown {
msgs = append(msgs, event)
}
ps = e.ButtonState
case coninput.FocusEventRecord, coninput.MenuEventRecord:
// ignore
default: // unknown event
continue
}
// Send all messages to the channel
for _, msg := range msgs {
select {
case msgsch <- msg:
case <-ctx.Done():
err := ctx.Err()
if err != nil {
return fmt.Errorf("coninput context error: %w", err)
}
return err
}
}
}
}
}
func mouseEventButton(p, s coninput.ButtonState) (button MouseButton, action MouseAction) {
btn := p ^ s
action = MouseActionPress
if btn&s == 0 {
action = MouseActionRelease
}
if btn == 0 {
switch {
case s&coninput.FROM_LEFT_1ST_BUTTON_PRESSED > 0:
button = MouseButtonLeft
case s&coninput.FROM_LEFT_2ND_BUTTON_PRESSED > 0:
button = MouseButtonMiddle
case s&coninput.RIGHTMOST_BUTTON_PRESSED > 0:
button = MouseButtonRight
case s&coninput.FROM_LEFT_3RD_BUTTON_PRESSED > 0:
button = MouseButtonBackward
case s&coninput.FROM_LEFT_4TH_BUTTON_PRESSED > 0:
button = MouseButtonForward
}
return
}
switch {
case btn == coninput.FROM_LEFT_1ST_BUTTON_PRESSED: // left button
button = MouseButtonLeft
case btn == coninput.RIGHTMOST_BUTTON_PRESSED: // right button
button = MouseButtonRight
case btn == coninput.FROM_LEFT_2ND_BUTTON_PRESSED: // middle button
button = MouseButtonMiddle
case btn == coninput.FROM_LEFT_3RD_BUTTON_PRESSED: // unknown (possibly mouse backward)
button = MouseButtonBackward
case btn == coninput.FROM_LEFT_4TH_BUTTON_PRESSED: // unknown (possibly mouse forward)
button = MouseButtonForward
}
return button, action
}
func mouseEvent(p coninput.ButtonState, e coninput.MouseEventRecord) MouseMsg {
ev := MouseMsg{
X: int(e.MousePositon.X),
Y: int(e.MousePositon.Y),
Alt: e.ControlKeyState.Contains(coninput.LEFT_ALT_PRESSED | coninput.RIGHT_ALT_PRESSED),
Ctrl: e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED),
Shift: e.ControlKeyState.Contains(coninput.SHIFT_PRESSED),
}
switch e.EventFlags {
case coninput.CLICK, coninput.DOUBLE_CLICK:
ev.Button, ev.Action = mouseEventButton(p, e.ButtonState)
if ev.Action == MouseActionRelease {
ev.Type = MouseRelease
}
switch ev.Button {
case MouseButtonLeft:
ev.Type = MouseLeft
case MouseButtonMiddle:
ev.Type = MouseMiddle
case MouseButtonRight:
ev.Type = MouseRight
case MouseButtonBackward:
ev.Type = MouseBackward
case MouseButtonForward:
ev.Type = MouseForward
}
case coninput.MOUSE_WHEELED:
if e.WheelDirection > 0 {
ev.Button = MouseButtonWheelUp
ev.Type = MouseWheelUp
} else {
ev.Button = MouseButtonWheelDown
ev.Type = MouseWheelDown
}
case coninput.MOUSE_HWHEELED:
if e.WheelDirection > 0 {
ev.Button = MouseButtonWheelRight
ev.Type = MouseWheelRight
} else {
ev.Button = MouseButtonWheelLeft
ev.Type = MouseWheelLeft
}
case coninput.MOUSE_MOVED:
ev.Button, _ = mouseEventButton(p, e.ButtonState)
ev.Action = MouseActionMotion
ev.Type = MouseMotion
}
return ev
}
func keyType(e coninput.KeyEventRecord) KeyType {
code := e.VirtualKeyCode
shiftPressed := e.ControlKeyState.Contains(coninput.SHIFT_PRESSED)
ctrlPressed := e.ControlKeyState.Contains(coninput.LEFT_CTRL_PRESSED | coninput.RIGHT_CTRL_PRESSED)
switch code {
case coninput.VK_RETURN:
return KeyEnter
case coninput.VK_BACK:
return KeyBackspace
case coninput.VK_TAB:
if shiftPressed {
return KeyShiftTab
}
return KeyTab
case coninput.VK_SPACE:
return KeyRunes // this could be KeySpace but on unix space also produces KeyRunes
case coninput.VK_ESCAPE:
return KeyEscape
case coninput.VK_UP:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftUp
case shiftPressed:
return KeyShiftUp
case ctrlPressed:
return KeyCtrlUp
default:
return KeyUp
}
case coninput.VK_DOWN:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftDown
case shiftPressed:
return KeyShiftDown
case ctrlPressed:
return KeyCtrlDown
default:
return KeyDown
}
case coninput.VK_RIGHT:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftRight
case shiftPressed:
return KeyShiftRight
case ctrlPressed:
return KeyCtrlRight
default:
return KeyRight
}
case coninput.VK_LEFT:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftLeft
case shiftPressed:
return KeyShiftLeft
case ctrlPressed:
return KeyCtrlLeft
default:
return KeyLeft
}
case coninput.VK_HOME:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftHome
case shiftPressed:
return KeyShiftHome
case ctrlPressed:
return KeyCtrlHome
default:
return KeyHome
}
case coninput.VK_END:
switch {
case shiftPressed && ctrlPressed:
return KeyCtrlShiftEnd
case shiftPressed:
return KeyShiftEnd
case ctrlPressed:
return KeyCtrlEnd
default:
return KeyEnd
}
case coninput.VK_PRIOR:
return KeyPgUp
case coninput.VK_NEXT:
return KeyPgDown
case coninput.VK_DELETE:
return KeyDelete
default:
if e.ControlKeyState&(coninput.LEFT_CTRL_PRESSED|coninput.RIGHT_CTRL_PRESSED) == 0 {
return KeyRunes
}
switch e.Char {
case '@':
return KeyCtrlAt
case '\x01':
return KeyCtrlA
case '\x02':
return KeyCtrlB
case '\x03':
return KeyCtrlC
case '\x04':
return KeyCtrlD
case '\x05':
return KeyCtrlE
case '\x06':
return KeyCtrlF
case '\a':
return KeyCtrlG
case '\b':
return KeyCtrlH
case '\t':
return KeyCtrlI
case '\n':
return KeyCtrlJ
case '\v':
return KeyCtrlK
case '\f':
return KeyCtrlL
case '\r':
return KeyCtrlM
case '\x0e':
return KeyCtrlN
case '\x0f':
return KeyCtrlO
case '\x10':
return KeyCtrlP
case '\x11':
return KeyCtrlQ
case '\x12':
return KeyCtrlR
case '\x13':
return KeyCtrlS
case '\x14':
return KeyCtrlT
case '\x15':
return KeyCtrlU
case '\x16':
return KeyCtrlV
case '\x17':
return KeyCtrlW
case '\x18':
return KeyCtrlX
case '\x19':
return KeyCtrlY
case '\x1a':
return KeyCtrlZ
case '\x1b':
return KeyCtrlCloseBracket
case '\x1c':
return KeyCtrlBackslash
case '\x1f':
return KeyCtrlUnderscore
}
switch code {
case coninput.VK_OEM_4:
return KeyCtrlOpenBracket
}
return KeyRunes
}
}
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