1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236
|
package tea
import (
"context"
"io"
"sync/atomic"
)
// ProgramOption is used to set options when initializing a Program. Program can
// accept a variable number of options.
//
// Example usage:
//
// p := NewProgram(model, WithInput(someInput), WithOutput(someOutput))
type ProgramOption func(*Program)
// WithContext lets you specify a context in which to run the Program. This is
// useful if you want to cancel the execution from outside. When a Program gets
// cancelled it will exit with an error ErrProgramKilled.
func WithContext(ctx context.Context) ProgramOption {
return func(p *Program) {
p.ctx = ctx
}
}
// WithOutput sets the output which, by default, is stdout. In most cases you
// won't need to use this.
func WithOutput(output io.Writer) ProgramOption {
return func(p *Program) {
p.output = output
}
}
// WithInput sets the input which, by default, is stdin. In most cases you
// won't need to use this. To disable input entirely pass nil.
//
// p := NewProgram(model, WithInput(nil))
func WithInput(input io.Reader) ProgramOption {
return func(p *Program) {
p.input = input
p.inputType = customInput
}
}
// WithInputTTY opens a new TTY for input (or console input device on Windows).
func WithInputTTY() ProgramOption {
return func(p *Program) {
p.inputType = ttyInput
}
}
// WithEnvironment sets the environment variables that the program will use.
// This useful when the program is running in a remote session (e.g. SSH) and
// you want to pass the environment variables from the remote session to the
// program.
//
// Example:
//
// var sess ssh.Session // ssh.Session is a type from the github.com/charmbracelet/ssh package
// pty, _, _ := sess.Pty()
// environ := append(sess.Environ(), "TERM="+pty.Term)
// p := tea.NewProgram(model, tea.WithEnvironment(environ)
func WithEnvironment(env []string) ProgramOption {
return func(p *Program) {
p.environ = env
}
}
// WithoutSignalHandler disables the signal handler that Bubble Tea sets up for
// Programs. This is useful if you want to handle signals yourself.
func WithoutSignalHandler() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutSignalHandler
}
}
// WithoutCatchPanics disables the panic catching that Bubble Tea does by
// default. If panic catching is disabled the terminal will be in a fairly
// unusable state after a panic because Bubble Tea will not perform its usual
// cleanup on exit.
func WithoutCatchPanics() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutCatchPanics
}
}
// WithoutSignals will ignore OS signals.
// This is mainly useful for testing.
func WithoutSignals() ProgramOption {
return func(p *Program) {
atomic.StoreUint32(&p.ignoreSignals, 1)
}
}
// WithAltScreen starts the program with the alternate screen buffer enabled
// (i.e. the program starts in full window mode). Note that the altscreen will
// be automatically exited when the program quits.
//
// Example:
//
// p := tea.NewProgram(Model{}, tea.WithAltScreen())
// if _, err := p.Run(); err != nil {
// fmt.Println("Error running program:", err)
// os.Exit(1)
// }
//
// To enter the altscreen once the program has already started running use the
// EnterAltScreen command.
func WithAltScreen() ProgramOption {
return func(p *Program) {
p.startupOptions |= withAltScreen
}
}
// WithoutBracketedPaste starts the program with bracketed paste disabled.
func WithoutBracketedPaste() ProgramOption {
return func(p *Program) {
p.startupOptions |= withoutBracketedPaste
}
}
// WithMouseCellMotion starts the program with the mouse enabled in "cell
// motion" mode.
//
// Cell motion mode enables mouse click, release, and wheel events. Mouse
// movement events are also captured if a mouse button is pressed (i.e., drag
// events). Cell motion mode is better supported than all motion mode.
//
// This will try to enable the mouse in extended mode (SGR), if that is not
// supported by the terminal it will fall back to normal mode (X10).
//
// To enable mouse cell motion once the program has already started running use
// the EnableMouseCellMotion command. To disable the mouse when the program is
// running use the DisableMouse command.
//
// The mouse will be automatically disabled when the program exits.
func WithMouseCellMotion() ProgramOption {
return func(p *Program) {
p.startupOptions |= withMouseCellMotion // set
p.startupOptions &^= withMouseAllMotion // clear
}
}
// WithMouseAllMotion starts the program with the mouse enabled in "all motion"
// mode.
//
// EnableMouseAllMotion is a special command that enables mouse click, release,
// wheel, and motion events, which are delivered regardless of whether a mouse
// button is pressed, effectively enabling support for hover interactions.
//
// This will try to enable the mouse in extended mode (SGR), if that is not
// supported by the terminal it will fall back to normal mode (X10).
//
// Many modern terminals support this, but not all. If in doubt, use
// EnableMouseCellMotion instead.
//
// To enable the mouse once the program has already started running use the
// EnableMouseAllMotion command. To disable the mouse when the program is
// running use the DisableMouse command.
//
// The mouse will be automatically disabled when the program exits.
func WithMouseAllMotion() ProgramOption {
return func(p *Program) {
p.startupOptions |= withMouseAllMotion // set
p.startupOptions &^= withMouseCellMotion // clear
}
}
// WithoutRenderer disables the renderer. When this is set output and log
// statements will be plainly sent to stdout (or another output if one is set)
// without any rendering and redrawing logic. In other words, printing and
// logging will behave the same way it would in a non-TUI commandline tool.
// This can be useful if you want to use the Bubble Tea framework for a non-TUI
// application, or to provide an additional non-TUI mode to your Bubble Tea
// programs. For example, your program could behave like a daemon if output is
// not a TTY.
func WithoutRenderer() ProgramOption {
return func(p *Program) {
p.renderer = &nilRenderer{}
}
}
// WithANSICompressor removes redundant ANSI sequences to produce potentially
// smaller output, at the cost of some processing overhead.
//
// This feature is provisional, and may be changed or removed in a future version
// of this package.
func WithANSICompressor() ProgramOption {
return func(p *Program) {
p.startupOptions |= withANSICompressor
}
}
// WithFilter supplies an event filter that will be invoked before Bubble Tea
// processes a tea.Msg. The event filter can return any tea.Msg which will then
// get handled by Bubble Tea instead of the original event. If the event filter
// returns nil, the event will be ignored and Bubble Tea will not process it.
//
// As an example, this could be used to prevent a program from shutting down if
// there are unsaved changes.
//
// Example:
//
// func filter(m tea.Model, msg tea.Msg) tea.Msg {
// if _, ok := msg.(tea.QuitMsg); !ok {
// return msg
// }
//
// model := m.(myModel)
// if model.hasChanges {
// return nil
// }
//
// return msg
// }
//
// p := tea.NewProgram(Model{}, tea.WithFilter(filter));
//
// if _,err := p.Run(); err != nil {
// fmt.Println("Error running program:", err)
// os.Exit(1)
// }
func WithFilter(filter func(Model, Msg) Msg) ProgramOption {
return func(p *Program) {
p.filter = filter
}
}
// WithFPS sets a custom maximum FPS at which the renderer should run. If
// less than 1, the default value of 60 will be used. If over 120, the FPS
// will be capped at 120.
func WithFPS(fps int) ProgramOption {
return func(p *Program) {
p.fps = fps
}
}
|