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//go:build windows
// +build windows
package tea
import (
"fmt"
"os"
"github.com/charmbracelet/x/term"
"golang.org/x/sys/windows"
)
func (p *Program) initInput() (err error) {
// Save stdin state and enable VT input
// We also need to enable VT
// input here.
if f, ok := p.input.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyInput = f
p.previousTtyInputState, err = term.MakeRaw(p.ttyInput.Fd())
if err != nil {
return err
}
// Enable VT input
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(p.ttyInput.Fd()), &mode); err != nil {
return fmt.Errorf("error getting console mode: %w", err)
}
if err := windows.SetConsoleMode(windows.Handle(p.ttyInput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err != nil {
return fmt.Errorf("error setting console mode: %w", err)
}
}
// Save output screen buffer state and enable VT processing.
if f, ok := p.output.(term.File); ok && term.IsTerminal(f.Fd()) {
p.ttyOutput = f
p.previousOutputState, err = term.GetState(f.Fd())
if err != nil {
return err
}
var mode uint32
if err := windows.GetConsoleMode(windows.Handle(p.ttyOutput.Fd()), &mode); err != nil {
return fmt.Errorf("error getting console mode: %w", err)
}
if err := windows.SetConsoleMode(windows.Handle(p.ttyOutput.Fd()), mode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err != nil {
return fmt.Errorf("error setting console mode: %w", err)
}
}
return
}
// Open the Windows equivalent of a TTY.
func openInputTTY() (*os.File, error) {
f, err := os.OpenFile("CONIN$", os.O_RDWR, 0o644)
if err != nil {
return nil, err
}
return f, nil
}
const suspendSupported = false
func suspendProcess() {}
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