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//go:build windows
// +build windows
package uv
import (
"bytes"
"context"
"fmt"
"strings"
"time"
"unicode/utf16"
"github.com/charmbracelet/x/ansi"
xwindows "github.com/charmbracelet/x/windows"
"github.com/muesli/cancelreader"
"golang.org/x/sys/windows"
)
// streamData sends data from the input stream to the event channel.
func (d *TerminalReader) streamData(ctx context.Context, readc chan []byte) error {
cc, ok := d.r.(*conInputReader)
if !ok {
d.logf("streamData: reader is not a conInputReader, falling back to default implementation")
return d.sendBytes(ctx, readc)
}
// Store the value of VT Input Mode for later use.
d.vtInput = cc.newMode&windows.ENABLE_VIRTUAL_TERMINAL_INPUT != 0
var buf bytes.Buffer
var records []xwindows.InputRecord
var err error
for {
for {
records, err = peekNConsoleInputs(cc.conin, readBufSize)
if cc.isCanceled() {
return cancelreader.ErrCanceled
}
if err != nil {
return err
}
if len(records) > 0 {
break
}
// Sleep for a bit to avoid busy waiting.
time.Sleep(10 * time.Millisecond)
}
records, err = readNConsoleInputs(cc.conin, uint32(len(records))) //nolint:gosec
if cc.isCanceled() {
return cancelreader.ErrCanceled
}
if err != nil {
return err
}
// We convert Windows Input Records to VT input sequences for easier
// processing especially when dealing with UTF-16 decoding and
// Win32-Input-Mode processing.
d.serializeWin32InputRecords(records, &buf)
select {
case <-ctx.Done():
return nil
case readc <- buf.Bytes():
}
buf.Reset()
}
}
// serializeWin32InputRecords serializes the Win32 input events converting them
// to valid VT input sequences. It will also encode any UTF-16 pairs that might
// be present in the input buffer. The resulting byte slice can be sent to the
// terminal as input.
func (d *TerminalReader) serializeWin32InputRecords(records []xwindows.InputRecord, buf *bytes.Buffer) {
for _, record := range records {
switch record.EventType {
case xwindows.KEY_EVENT:
kevent := record.KeyEvent()
// d.logf("key event: %s", keyEventString(kevent.VirtualKeyCode, kevent.VirtualScanCode, kevent.Char, kevent.KeyDown, kevent.ControlKeyState, kevent.RepeatCount))
var kd int
if kevent.KeyDown {
kd = 1
}
if d.vtInput { //nolint:nestif
// In VT Input Mode, we only capture the Unicode characters
// decoding them along the way.
// This is similar to [TerminalReader.storeGraphemeRune] except
// that we need to write the events directly to the buffer.
if d.utf16Half[kd] {
// We have a half pair that needs to be decoded.
d.utf16Half[kd] = false
d.utf16Buf[kd][1] = kevent.Char
r := utf16.DecodeRune(d.utf16Buf[kd][0], d.utf16Buf[kd][1])
buf.WriteRune(r)
} else if utf16.IsSurrogate(kevent.Char) {
// This is the first half of a UTF-16 surrogate pair.
d.utf16Half[kd] = true
d.utf16Buf[kd][0] = kevent.Char
} else if kevent.KeyDown {
// Just a regular key press character encoded in VT.
buf.WriteRune(kevent.Char)
}
} else {
// We encode the key to Win32 Input Mode if it is a known key.
if kevent.VirtualKeyCode == 0 {
d.storeGraphemeRune(kd, kevent.Char)
} else {
buf.Write(d.encodeGraphemeBufs())
fmt.Fprintf(buf,
"\x1b[%d;%d;%d;%d;%d;%d_",
kevent.VirtualKeyCode,
kevent.VirtualScanCode,
kevent.Char,
kd,
kevent.ControlKeyState,
kevent.RepeatCount)
}
}
case xwindows.MOUSE_EVENT:
if d.MouseMode == nil || *d.MouseMode == 0 {
continue
}
mouseMode := *d.MouseMode
mevent := record.MouseEvent()
var isRelease bool
var isMotion bool
var button MouseButton
alt := mevent.ControlKeyState&(xwindows.LEFT_ALT_PRESSED|xwindows.RIGHT_ALT_PRESSED) != 0
ctrl := mevent.ControlKeyState&(xwindows.LEFT_CTRL_PRESSED|xwindows.RIGHT_CTRL_PRESSED) != 0
shift := mevent.ControlKeyState&(xwindows.SHIFT_PRESSED) != 0
wheelDirection := int16(highWord(mevent.ButtonState)) //nolint:gosec
switch mevent.EventFlags {
case 0, xwindows.DOUBLE_CLICK:
button, isRelease = mouseEventButton(d.lastMouseBtns, mevent.ButtonState)
case xwindows.MOUSE_WHEELED:
if wheelDirection > 0 {
button = MouseWheelUp
} else {
button = MouseWheelDown
}
case xwindows.MOUSE_HWHEELED:
if wheelDirection > 0 {
button = MouseWheelRight
} else {
button = MouseWheelLeft
}
case xwindows.MOUSE_MOVED:
button, _ = mouseEventButton(d.lastMouseBtns, mevent.ButtonState)
isMotion = true
}
// We emulate mouse mode levels on Windows. This is because Windows
// doesn't have a concept of different mouse modes. We use the mouse mode to determine
if button == MouseNone && mouseMode&MouseModeMotion == 0 ||
(button != MouseNone && mouseMode&MouseModeDrag == 0) {
continue
}
// Encode mouse events as SGR mouse sequences that can be read by [EventDecoder].
buf.WriteString(ansi.MouseSgr(
ansi.EncodeMouseButton(button, isMotion, shift, alt, ctrl),
int(mevent.MousePositon.X), int(mevent.MousePositon.Y), isRelease,
))
d.lastMouseBtns = mevent.ButtonState
case xwindows.WINDOW_BUFFER_SIZE_EVENT:
wevent := record.WindowBufferSizeEvent()
if wevent.Size.X != d.lastWinsizeX || wevent.Size.Y != d.lastWinsizeY {
d.lastWinsizeX, d.lastWinsizeY = wevent.Size.X, wevent.Size.Y
// We encode window resize events as CSI 4 ; height ; width t
// sequence which the [EventDecoder] understands.
buf.WriteString(
ansi.WindowOp(
8, // Terminal window size in cells
int(wevent.Size.Y), // height
int(wevent.Size.X), // width
),
)
}
case xwindows.FOCUS_EVENT:
fevent := record.FocusEvent()
if fevent.SetFocus {
buf.WriteString(ansi.Focus)
} else {
buf.WriteString(ansi.Blur)
}
case xwindows.MENU_EVENT:
// ignore
}
}
// Flush any remaining grapheme buffers.
buf.Write(d.encodeGraphemeBufs())
}
func mouseEventButton(p, s uint32) (MouseButton, bool) {
var isRelease bool
button := MouseNone
btn := p ^ s
if btn&s == 0 {
isRelease = true
}
if btn == 0 {
switch {
case s&xwindows.FROM_LEFT_1ST_BUTTON_PRESSED > 0:
button = MouseLeft
case s&xwindows.FROM_LEFT_2ND_BUTTON_PRESSED > 0:
button = MouseMiddle
case s&xwindows.RIGHTMOST_BUTTON_PRESSED > 0:
button = MouseRight
case s&xwindows.FROM_LEFT_3RD_BUTTON_PRESSED > 0:
button = MouseBackward
case s&xwindows.FROM_LEFT_4TH_BUTTON_PRESSED > 0:
button = MouseForward
}
return button, isRelease
}
switch btn {
case xwindows.FROM_LEFT_1ST_BUTTON_PRESSED: // left button
button = MouseLeft
case xwindows.RIGHTMOST_BUTTON_PRESSED: // right button
button = MouseRight
case xwindows.FROM_LEFT_2ND_BUTTON_PRESSED: // middle button
button = MouseMiddle
case xwindows.FROM_LEFT_3RD_BUTTON_PRESSED: // unknown (possibly mouse backward)
button = MouseBackward
case xwindows.FROM_LEFT_4TH_BUTTON_PRESSED: // unknown (possibly mouse forward)
button = MouseForward
}
return button, isRelease
}
func highWord(data uint32) uint16 {
return uint16((data & 0xFFFF0000) >> 16) //nolint:gosec
}
func readNConsoleInputs(console windows.Handle, maxEvents uint32) ([]xwindows.InputRecord, error) {
if maxEvents == 0 {
return nil, fmt.Errorf("maxEvents cannot be zero")
}
records := make([]xwindows.InputRecord, maxEvents)
n, err := readConsoleInput(console, records)
return records[:n], err
}
func readConsoleInput(console windows.Handle, inputRecords []xwindows.InputRecord) (uint32, error) {
if len(inputRecords) == 0 {
return 0, fmt.Errorf("size of input record buffer cannot be zero")
}
var read uint32
err := xwindows.ReadConsoleInput(console, &inputRecords[0], uint32(len(inputRecords)), &read) //nolint:gosec
return read, err //nolint:wrapcheck
}
func peekConsoleInput(console windows.Handle, inputRecords []xwindows.InputRecord) (uint32, error) {
if len(inputRecords) == 0 {
return 0, fmt.Errorf("size of input record buffer cannot be zero")
}
var read uint32
err := xwindows.PeekConsoleInput(console, &inputRecords[0], uint32(len(inputRecords)), &read) //nolint:gosec
return read, err //nolint:wrapcheck
}
func peekNConsoleInputs(console windows.Handle, maxEvents uint32) ([]xwindows.InputRecord, error) {
if maxEvents == 0 {
return nil, fmt.Errorf("maxEvents cannot be zero")
}
records := make([]xwindows.InputRecord, maxEvents)
n, err := peekConsoleInput(console, records)
return records[:n], err
}
//nolint:unused
func keyEventString(vkc, sc uint16, r rune, keyDown bool, cks uint32, repeatCount uint16) string {
var s strings.Builder
s.WriteString("vkc: ")
s.WriteString(fmt.Sprintf("%d, 0x%02x", vkc, vkc))
s.WriteString(", sc: ")
s.WriteString(fmt.Sprintf("%d, 0x%02x", sc, sc))
s.WriteString(", r: ")
s.WriteString(fmt.Sprintf("%q 0x%x", r, r))
s.WriteString(", down: ")
s.WriteString(fmt.Sprintf("%v", keyDown))
s.WriteString(", cks: [")
if cks&xwindows.LEFT_ALT_PRESSED != 0 {
s.WriteString("left alt, ")
}
if cks&xwindows.RIGHT_ALT_PRESSED != 0 {
s.WriteString("right alt, ")
}
if cks&xwindows.LEFT_CTRL_PRESSED != 0 {
s.WriteString("left ctrl, ")
}
if cks&xwindows.RIGHT_CTRL_PRESSED != 0 {
s.WriteString("right ctrl, ")
}
if cks&xwindows.SHIFT_PRESSED != 0 {
s.WriteString("shift, ")
}
if cks&xwindows.CAPSLOCK_ON != 0 {
s.WriteString("caps lock, ")
}
if cks&xwindows.NUMLOCK_ON != 0 {
s.WriteString("num lock, ")
}
if cks&xwindows.SCROLLLOCK_ON != 0 {
s.WriteString("scroll lock, ")
}
if cks&xwindows.ENHANCED_KEY != 0 {
s.WriteString("enhanced key, ")
}
s.WriteString("], repeat count: ")
s.WriteString(fmt.Sprintf("%d", repeatCount))
return s.String()
}
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