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package sixel
import (
"bufio"
"errors"
"fmt"
"image"
"image/color"
"io"
"slices"
)
// Decoder is a Sixel image decoder. It reads Sixel image data from an
// io.Reader and decodes it into an image.Image.
type Decoder struct{}
// Decode will parse sixel image data into an image or return an error. Because
// the sixel image format does not have a predictable size, the end of the sixel
// image data can only be identified when ST, ESC, or BEL has been read from a reader.
// In order to avoid reading bytes from a reader one at a time to avoid missing
// the end, this method simply accepts a byte slice instead of a reader. Callers
// should read the entire escape sequence and pass the Ps..Ps portion of the sequence
// to this method.
func (d *Decoder) Decode(r io.Reader) (image.Image, error) {
rd := bufio.NewReader(r)
peeked, err := rd.Peek(1)
if err != nil {
return nil, err //nolint:wrapcheck
}
var bounds image.Rectangle
var raster Raster
if peeked[0] == RasterAttribute {
var read int
n := 16
for {
peeked, err = rd.Peek(n) // random number, just need to read a few bytes
if err != nil {
return nil, err //nolint:wrapcheck
}
raster, read = DecodeRaster(peeked)
if read == 0 {
return nil, ErrInvalidRaster
}
if read >= n {
// We need to read more bytes to get the full raster
n *= 2
continue
}
rd.Discard(read) //nolint:errcheck,gosec,gosec
break
}
bounds = image.Rect(0, 0, raster.Ph, raster.Pv)
}
if bounds.Max.X == 0 || bounds.Max.Y == 0 {
// We're parsing the image with no pixel metrics so unread the byte for the
// main read loop
// Peek the whole buffer to get the size of the image before we start
// decoding it.
var data []byte
toPeak := 64 // arbitrary number of bytes to peak
for {
data, err = rd.Peek(toPeak)
if err != nil || len(data) < toPeak {
break
}
toPeak *= 2
}
width, height := d.scanSize(data)
bounds = image.Rect(0, 0, width, height)
}
img := image.NewRGBA(bounds)
palette := DefaultPalette()
var currentX, currentBandY, currentPaletteIndex int
// data buffer used to decode Sixel commands
data := make([]byte, 0, 6) // arbitrary number of bytes to read
// i := 0 // keeps track of the data buffer index
for {
b, err := rd.ReadByte()
if err != nil {
return img, d.readError(err)
}
count := 1 // default count for Sixel commands
switch {
case b == LineBreak: // LF
currentBandY++
currentX = 0
case b == CarriageReturn: // CR
currentX = 0
case b == ColorIntroducer: // #
data = data[:0]
data = append(data, b)
for {
b, err = rd.ReadByte()
if err != nil {
return img, d.readError(err)
}
// Read bytes until we hit a non-color byte i.e. non-numeric
// and non-;
if (b < '0' || b > '9') && b != ';' {
rd.UnreadByte() //nolint:errcheck,gosec
break
}
data = append(data, b)
}
// Palette operation
c, n := DecodeColor(data)
if n == 0 {
return img, ErrInvalidColor
}
currentPaletteIndex = c.Pc
if c.Pu > 0 {
// Non-zero Pu means we have a color definition to set.
palette[currentPaletteIndex] = c
}
case b == RepeatIntroducer: // !
data = data[:0]
data = append(data, b)
for {
b, err = rd.ReadByte()
if err != nil {
return img, d.readError(err)
}
// Read bytes until we hit a non-numeric and non-repeat byte.
if (b < '0' || b > '9') && (b < '?' || b > '~') {
rd.UnreadByte() //nolint:errcheck,gosec
break
}
data = append(data, b)
}
// RLE operation
r, n := DecodeRepeat(data)
if n == 0 {
return img, ErrInvalidRepeat
}
count = r.Count
b = r.Char
fallthrough
case b >= '?' && b <= '~':
color := palette[currentPaletteIndex]
for range count {
d.writePixel(currentX, currentBandY, b, color, img)
currentX++
}
}
}
}
// writePixel will accept a sixel byte (from ? to ~) that defines 6 vertical pixels
// and write any filled pixels to the image.
func (d *Decoder) writePixel(x int, bandY int, sixel byte, color color.Color, img *image.RGBA) {
maskedSixel := (sixel - '?') & 63
yOffset := 0
for maskedSixel != 0 {
if maskedSixel&1 != 0 {
img.Set(x, bandY*6+yOffset, color)
}
yOffset++
maskedSixel >>= 1
}
}
// scanSize is only used for legacy sixel images that do not define pixel metrics
// near the header (technically permitted). In this case, we need to quickly scan
// the image to figure out what the height and width are. Different terminals
// treat unfilled pixels around the border of the image diffently, but in our case
// we will treat all pixels, even empty ones, as part of the image. However,
// we will allow the image to end with an LF code without increasing the size
// of the image.
//
// In the interest of speed, this method doesn't really parse the image in any
// meaningful way: pixel codes (? to ~), and the RLE, CR, and LF indicators
// (!, $, -) cannot appear within a sixel image except as themselves, so we
// just ignore everything else. The only thing we actually take the time to parse
// is the number after the RLE indicator to know how much width to add to the current
// line.
func (d *Decoder) scanSize(data []byte) (int, int) {
var maxWidth, bandCount int
// Pixel values are ? to ~. Each one of these encountered increases the max width.
// a - is a LF and increases the max band count by one. a $ is a CR and resets
// current width. (char - '?') will get a 6-bit number and the highest bit is
// the lowest y value, which we should use to increment maxBandPixels.
//
// a ! is a RLE indicator, and we should add the numeral to the current width
var currentWidth int
newBand := true
for i := 0; i < len(data); i++ {
b := data[i]
switch {
case b == LineBreak:
// LF
currentWidth = 0
// The image may end with an LF, so we shouldn't increment the band
// count until we encounter a pixel
newBand = true
case b == CarriageReturn:
// CR
currentWidth = 0
case b == RepeatIntroducer || (b <= '~' && b >= '?'):
count := 1
if b == RepeatIntroducer {
// Get the run length for the RLE operation
r, n := DecodeRepeat(data[i:])
if n == 0 {
return maxWidth, bandCount * 6
}
// 1 is added in the loop
i += n - 1
count = r.Count
}
currentWidth += count
if newBand {
newBand = false
bandCount++
}
maxWidth = max(maxWidth, currentWidth)
}
}
return maxWidth, bandCount * 6
}
// readError will take any error returned from a read method (ReadByte,
// FScanF, etc.) and either wrap or ignore the error. An encountered EOF
// indicates that it's time to return the completed image so we just
// return it.
func (d *Decoder) readError(err error) error {
if errors.Is(err, io.EOF) {
return nil
}
return fmt.Errorf("failed to read sixel data: %w", err)
}
// The default palette for Sixel images. This is a combination of the Sixel
// default colors and the xterm colors.
var colorPalette = [256]color.Color{
// Sixel-specific default colors
0: color.RGBA{0, 0, 0, 255},
1: color.RGBA{51, 51, 204, 255},
2: color.RGBA{204, 36, 36, 255},
3: color.RGBA{51, 204, 51, 255},
4: color.RGBA{204, 51, 204, 255},
5: color.RGBA{51, 204, 204, 255},
6: color.RGBA{204, 204, 51, 255},
7: color.RGBA{120, 120, 120, 255},
8: color.RGBA{69, 69, 69, 255},
9: color.RGBA{87, 87, 153, 255},
10: color.RGBA{153, 69, 69, 255},
11: color.RGBA{87, 153, 87, 255},
12: color.RGBA{153, 87, 153, 255},
13: color.RGBA{87, 153, 153, 255},
14: color.RGBA{153, 153, 87, 255},
15: color.RGBA{204, 204, 204, 255},
// xterm colors
16: color.RGBA{0, 0, 0, 255}, // Black1
17: color.RGBA{0, 0, 95, 255}, // DarkBlue2
18: color.RGBA{0, 0, 135, 255}, // DarkBlue1
19: color.RGBA{0, 0, 175, 255}, // DarkBlue
20: color.RGBA{0, 0, 215, 255}, // Blue3
21: color.RGBA{0, 0, 255, 255}, // Blue2
22: color.RGBA{0, 95, 0, 255}, // DarkGreen4
23: color.RGBA{0, 95, 95, 255}, // DarkGreenBlue5
24: color.RGBA{0, 95, 135, 255}, // DarkGreenBlue4
25: color.RGBA{0, 95, 175, 255}, // DarkGreenBlue3
26: color.RGBA{0, 95, 215, 255}, // GreenBlue8
27: color.RGBA{0, 95, 255, 255}, // GreenBlue7
28: color.RGBA{0, 135, 0, 255}, // DarkGreen3
29: color.RGBA{0, 135, 95, 255}, // DarkGreen2
30: color.RGBA{0, 135, 0, 255}, // DarkGreenBlue2
31: color.RGBA{0, 135, 175, 255}, // DarkGreenBlue1
32: color.RGBA{0, 125, 215, 255}, // GreenBlue6
33: color.RGBA{0, 135, 255, 255}, // GreenBlue5
34: color.RGBA{0, 175, 0, 255}, // DarkGreen1
35: color.RGBA{0, 175, 95, 255}, // DarkGreen
36: color.RGBA{0, 175, 135, 255}, // DarkBlueGreen
37: color.RGBA{0, 175, 175, 255}, // DarkGreenBlue
38: color.RGBA{0, 175, 215, 255}, // GreenBlue4
39: color.RGBA{0, 175, 255, 255}, // GreenBlue3
40: color.RGBA{0, 215, 0, 255}, // Green7
41: color.RGBA{0, 215, 95, 255}, // Green6
42: color.RGBA{0, 215, 135, 255}, // Green5
43: color.RGBA{0, 215, 175, 255}, // BlueGreen1
44: color.RGBA{0, 215, 215, 255}, // GreenBlue2
45: color.RGBA{0, 215, 255, 255}, // GreenBlue1
46: color.RGBA{0, 255, 0, 255}, // Green4
47: color.RGBA{0, 255, 95, 255}, // Green3
48: color.RGBA{0, 255, 135, 255}, // Green2
49: color.RGBA{0, 255, 175, 255}, // Green1
50: color.RGBA{0, 255, 215, 255}, // BlueGreen
51: color.RGBA{0, 255, 255, 255}, // GreenBlue
52: color.RGBA{95, 0, 0, 255}, // DarkRed2
53: color.RGBA{95, 0, 95, 255}, // DarkPurple4
54: color.RGBA{95, 0, 135, 255}, // DarkBluePurple2
55: color.RGBA{95, 0, 175, 255}, // DarkBluePurple1
56: color.RGBA{95, 0, 215, 255}, // PurpleBlue
57: color.RGBA{95, 0, 255, 255}, // Blue1
58: color.RGBA{95, 95, 0, 255}, // DarkYellow4
59: color.RGBA{95, 95, 95, 255}, // Gray3
60: color.RGBA{95, 95, 135, 255}, // PlueBlue8
61: color.RGBA{95, 95, 175, 255}, // PaleBlue7
62: color.RGBA{95, 95, 215, 255}, // PaleBlue6
63: color.RGBA{95, 95, 255, 255}, // PaleBlue5
64: color.RGBA{95, 135, 0, 255}, // DarkYellow3
65: color.RGBA{95, 135, 95, 255}, // PaleGreen12
66: color.RGBA{95, 135, 135, 255}, // PaleGreen11
67: color.RGBA{95, 135, 175, 255}, // PaleGreenBlue10
68: color.RGBA{95, 135, 215, 255}, // PaleGreenBlue9
69: color.RGBA{95, 135, 255, 255}, // PaleBlue4
70: color.RGBA{95, 175, 0, 255}, // DarkGreenYellow
71: color.RGBA{95, 175, 95, 255}, // PaleGreen11
72: color.RGBA{95, 175, 135, 255}, // PaleGreen10
73: color.RGBA{95, 175, 175, 255}, // PaleGreenBlue8
74: color.RGBA{95, 175, 215, 255}, // PaleGreenBlue7
75: color.RGBA{95, 175, 255, 255}, // PaleGreenBlue6
76: color.RGBA{95, 215, 0, 255}, // YellowGreen1
77: color.RGBA{95, 215, 95, 255}, // PaleGreen9
78: color.RGBA{95, 215, 135, 255}, // PaleGreen8
79: color.RGBA{95, 215, 175, 255}, // PaleGreen7
80: color.RGBA{95, 215, 215, 255}, // PaleGreenBlue5
81: color.RGBA{95, 215, 255, 255}, // PaleGreenBlue4
82: color.RGBA{95, 255, 0, 255}, // YellowGreen
83: color.RGBA{95, 255, 95, 255}, // PaleGreen6
84: color.RGBA{95, 255, 135, 255}, // PaleGreen5
85: color.RGBA{95, 255, 175, 255}, // PaleGreen4
86: color.RGBA{95, 255, 215, 255}, // PaleGreen3
87: color.RGBA{95, 255, 255, 255}, // PaleGreenBlue3
88: color.RGBA{135, 0, 0, 255}, // DarkRed1
89: color.RGBA{135, 0, 95, 255}, // DarkPurple3
90: color.RGBA{135, 0, 135, 255}, // DarkPurple2
91: color.RGBA{135, 0, 175, 255}, // DarkBluePurple
92: color.RGBA{135, 0, 215, 255}, // BluePurple4
93: color.RGBA{135, 0, 255, 255}, // BluePurple3
94: color.RGBA{135, 95, 0, 255}, // DarkOrange1
95: color.RGBA{135, 95, 95, 255}, // PaleRed5
96: color.RGBA{135, 95, 135, 255}, // PalePurple7
97: color.RGBA{135, 95, 175, 255}, // PalePurpleBlue
98: color.RGBA{135, 95, 215, 255}, // PaleBlue3
99: color.RGBA{135, 95, 255, 255}, // PaleBlue2
100: color.RGBA{135, 135, 0, 255}, // DarkYellow2
101: color.RGBA{135, 135, 95, 255}, // PaleYellow7
102: color.RGBA{135, 135, 135, 255}, // Gray2
103: color.RGBA{135, 135, 175, 255}, // PaleBlue1
104: color.RGBA{135, 135, 215, 255}, // PaleBlue
105: color.RGBA{135, 135, 255, 255}, // LightPaleBlue4
106: color.RGBA{135, 175, 0, 255}, // DarkYellow1
107: color.RGBA{135, 175, 95, 255}, // PaleYellowGreen3
108: color.RGBA{135, 175, 135, 255}, // PaleGreen2
109: color.RGBA{135, 175, 175, 255}, // PaleGreenBlue2
110: color.RGBA{135, 175, 215, 255}, // PaleGreenBlue1
111: color.RGBA{135, 175, 255, 255}, // LightPaleGreenBlue6
112: color.RGBA{135, 215, 0, 255}, // Yellow6
113: color.RGBA{135, 215, 95, 255}, // PaleYellowGreen2
114: color.RGBA{135, 215, 135, 255}, // PaleGreen1
115: color.RGBA{135, 215, 175, 255}, // PaleGreen
116: color.RGBA{135, 215, 215, 255}, // PaleGreenBlue
117: color.RGBA{135, 215, 255, 255}, // LightPaleGreenBlue5
118: color.RGBA{135, 255, 0, 255}, // GreenYellow
119: color.RGBA{135, 255, 95, 255}, // PaleYellowGreen1
120: color.RGBA{135, 255, 135, 255}, // LightPaleGreen6
121: color.RGBA{135, 255, 175, 255}, // LightPaleGreen5
122: color.RGBA{135, 255, 215, 255}, // LightPaleGreen4
123: color.RGBA{135, 255, 255, 255}, // LightPaleGreenBlue4
124: color.RGBA{175, 0, 0, 255}, // DarkRed
125: color.RGBA{175, 0, 95, 255}, // DarkRedPurple
126: color.RGBA{175, 0, 135, 255}, // DarkPurple1
127: color.RGBA{175, 0, 175, 255}, // DarkPurple
128: color.RGBA{175, 0, 215, 255}, // BluePurple2
129: color.RGBA{175, 0, 255, 255}, // BluePurple1
130: color.RGBA{175, 95, 0, 255}, // DarkOrange
131: color.RGBA{175, 95, 95, 255}, // PaleRed4
132: color.RGBA{175, 95, 135, 255}, // PalePurpleRed3
133: color.RGBA{175, 95, 175, 255}, // PalePurple6
134: color.RGBA{175, 95, 215, 255}, // PaleBluePurple3
135: color.RGBA{175, 95, 255, 255}, // PaleBluePurple2
136: color.RGBA{175, 135, 0, 255}, // DarkYellowOrange
137: color.RGBA{175, 135, 95, 255}, // PaleRedOrange3
138: color.RGBA{175, 135, 135, 255}, // PaleRed3
139: color.RGBA{175, 135, 175, 255}, // PalePurple5
140: color.RGBA{175, 135, 215, 255}, // PaleBluePurple1
141: color.RGBA{175, 135, 255, 255}, // LightPaleBlue3
142: color.RGBA{175, 175, 0, 255}, // DarkYellow
143: color.RGBA{175, 175, 95, 255}, // PaleYellow6
144: color.RGBA{175, 175, 135, 255}, // PaleYellow5
145: color.RGBA{175, 175, 175, 255}, // Gray1
146: color.RGBA{175, 175, 215, 255}, // LightPaleBlue2
147: color.RGBA{175, 175, 255, 255}, // LightPaleBlue1
148: color.RGBA{175, 215, 0, 255}, // Yellow5
149: color.RGBA{175, 215, 95, 255}, // PaleYellow4
150: color.RGBA{175, 215, 135, 255}, // PaleGreenYellow
151: color.RGBA{175, 215, 175, 255}, // LightPaleGreen3
152: color.RGBA{175, 215, 215, 255}, // LightPaleGreenBlue3
153: color.RGBA{175, 215, 255, 255}, // LightPaleGreenBlue2
154: color.RGBA{175, 255, 0, 255}, // Yellow4
155: color.RGBA{175, 255, 95, 255}, // PaleYellowGreen
156: color.RGBA{175, 255, 135, 255}, // LightPaleYellowGreen1
157: color.RGBA{175, 255, 215, 255}, // LightPaleGreen2
158: color.RGBA{175, 255, 215, 255}, // LightPaleGreen1
159: color.RGBA{175, 255, 255, 255}, // LightPaleGreenBlue1
160: color.RGBA{215, 0, 0, 255}, // Red2
161: color.RGBA{215, 0, 95, 255}, // PurpleRed1
162: color.RGBA{215, 0, 135, 255}, // Purple6
163: color.RGBA{215, 0, 175, 255}, // Purple5
164: color.RGBA{215, 0, 215, 255}, // Purple4
165: color.RGBA{215, 0, 255, 255}, // BluePurple
166: color.RGBA{215, 95, 0, 255}, // RedOrange1
167: color.RGBA{215, 95, 95, 255}, // PaleRed2
168: color.RGBA{215, 95, 135, 255}, // PalePurpleRed2
169: color.RGBA{215, 95, 175, 255}, // PalePurple4
170: color.RGBA{215, 95, 215, 255}, // PalePurple3
171: color.RGBA{215, 95, 255, 255}, // PaleBluePurple
172: color.RGBA{215, 135, 0, 255}, // Orange2
173: color.RGBA{215, 135, 95, 255}, // PaleRedOrange2
174: color.RGBA{215, 135, 135, 255}, // PaleRed1
175: color.RGBA{215, 135, 175, 255}, // PaleRedPurple
176: color.RGBA{215, 135, 215, 255}, // PalePurple2
177: color.RGBA{215, 135, 255, 255}, // LightPaleBluePurple
178: color.RGBA{215, 175, 0, 255}, // OrangeYellow1
179: color.RGBA{215, 175, 95, 255}, // PaleOrange1
180: color.RGBA{215, 175, 135, 255}, // PaleRedOrange1
181: color.RGBA{215, 175, 175, 255}, // LightPaleRed3
182: color.RGBA{215, 175, 215, 255}, // LightPalePurple4
183: color.RGBA{215, 175, 255, 255}, // LightPalePurpleBlue
184: color.RGBA{215, 215, 0, 255}, // Yellow3
185: color.RGBA{215, 215, 95, 255}, // PaleYellow3
186: color.RGBA{215, 215, 135, 255}, // PaleYellow2
187: color.RGBA{215, 215, 175, 255}, // LightPaleYellow4
188: color.RGBA{215, 215, 215, 255}, // LightGray
189: color.RGBA{215, 215, 255, 255}, // LightPaleBlue
190: color.RGBA{215, 255, 0, 255}, // Yellow2
191: color.RGBA{215, 255, 95, 255}, // PaleYellow1
192: color.RGBA{215, 255, 135, 255}, // LightPaleYellow3
193: color.RGBA{215, 255, 175, 255}, // LightPaleYellowGreen
194: color.RGBA{215, 255, 215, 255}, // LightPaleGreen
195: color.RGBA{215, 255, 255, 255}, // LightPaleGreenBlue
196: color.RGBA{255, 0, 0, 255}, // Red1
197: color.RGBA{255, 0, 95, 255}, // PurpleRed
198: color.RGBA{255, 0, 135, 255}, // RedPurple
199: color.RGBA{255, 0, 175, 255}, // Purple3
200: color.RGBA{255, 0, 215, 255}, // Purple2
201: color.RGBA{255, 0, 255, 255}, // Purple1
202: color.RGBA{255, 95, 0, 255}, // RedOrange
203: color.RGBA{255, 95, 95, 255}, // PaleRed
204: color.RGBA{255, 95, 135, 255}, // PalePurpleRed1
205: color.RGBA{255, 95, 175, 255}, // PalePurpleRed
206: color.RGBA{255, 95, 215, 255}, // PalePurple1
207: color.RGBA{255, 95, 255, 255}, // PalePurple
208: color.RGBA{255, 135, 0, 255}, // Orange1
209: color.RGBA{255, 135, 95, 255}, // PaleOrangeRed
210: color.RGBA{255, 135, 135, 255}, // LightPaleRed2
211: color.RGBA{255, 135, 175, 255}, // LightPalePurpleRed1
212: color.RGBA{255, 135, 215, 255}, // LightPalePurple3
213: color.RGBA{255, 135, 255, 255}, // LightPalePurple2
214: color.RGBA{255, 175, 0, 255}, // Orange
215: color.RGBA{255, 175, 95, 255}, // PaleRedOrange
216: color.RGBA{255, 175, 135, 255}, // LightPaleRedOrange1
217: color.RGBA{255, 175, 175, 255}, // LightPaleRed1
218: color.RGBA{255, 175, 215, 255}, // LightPalePurpleRed
219: color.RGBA{255, 175, 255, 255}, // LightPalePurple1
220: color.RGBA{255, 215, 0, 255}, // OrangeYellow
221: color.RGBA{255, 215, 95, 255}, // PaleOrange
222: color.RGBA{255, 215, 135, 255}, // LightPaleOrange
223: color.RGBA{255, 215, 175, 255}, // LightPaleRedOrange
224: color.RGBA{255, 215, 215, 255}, // LightPaleRed
225: color.RGBA{255, 215, 255, 255}, // LightPalePurple
226: color.RGBA{255, 255, 0, 255}, // Yellow1
227: color.RGBA{255, 255, 95, 255}, // PaleYellow
228: color.RGBA{255, 255, 135, 255}, // LightPaleYellow2
229: color.RGBA{255, 255, 175, 255}, // LightPaleYellow1
230: color.RGBA{255, 255, 215, 255}, // LightPaleYellow
231: color.RGBA{255, 255, 255, 255}, // White1
232: color.RGBA{8, 8, 8, 255}, // Gray4
233: color.RGBA{18, 18, 18, 255}, // Gray8
234: color.RGBA{28, 28, 28, 255}, // Gray11
235: color.RGBA{38, 38, 38, 255}, // Gray15
236: color.RGBA{48, 48, 48, 255}, // Gray19
237: color.RGBA{58, 58, 58, 255}, // Gray23
238: color.RGBA{68, 68, 68, 255}, // Gray27
239: color.RGBA{78, 78, 78, 255}, // Gray31
240: color.RGBA{88, 88, 88, 255}, // Gray35
241: color.RGBA{98, 98, 98, 255}, // Gray39
242: color.RGBA{108, 108, 108, 255}, // Gray43
243: color.RGBA{118, 118, 118, 255}, // Gray47
244: color.RGBA{128, 128, 128, 255}, // Gray51
245: color.RGBA{138, 138, 138, 255}, // Gray55
246: color.RGBA{148, 148, 148, 255}, // Gray59
247: color.RGBA{158, 158, 158, 255}, // Gray62
248: color.RGBA{168, 168, 168, 255}, // Gray66
249: color.RGBA{178, 178, 178, 255}, // Gray70
250: color.RGBA{188, 188, 188, 255}, // Gray74
251: color.RGBA{198, 198, 198, 255}, // Gray78
252: color.RGBA{208, 208, 208, 255}, // Gray82
253: color.RGBA{218, 218, 218, 255}, // Gray86
254: color.RGBA{228, 228, 228, 255}, // Gray90
255: color.RGBA{238, 238, 238, 255}, // Gray94
}
// DefaultPalette is the default palette used when decoding a Sixel image.
// It contains the 256 colors defined by the xterm 256-color palette.
func DefaultPalette() color.Palette {
// Undefined colors in sixel images use a set of default colors: 0-15
// are sixel-specific, 16-255 are the same as the xterm 256-color values
palette := slices.Clone(colorPalette[:])
return palette[:]
}
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