1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864
|
// Copyright 2015, 2018 CoreOS, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package dbus
import (
"context"
"errors"
"fmt"
"path"
"strconv"
"github.com/godbus/dbus/v5"
)
// Who can be used to specify which process to kill in the unit via the KillUnitWithTarget API
type Who string
const (
// All sends the signal to all processes in the unit
All Who = "all"
// Main sends the signal to the main process of the unit
Main Who = "main"
// Control sends the signal to the control process of the unit
Control Who = "control"
)
func (c *Conn) jobComplete(signal *dbus.Signal) {
var id uint32
var job dbus.ObjectPath
var unit string
var result string
dbus.Store(signal.Body, &id, &job, &unit, &result)
c.jobListener.Lock()
out, ok := c.jobListener.jobs[job]
if ok {
out <- result
delete(c.jobListener.jobs, job)
}
c.jobListener.Unlock()
}
func (c *Conn) startJob(ctx context.Context, ch chan<- string, job string, args ...interface{}) (int, error) {
if ch != nil {
c.jobListener.Lock()
defer c.jobListener.Unlock()
}
var p dbus.ObjectPath
err := c.sysobj.CallWithContext(ctx, job, 0, args...).Store(&p)
if err != nil {
return 0, err
}
if ch != nil {
c.jobListener.jobs[p] = ch
}
// ignore error since 0 is fine if conversion fails
jobID, _ := strconv.Atoi(path.Base(string(p)))
return jobID, nil
}
// Deprecated: use StartUnitContext instead.
func (c *Conn) StartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StartUnitContext(context.Background(), name, mode, ch)
}
// StartUnitContext enqueues a start job and depending jobs, if any (unless otherwise
// specified by the mode string).
//
// Takes the unit to activate, plus a mode string. The mode needs to be one of
// replace, fail, isolate, ignore-dependencies, ignore-requirements. If
// "replace" the call will start the unit and its dependencies, possibly
// replacing already queued jobs that conflict with this. If "fail" the call
// will start the unit and its dependencies, but will fail if this would change
// an already queued job. If "isolate" the call will start the unit in question
// and terminate all units that aren't dependencies of it. If
// "ignore-dependencies" it will start a unit but ignore all its dependencies.
// If "ignore-requirements" it will start a unit but only ignore the
// requirement dependencies. It is not recommended to make use of the latter
// two options.
//
// If the provided channel is non-nil, a result string will be sent to it upon
// job completion: one of done, canceled, timeout, failed, dependency, skipped.
// done indicates successful execution of a job. canceled indicates that a job
// has been canceled before it finished execution. timeout indicates that the
// job timeout was reached. failed indicates that the job failed. dependency
// indicates that a job this job has been depending on failed and the job hence
// has been removed too. skipped indicates that a job was skipped because it
// didn't apply to the units current state.
//
// If no error occurs, the ID of the underlying systemd job will be returned. There
// does exist the possibility for no error to be returned, but for the returned job
// ID to be 0. In this case, the actual underlying ID is not 0 and this datapoint
// should not be considered authoritative.
//
// If an error does occur, it will be returned to the user alongside a job ID of 0.
func (c *Conn) StartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartUnit", name, mode)
}
// Deprecated: use StopUnitContext instead.
func (c *Conn) StopUnit(name string, mode string, ch chan<- string) (int, error) {
return c.StopUnitContext(context.Background(), name, mode, ch)
}
// StopUnitContext is similar to StartUnitContext, but stops the specified unit
// rather than starting it.
func (c *Conn) StopUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StopUnit", name, mode)
}
// Deprecated: use ReloadUnitContext instead.
func (c *Conn) ReloadUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadUnitContext(context.Background(), name, mode, ch)
}
// ReloadUnitContext reloads a unit. Reloading is done only if the unit
// is already running, and fails otherwise.
func (c *Conn) ReloadUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadUnit", name, mode)
}
// Deprecated: use RestartUnitContext instead.
func (c *Conn) RestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.RestartUnitContext(context.Background(), name, mode, ch)
}
// RestartUnitContext restarts a service. If a service is restarted that isn't
// running it will be started.
func (c *Conn) RestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.RestartUnit", name, mode)
}
// Deprecated: use TryRestartUnitContext instead.
func (c *Conn) TryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.TryRestartUnitContext(context.Background(), name, mode, ch)
}
// TryRestartUnitContext is like RestartUnitContext, except that a service that
// isn't running is not affected by the restart.
func (c *Conn) TryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.TryRestartUnit", name, mode)
}
// Deprecated: use ReloadOrRestartUnitContext instead.
func (c *Conn) ReloadOrRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrRestartUnitContext attempts a reload if the unit supports it and use
// a restart otherwise.
func (c *Conn) ReloadOrRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrRestartUnit", name, mode)
}
// Deprecated: use ReloadOrTryRestartUnitContext instead.
func (c *Conn) ReloadOrTryRestartUnit(name string, mode string, ch chan<- string) (int, error) {
return c.ReloadOrTryRestartUnitContext(context.Background(), name, mode, ch)
}
// ReloadOrTryRestartUnitContext attempts a reload if the unit supports it,
// and use a "Try" flavored restart otherwise.
func (c *Conn) ReloadOrTryRestartUnitContext(ctx context.Context, name string, mode string, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.ReloadOrTryRestartUnit", name, mode)
}
// Deprecated: use StartTransientUnitContext instead.
func (c *Conn) StartTransientUnit(name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.StartTransientUnitContext(context.Background(), name, mode, properties, ch)
}
// StartTransientUnitContext may be used to create and start a transient unit, which
// will be released as soon as it is not running or referenced anymore or the
// system is rebooted. name is the unit name including suffix, and must be
// unique. mode is the same as in StartUnitContext, properties contains properties
// of the unit.
func (c *Conn) StartTransientUnitContext(ctx context.Context, name string, mode string, properties []Property, ch chan<- string) (int, error) {
return c.startJob(ctx, ch, "org.freedesktop.systemd1.Manager.StartTransientUnit", name, mode, properties, make([]PropertyCollection, 0))
}
// Deprecated: use KillUnitContext instead.
func (c *Conn) KillUnit(name string, signal int32) {
c.KillUnitContext(context.Background(), name, signal)
}
// KillUnitContext takes the unit name and a UNIX signal number to send.
// All of the unit's processes are killed.
func (c *Conn) KillUnitContext(ctx context.Context, name string, signal int32) {
c.KillUnitWithTarget(ctx, name, All, signal)
}
// KillUnitWithTarget is like KillUnitContext, but allows you to specify which
// process in the unit to send the signal to.
func (c *Conn) KillUnitWithTarget(ctx context.Context, name string, target Who, signal int32) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.KillUnit", 0, name, string(target), signal).Store()
}
// Deprecated: use ResetFailedUnitContext instead.
func (c *Conn) ResetFailedUnit(name string) error {
return c.ResetFailedUnitContext(context.Background(), name)
}
// ResetFailedUnitContext resets the "failed" state of a specific unit.
func (c *Conn) ResetFailedUnitContext(ctx context.Context, name string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ResetFailedUnit", 0, name).Store()
}
// Deprecated: use SystemStateContext instead.
func (c *Conn) SystemState() (*Property, error) {
return c.SystemStateContext(context.Background())
}
// SystemStateContext returns the systemd state. Equivalent to
// systemctl is-system-running.
func (c *Conn) SystemStateContext(ctx context.Context) (*Property, error) {
var err error
var prop dbus.Variant
obj := c.sysconn.Object("org.freedesktop.systemd1", "/org/freedesktop/systemd1")
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, "org.freedesktop.systemd1.Manager", "SystemState").Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: "SystemState", Value: prop}, nil
}
// getProperties takes the unit path and returns all of its dbus object properties, for the given dbus interface.
func (c *Conn) getProperties(ctx context.Context, path dbus.ObjectPath, dbusInterface string) (map[string]interface{}, error) {
var err error
var props map[string]dbus.Variant
if !path.IsValid() {
return nil, fmt.Errorf("invalid unit name: %v", path)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.GetAll", 0, dbusInterface).Store(&props)
if err != nil {
return nil, err
}
out := make(map[string]interface{}, len(props))
for k, v := range props {
out[k] = v.Value()
}
return out, nil
}
// Deprecated: use GetUnitPropertiesContext instead.
func (c *Conn) GetUnitProperties(unit string) (map[string]interface{}, error) {
return c.GetUnitPropertiesContext(context.Background(), unit)
}
// GetUnitPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetUnitPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetUnitPathPropertiesContext instead.
func (c *Conn) GetUnitPathProperties(path dbus.ObjectPath) (map[string]interface{}, error) {
return c.GetUnitPathPropertiesContext(context.Background(), path)
}
// GetUnitPathPropertiesContext takes the (escaped) unit path and returns all
// of its dbus object properties.
func (c *Conn) GetUnitPathPropertiesContext(ctx context.Context, path dbus.ObjectPath) (map[string]interface{}, error) {
return c.getProperties(ctx, path, "org.freedesktop.systemd1.Unit")
}
// Deprecated: use GetAllPropertiesContext instead.
func (c *Conn) GetAllProperties(unit string) (map[string]interface{}, error) {
return c.GetAllPropertiesContext(context.Background(), unit)
}
// GetAllPropertiesContext takes the (unescaped) unit name and returns all of
// its dbus object properties.
func (c *Conn) GetAllPropertiesContext(ctx context.Context, unit string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "")
}
func (c *Conn) getProperty(ctx context.Context, unit string, dbusInterface string, propertyName string) (*Property, error) {
var err error
var prop dbus.Variant
path := unitPath(unit)
if !path.IsValid() {
return nil, errors.New("invalid unit name: " + unit)
}
obj := c.sysconn.Object("org.freedesktop.systemd1", path)
err = obj.CallWithContext(ctx, "org.freedesktop.DBus.Properties.Get", 0, dbusInterface, propertyName).Store(&prop)
if err != nil {
return nil, err
}
return &Property{Name: propertyName, Value: prop}, nil
}
// Deprecated: use GetUnitPropertyContext instead.
func (c *Conn) GetUnitProperty(unit string, propertyName string) (*Property, error) {
return c.GetUnitPropertyContext(context.Background(), unit, propertyName)
}
// GetUnitPropertyContext takes an (unescaped) unit name, and a property name,
// and returns the property value.
func (c *Conn) GetUnitPropertyContext(ctx context.Context, unit string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1.Unit", propertyName)
}
// Deprecated: use GetServicePropertyContext instead.
func (c *Conn) GetServiceProperty(service string, propertyName string) (*Property, error) {
return c.GetServicePropertyContext(context.Background(), service, propertyName)
}
// GetServiceProperty returns property for given service name and property name.
func (c *Conn) GetServicePropertyContext(ctx context.Context, service string, propertyName string) (*Property, error) {
return c.getProperty(ctx, service, "org.freedesktop.systemd1.Service", propertyName)
}
// Deprecated: use GetUnitTypePropertiesContext instead.
func (c *Conn) GetUnitTypeProperties(unit string, unitType string) (map[string]interface{}, error) {
return c.GetUnitTypePropertiesContext(context.Background(), unit, unitType)
}
// GetUnitTypePropertiesContext returns the extra properties for a unit, specific to the unit type.
// Valid values for unitType: Service, Socket, Target, Device, Mount, Automount, Snapshot, Timer, Swap, Path, Slice, Scope.
// Returns "dbus.Error: Unknown interface" error if the unitType is not the correct type of the unit.
func (c *Conn) GetUnitTypePropertiesContext(ctx context.Context, unit string, unitType string) (map[string]interface{}, error) {
path := unitPath(unit)
return c.getProperties(ctx, path, "org.freedesktop.systemd1."+unitType)
}
// Deprecated: use SetUnitPropertiesContext instead.
func (c *Conn) SetUnitProperties(name string, runtime bool, properties ...Property) error {
return c.SetUnitPropertiesContext(context.Background(), name, runtime, properties...)
}
// SetUnitPropertiesContext may be used to modify certain unit properties at runtime.
// Not all properties may be changed at runtime, but many resource management
// settings (primarily those in systemd.cgroup(5)) may. The changes are applied
// instantly, and stored on disk for future boots, unless runtime is true, in which
// case the settings only apply until the next reboot. name is the name of the unit
// to modify. properties are the settings to set, encoded as an array of property
// name and value pairs.
func (c *Conn) SetUnitPropertiesContext(ctx context.Context, name string, runtime bool, properties ...Property) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.SetUnitProperties", 0, name, runtime, properties).Store()
}
// Deprecated: use GetUnitTypePropertyContext instead.
func (c *Conn) GetUnitTypeProperty(unit string, unitType string, propertyName string) (*Property, error) {
return c.GetUnitTypePropertyContext(context.Background(), unit, unitType, propertyName)
}
// GetUnitTypePropertyContext takes a property name, a unit name, and a unit type,
// and returns a property value. For valid values of unitType, see GetUnitTypePropertiesContext.
func (c *Conn) GetUnitTypePropertyContext(ctx context.Context, unit string, unitType string, propertyName string) (*Property, error) {
return c.getProperty(ctx, unit, "org.freedesktop.systemd1."+unitType, propertyName)
}
type UnitStatus struct {
Name string // The primary unit name as string
Description string // The human readable description string
LoadState string // The load state (i.e. whether the unit file has been loaded successfully)
ActiveState string // The active state (i.e. whether the unit is currently started or not)
SubState string // The sub state (a more fine-grained version of the active state that is specific to the unit type, which the active state is not)
Followed string // A unit that is being followed in its state by this unit, if there is any, otherwise the empty string.
Path dbus.ObjectPath // The unit object path
JobId uint32 // If there is a job queued for the job unit the numeric job id, 0 otherwise
JobType string // The job type as string
JobPath dbus.ObjectPath // The job object path
}
type storeFunc func(retvalues ...interface{}) error
func (c *Conn) listUnitsInternal(f storeFunc) ([]UnitStatus, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]UnitStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
err = dbus.Store(resultInterface, statusInterface...)
if err != nil {
return nil, err
}
return status, nil
}
// GetUnitByPID returns the unit object path of the unit a process ID
// belongs to. It takes a UNIX PID and returns the object path. The PID must
// refer to an existing system process
func (c *Conn) GetUnitByPID(ctx context.Context, pid uint32) (dbus.ObjectPath, error) {
var result dbus.ObjectPath
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.GetUnitByPID", 0, pid).Store(&result)
return result, err
}
// GetUnitNameByPID returns the name of the unit a process ID belongs to. It
// takes a UNIX PID and returns the object path. The PID must refer to an
// existing system process
func (c *Conn) GetUnitNameByPID(ctx context.Context, pid uint32) (string, error) {
path, err := c.GetUnitByPID(ctx, pid)
if err != nil {
return "", err
}
return unitName(path), nil
}
// Deprecated: use ListUnitsContext instead.
func (c *Conn) ListUnits() ([]UnitStatus, error) {
return c.ListUnitsContext(context.Background())
}
// ListUnitsContext returns an array with all currently loaded units. Note that
// units may be known by multiple names at the same time, and hence there might
// be more unit names loaded than actual units behind them.
// Also note that a unit is only loaded if it is active and/or enabled.
// Units that are both disabled and inactive will thus not be returned.
func (c *Conn) ListUnitsContext(ctx context.Context) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnits", 0).Store)
}
// Deprecated: use ListUnitsFilteredContext instead.
func (c *Conn) ListUnitsFiltered(states []string) ([]UnitStatus, error) {
return c.ListUnitsFilteredContext(context.Background(), states)
}
// ListUnitsFilteredContext returns an array with units filtered by state.
// It takes a list of units' statuses to filter.
func (c *Conn) ListUnitsFilteredContext(ctx context.Context, states []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsFiltered", 0, states).Store)
}
// Deprecated: use ListUnitsByPatternsContext instead.
func (c *Conn) ListUnitsByPatterns(states []string, patterns []string) ([]UnitStatus, error) {
return c.ListUnitsByPatternsContext(context.Background(), states, patterns)
}
// ListUnitsByPatternsContext returns an array with units.
// It takes a list of units' statuses and names to filter.
// Note that units may be known by multiple names at the same time,
// and hence there might be more unit names loaded than actual units behind them.
func (c *Conn) ListUnitsByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByPatterns", 0, states, patterns).Store)
}
// Deprecated: use ListUnitsByNamesContext instead.
func (c *Conn) ListUnitsByNames(units []string) ([]UnitStatus, error) {
return c.ListUnitsByNamesContext(context.Background(), units)
}
// ListUnitsByNamesContext returns an array with units. It takes a list of units'
// names and returns an UnitStatus array. Comparing to ListUnitsByPatternsContext
// method, this method returns statuses even for inactive or non-existing
// units. Input array should contain exact unit names, but not patterns.
//
// Requires systemd v230 or higher.
func (c *Conn) ListUnitsByNamesContext(ctx context.Context, units []string) ([]UnitStatus, error) {
return c.listUnitsInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitsByNames", 0, units).Store)
}
type UnitFile struct {
Path string
Type string
}
func (c *Conn) listUnitFilesInternal(f storeFunc) ([]UnitFile, error) {
result := make([][]interface{}, 0)
err := f(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
files := make([]UnitFile, len(result))
fileInterface := make([]interface{}, len(files))
for i := range files {
fileInterface[i] = &files[i]
}
err = dbus.Store(resultInterface, fileInterface...)
if err != nil {
return nil, err
}
return files, nil
}
// Deprecated: use ListUnitFilesContext instead.
func (c *Conn) ListUnitFiles() ([]UnitFile, error) {
return c.ListUnitFilesContext(context.Background())
}
// ListUnitFiles returns an array of all available units on disk.
func (c *Conn) ListUnitFilesContext(ctx context.Context) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFiles", 0).Store)
}
// Deprecated: use ListUnitFilesByPatternsContext instead.
func (c *Conn) ListUnitFilesByPatterns(states []string, patterns []string) ([]UnitFile, error) {
return c.ListUnitFilesByPatternsContext(context.Background(), states, patterns)
}
// ListUnitFilesByPatternsContext returns an array of all available units on disk matched the patterns.
func (c *Conn) ListUnitFilesByPatternsContext(ctx context.Context, states []string, patterns []string) ([]UnitFile, error) {
return c.listUnitFilesInternal(c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListUnitFilesByPatterns", 0, states, patterns).Store)
}
type LinkUnitFileChange EnableUnitFileChange
// Deprecated: use LinkUnitFilesContext instead.
func (c *Conn) LinkUnitFiles(files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
return c.LinkUnitFilesContext(context.Background(), files, runtime, force)
}
// LinkUnitFilesContext links unit files (that are located outside of the
// usual unit search paths) into the unit search path.
//
// It takes a list of absolute paths to unit files to link and two
// booleans.
//
// The first boolean controls whether the unit shall be
// enabled for runtime only (true, /run), or persistently (false,
// /etc).
//
// The second controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns a list of the changes made. The list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) LinkUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]LinkUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.LinkUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]LinkUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
// Deprecated: use EnableUnitFilesContext instead.
func (c *Conn) EnableUnitFiles(files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
return c.EnableUnitFilesContext(context.Background(), files, runtime, force)
}
// EnableUnitFilesContext may be used to enable one or more units in the system
// (by creating symlinks to them in /etc or /run).
//
// It takes a list of unit files to enable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and two booleans: the first controls whether the unit shall
// be enabled for runtime only (true, /run), or persistently (false, /etc).
// The second one controls whether symlinks pointing to other units shall
// be replaced if necessary.
//
// This call returns one boolean and an array with the changes made. The
// boolean signals whether the unit files contained any enablement
// information (i.e. an [Install]) section. The changes list consists of
// structures with three strings: the type of the change (one of symlink
// or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) EnableUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) (bool, []EnableUnitFileChange, error) {
var carries_install_info bool
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.EnableUnitFiles", 0, files, runtime, force).Store(&carries_install_info, &result)
if err != nil {
return false, nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]EnableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return false, nil, err
}
return carries_install_info, changes, nil
}
type EnableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use DisableUnitFilesContext instead.
func (c *Conn) DisableUnitFiles(files []string, runtime bool) ([]DisableUnitFileChange, error) {
return c.DisableUnitFilesContext(context.Background(), files, runtime)
}
// DisableUnitFilesContext may be used to disable one or more units in the
// system (by removing symlinks to them from /etc or /run).
//
// It takes a list of unit files to disable (either just file names or full
// absolute paths if the unit files are residing outside the usual unit
// search paths), and one boolean: whether the unit was enabled for runtime
// only (true, /run), or persistently (false, /etc).
//
// This call returns an array with the changes made. The changes list
// consists of structures with three strings: the type of the change (one of
// symlink or unlink), the file name of the symlink and the destination of the
// symlink.
func (c *Conn) DisableUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]DisableUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.DisableUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]DisableUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type DisableUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use MaskUnitFilesContext instead.
func (c *Conn) MaskUnitFiles(files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
return c.MaskUnitFilesContext(context.Background(), files, runtime, force)
}
// MaskUnitFilesContext masks one or more units in the system.
//
// The files argument contains a list of units to mask (either just file names
// or full absolute paths if the unit files are residing outside the usual unit
// search paths).
//
// The runtime argument is used to specify whether the unit was enabled for
// runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) MaskUnitFilesContext(ctx context.Context, files []string, runtime bool, force bool) ([]MaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.MaskUnitFiles", 0, files, runtime, force).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]MaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type MaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use UnmaskUnitFilesContext instead.
func (c *Conn) UnmaskUnitFiles(files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
return c.UnmaskUnitFilesContext(context.Background(), files, runtime)
}
// UnmaskUnitFilesContext unmasks one or more units in the system.
//
// It takes the list of unit files to mask (either just file names or full
// absolute paths if the unit files are residing outside the usual unit search
// paths), and a boolean runtime flag to specify whether the unit was enabled
// for runtime only (true, /run/systemd/..), or persistently (false,
// /etc/systemd/..).
func (c *Conn) UnmaskUnitFilesContext(ctx context.Context, files []string, runtime bool) ([]UnmaskUnitFileChange, error) {
result := make([][]interface{}, 0)
err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.UnmaskUnitFiles", 0, files, runtime).Store(&result)
if err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
changes := make([]UnmaskUnitFileChange, len(result))
changesInterface := make([]interface{}, len(changes))
for i := range changes {
changesInterface[i] = &changes[i]
}
err = dbus.Store(resultInterface, changesInterface...)
if err != nil {
return nil, err
}
return changes, nil
}
type UnmaskUnitFileChange struct {
Type string // Type of the change (one of symlink or unlink)
Filename string // File name of the symlink
Destination string // Destination of the symlink
}
// Deprecated: use ReloadContext instead.
func (c *Conn) Reload() error {
return c.ReloadContext(context.Background())
}
// ReloadContext instructs systemd to scan for and reload unit files. This is
// an equivalent to systemctl daemon-reload.
func (c *Conn) ReloadContext(ctx context.Context) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.Reload", 0).Store()
}
func unitPath(name string) dbus.ObjectPath {
return dbus.ObjectPath("/org/freedesktop/systemd1/unit/" + PathBusEscape(name))
}
// unitName returns the unescaped base element of the supplied escaped path.
func unitName(dpath dbus.ObjectPath) string {
return pathBusUnescape(path.Base(string(dpath)))
}
// JobStatus holds a currently queued job definition.
type JobStatus struct {
Id uint32 // The numeric job id
Unit string // The primary unit name for this job
JobType string // The job type as string
Status string // The job state as string
JobPath dbus.ObjectPath // The job object path
UnitPath dbus.ObjectPath // The unit object path
}
// Deprecated: use ListJobsContext instead.
func (c *Conn) ListJobs() ([]JobStatus, error) {
return c.ListJobsContext(context.Background())
}
// ListJobsContext returns an array with all currently queued jobs.
func (c *Conn) ListJobsContext(ctx context.Context) ([]JobStatus, error) {
return c.listJobsInternal(ctx)
}
func (c *Conn) listJobsInternal(ctx context.Context) ([]JobStatus, error) {
result := make([][]interface{}, 0)
if err := c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ListJobs", 0).Store(&result); err != nil {
return nil, err
}
resultInterface := make([]interface{}, len(result))
for i := range result {
resultInterface[i] = result[i]
}
status := make([]JobStatus, len(result))
statusInterface := make([]interface{}, len(status))
for i := range status {
statusInterface[i] = &status[i]
}
if err := dbus.Store(resultInterface, statusInterface...); err != nil {
return nil, err
}
return status, nil
}
// Freeze the cgroup associated with the unit.
// Note that FreezeUnit and ThawUnit are only supported on systems running with cgroup v2.
func (c *Conn) FreezeUnit(ctx context.Context, unit string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.FreezeUnit", 0, unit).Store()
}
// Unfreeze the cgroup associated with the unit.
func (c *Conn) ThawUnit(ctx context.Context, unit string) error {
return c.sysobj.CallWithContext(ctx, "org.freedesktop.systemd1.Manager.ThawUnit", 0, unit).Store()
}
|