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// Copyright 2020 CUE Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package adt
type Flag uint16
const (
// IgnoreOptional allows optional information to be ignored. This only
// applies when CheckStructural is given.
IgnoreOptional Flag = 1 << iota
// CheckStructural indicates that closedness information should be
// considered for equality. Equal may return false even when values are
// equal.
CheckStructural
// RegularOnly indicates that only regular fields should be considered,
// thus excluding hidden and definition fields.
RegularOnly
)
func Equal(ctx *OpContext, v, w Value, flags Flag) bool {
if x, ok := v.(*Vertex); ok {
return equalVertex(ctx, x, w, flags)
}
if y, ok := w.(*Vertex); ok {
return equalVertex(ctx, y, v, flags)
}
return equalTerminal(ctx, v, w, flags)
}
func equalVertex(ctx *OpContext, x *Vertex, v Value, flags Flag) bool {
y, ok := v.(*Vertex)
if !ok {
return false
}
// Note that the arc type of an originating node may be different than
// the one we are sharing. So do this check before dereferencing.
// For instance:
//
// a?: #B // ArcOptional
// #B: {} // ArcMember
if x.ArcType != y.ArcType {
return false
}
x = x.DerefValue()
y = y.DerefValue()
if x == y {
return true
}
xk := x.Kind()
yk := y.Kind()
if xk != yk {
return false
}
maxArcType := ArcMember
if flags&CheckStructural != 0 {
// Do not ignore optional fields
// TODO(required): consider making this unconditional
maxArcType = ArcOptional
}
// TODO: this really should be subsumption.
if flags != 0 {
if x.IsClosedStruct() != y.IsClosedStruct() {
return false
}
if x.IsClosedList() != y.IsClosedList() {
return false
}
if !equalClosed(ctx, x, y, flags) {
return false
}
}
skipRegular := flags&RegularOnly != 0
loop1:
for _, a := range x.Arcs {
if (skipRegular && !a.Label.IsRegular()) || a.ArcType > maxArcType {
continue
}
for _, b := range y.Arcs {
if a.Label == b.Label {
if a.ArcType != b.ArcType || !Equal(ctx, a, b, flags) {
return false
}
continue loop1
}
}
return false
}
loop2:
for _, b := range y.Arcs {
if (skipRegular && !b.Label.IsRegular()) || b.ArcType > maxArcType {
continue
}
for _, a := range x.Arcs {
if a.Label == b.Label {
if a.ArcType > maxArcType {
// No need to continue: arc with label not found.
break
}
// Label found. Equality was already tested in loop 1.
continue loop2
}
}
// Arc with same label not found.
return false
}
v, ok1 := x.BaseValue.(Value)
w, ok2 := y.BaseValue.(Value)
if !ok1 && !ok2 {
return true // both are struct or list.
}
return equalTerminal(ctx, v, w, flags)
}
// equalClosed tests if x and y have the same set of close information.
// TODO: the following refinements are possible:
// - unify optional fields and equate the optional fields
// - do the same for pattern constraints, where the pattern constraints
// are collated by pattern equality.
// - a further refinement would collate patterns by ranges.
//
// For all these refinements it would be necessary to have well-working
// structure sharing so as to not repeatedly recompute optional arcs.
func equalClosed(ctx *OpContext, x, y *Vertex, flags Flag) bool {
return verifyStructs(x, y, flags) && verifyStructs(y, x, flags)
}
func verifyStructs(x, y *Vertex, flags Flag) bool {
outer:
for _, s := range x.Structs {
if (flags&IgnoreOptional != 0) && !s.StructLit.HasOptional() {
continue
}
if s.span()&DefinitionSpan == 0 {
if !s.StructLit.HasOptional() {
continue
}
}
for _, t := range y.Structs {
if s.StructLit == t.StructLit {
continue outer
}
}
return false
}
return true
}
func equalTerminal(ctx *OpContext, v, w Value, flags Flag) bool {
if v == w {
return true
}
switch x := v.(type) {
case *Bottom:
// All errors are logically the same.
_, ok := w.(*Bottom)
return ok
case *Top:
_, ok := w.(*Top)
return ok
case *Num, *String, *Bool, *Bytes, *Null:
if b, ok := BinOp(ctx, EqualOp, v, w).(*Bool); ok {
return b.B
}
return false
// TODO: for the remainder we are dealing with non-concrete values, so we
// could also just not bother.
case *BoundValue:
if y, ok := w.(*BoundValue); ok {
return x.Op == y.Op && Equal(ctx, x.Value, y.Value, flags)
}
case *BasicType:
if y, ok := w.(*BasicType); ok {
return x.K == y.K
}
case *Conjunction:
y, ok := w.(*Conjunction)
if !ok || len(x.Values) != len(y.Values) {
return false
}
// always ordered the same
for i, xe := range x.Values {
if !Equal(ctx, xe, y.Values[i], flags) {
return false
}
}
return true
case *Disjunction:
// The best way to compute this is with subsumption, but even that won't
// be too accurate. Assume structural equivalence for now.
y, ok := w.(*Disjunction)
if !ok || len(x.Values) != len(y.Values) {
return false
}
for i, xe := range x.Values {
if !Equal(ctx, xe, y.Values[i], flags) {
return false
}
}
return true
case *BuiltinValidator:
}
return false
}
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