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// Copyright 2020 CUE Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package adt
// This file contains error encodings.
//
//
// *Bottom:
// - an adt.Value
// - always belongs to a single vertex.
// - does NOT implement error
// - marks error code used for control flow
//
// errors.Error
// - CUE default error
// - implements error
// - tracks error locations
// - has error message details
// - supports multiple errors
//
import (
"cuelang.org/go/cue/ast"
"cuelang.org/go/cue/errors"
cueformat "cuelang.org/go/cue/format"
"cuelang.org/go/cue/token"
)
// ErrorCode indicates the type of error. The type of error may influence
// control flow. No other aspects of an error may influence control flow.
type ErrorCode int8
//go:generate go run golang.org/x/tools/cmd/stringer -type=ErrorCode -linecomment
const (
// An EvalError is a fatal evaluation error.
EvalError ErrorCode = iota // eval
// A UserError is a fatal error originating from the user.
UserError // user
// StructuralCycleError means a structural cycle was found. Structural
// cycles are permanent errors, but they are not passed up recursively,
// as a unification of a value with a structural cycle with one that
// doesn't may still give a useful result.
StructuralCycleError // structural cycle
// IncompleteError means an evaluation could not complete because of
// insufficient information that may still be added later.
IncompleteError // incomplete
// A CycleError indicates a reference error. It is considered to be
// an incomplete error, as reference errors may be broken by providing
// a concrete value.
CycleError // cycle
)
// Bottom represents an error or bottom symbol.
//
// Although a Bottom node holds control data, it should not be created until the
// control information already resulted in an error.
type Bottom struct {
Src ast.Node
Err errors.Error
Code ErrorCode
// Permanent indicates whether an incomplete error can be
// resolved later without making the configuration more specific.
// This may happen when an arc isn't fully resolved yet.
Permanent bool
HasRecursive bool
ChildError bool // Err is the error of the child
NotExists bool // This error originated from a failed lookup.
ForCycle bool // this is a for cycle
// Value holds the computed value so far in case
Value Value
// Node marks the node at which an error occurred. This is used to
// determine the package to which an error belongs.
// TODO: use a more precise mechanism for tracking the package.
Node *Vertex
}
func (x *Bottom) Source() ast.Node { return x.Src }
func (x *Bottom) Kind() Kind { return BottomKind }
func (x *Bottom) Specialize(k Kind) Value { return x } // XXX remove
func (b *Bottom) IsIncomplete() bool {
if b == nil {
return false
}
return b.Code == IncompleteError || b.Code == CycleError
}
// isLiteralBottom reports whether x is an error originating from a user.
func isLiteralBottom(x Expr) bool {
b, ok := x.(*Bottom)
return ok && b.Code == UserError
}
// isError reports whether v is an error or nil.
func isError(v Value) bool {
if v == nil {
return true
}
_, ok := v.(*Bottom)
return ok
}
// isIncomplete reports whether v is associated with an incomplete error.
func isIncomplete(v *Vertex) bool {
if v == nil {
return true
}
if b := v.Bottom(); b != nil {
return b.IsIncomplete()
}
return false
}
// AddChildError updates x to record an error that occurred in one of
// its descendent arcs. The resulting error will record the worst error code of
// the current error or recursive error.
//
// If x is not already an error, the value is recorded in the error for
// reference.
func (n *nodeContext) AddChildError(recursive *Bottom) {
v := n.node
v.ChildErrors = CombineErrors(nil, v.ChildErrors, recursive)
if recursive.IsIncomplete() {
return
}
x := v.BaseValue
err, _ := x.(*Bottom)
if err == nil {
n.setBaseValue(&Bottom{
Code: recursive.Code,
Value: v,
HasRecursive: true,
ChildError: true,
Err: recursive.Err,
Node: n.node,
})
return
}
err.HasRecursive = true
if err.Code > recursive.Code {
err.Code = recursive.Code
}
n.setBaseValue(err)
}
// CombineErrors combines two errors that originate at the same Vertex.
func CombineErrors(src ast.Node, x, y Value) *Bottom {
a, _ := Unwrap(x).(*Bottom)
b, _ := Unwrap(y).(*Bottom)
switch {
case a == nil && b == nil:
return nil
case a == nil:
return b
case b == nil:
return a
case a == b && isCyclePlaceholder(a):
return a
case a == b:
// Don't return a (or b) because they may have other non-nil fields.
return &Bottom{
Src: src,
Err: a.Err,
Code: a.Code,
}
}
if a.Code != b.Code {
if a.Code > b.Code {
a, b = b, a
}
if b.Code >= IncompleteError {
return a
}
}
return &Bottom{
Src: src,
Err: errors.Append(a.Err, b.Err),
Code: a.Code,
}
}
func addPositions(err *ValueError, c Conjunct) {
switch x := c.x.(type) {
case *Field:
// if x.ArcType == ArcRequired {
err.AddPosition(c.x)
// }
case *ConjunctGroup:
for _, c := range *x {
addPositions(err, c)
}
}
if c.CloseInfo.closeInfo != nil {
err.AddPosition(c.CloseInfo.location)
}
}
func NewRequiredNotPresentError(ctx *OpContext, v *Vertex) *Bottom {
saved := ctx.PushArc(v)
err := ctx.Newf("field is required but not present")
v.VisitLeafConjuncts(func(c Conjunct) bool {
if f, ok := c.x.(*Field); ok && f.ArcType == ArcRequired {
err.AddPosition(c.x)
}
if c.CloseInfo.closeInfo != nil {
err.AddPosition(c.CloseInfo.location)
}
return true
})
b := &Bottom{
Code: IncompleteError,
Err: err,
Node: v,
}
ctx.PopArc(saved)
return b
}
func newRequiredFieldInComprehensionError(ctx *OpContext, x *ForClause, v *Vertex) *Bottom {
err := ctx.Newf("missing required field in for comprehension: %v", v.Label)
err.AddPosition(x.Src)
v.VisitLeafConjuncts(func(c Conjunct) bool {
addPositions(err, c)
return true
})
return &Bottom{
Code: IncompleteError,
Err: err,
}
}
func (v *Vertex) reportFieldIndexError(c *OpContext, pos token.Pos, f Feature) {
v.reportFieldError(c, pos, f,
"index out of range [%d] with length %d",
"undefined field: %s")
}
func (v *Vertex) reportFieldCycleError(c *OpContext, pos token.Pos, f Feature) *Bottom {
const msg = "cyclic reference to field %[1]v"
b := v.reportFieldError(c, pos, f, msg, msg)
return b
}
func (v *Vertex) reportFieldError(c *OpContext, pos token.Pos, f Feature, intMsg, stringMsg string) *Bottom {
code := IncompleteError
if !v.Accept(c, f) {
code = EvalError
}
label := f.SelectorString(c.Runtime)
var err errors.Error
if f.IsInt() {
err = c.NewPosf(pos, intMsg, f.Index(), len(v.Elems()))
} else {
err = c.NewPosf(pos, stringMsg, label)
}
b := &Bottom{
Code: code,
Err: err,
Node: v,
}
// TODO: yield failure
c.AddBottom(b) // TODO: unify error mechanism.
return b
}
// A ValueError is returned as a result of evaluating a value.
type ValueError struct {
r Runtime
v *Vertex
pos token.Pos
auxpos []token.Pos
errors.Message
}
func (v *ValueError) AddPosition(n Node) {
if n == nil {
return
}
if p := pos(n); p != token.NoPos {
for _, q := range v.auxpos {
if p == q {
return
}
}
v.auxpos = append(v.auxpos, p)
}
}
func (v *ValueError) AddClosedPositions(c CloseInfo) {
for s := c.closeInfo; s != nil; s = s.parent {
if loc := s.location; loc != nil {
v.AddPosition(loc)
}
}
}
func (c *OpContext) errNode() *Vertex {
return c.vertex
}
// MarkPositions marks the current position stack.
func (c *OpContext) MarkPositions() int {
return len(c.positions)
}
// ReleasePositions sets the position state to one from a call to MarkPositions.
func (c *OpContext) ReleasePositions(p int) {
c.positions = c.positions[:p]
}
func (c *OpContext) AddPosition(n Node) {
if n != nil {
c.positions = append(c.positions, n)
}
}
func (c *OpContext) Newf(format string, args ...interface{}) *ValueError {
return c.NewPosf(c.pos(), format, args...)
}
func appendNodePositions(a []token.Pos, n Node) []token.Pos {
if p := pos(n); p != token.NoPos {
a = append(a, p)
}
if v, ok := n.(*Vertex); ok {
v.VisitLeafConjuncts(func(c Conjunct) bool {
a = appendNodePositions(a, c.Elem())
return true
})
}
return a
}
func (c *OpContext) NewPosf(p token.Pos, format string, args ...interface{}) *ValueError {
var a []token.Pos
if len(c.positions) > 0 {
a = make([]token.Pos, 0, len(c.positions))
for _, n := range c.positions {
a = appendNodePositions(a, n)
}
}
for i, arg := range args {
switch x := arg.(type) {
case Node:
a = appendNodePositions(a, x)
args[i] = c.Str(x)
case ast.Node:
// TODO: ideally the core evaluator should not depend on higher
// level packages. This will allow the debug packages to be used
// more widely.
b, _ := cueformat.Node(x)
if p := x.Pos(); p != token.NoPos {
a = append(a, p)
}
args[i] = string(b)
case Feature:
args[i] = x.SelectorString(c.Runtime)
}
}
return &ValueError{
r: c.Runtime,
v: c.errNode(),
pos: p,
auxpos: a,
Message: errors.NewMessagef(format, args...),
}
}
func (e *ValueError) Error() string {
return errors.String(e)
}
func (e *ValueError) Position() token.Pos {
return e.pos
}
func (e *ValueError) InputPositions() (a []token.Pos) {
return e.auxpos
}
func (e *ValueError) Path() (a []string) {
if e.v == nil {
return nil
}
for _, f := range appendPath(nil, e.v) {
a = append(a, f.SelectorString(e.r))
}
return a
}
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