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package timer
import (
"sync"
"time"
)
var (
mutex sync.Mutex
timers []*Timer
rescheduleC = make(chan struct{}, 1)
)
func init() {
go timerRoutine()
}
// Add the timer to the heap.
func addTimer(t *Timer, d time.Duration) {
t.when = time.Now().Add(d)
mutex.Lock()
addTimerLocked(t)
mutex.Unlock()
}
func addTimerLocked(t *Timer) {
t.i = len(timers)
timers = append(timers, t)
siftupTimer(t.i)
// Reschedule if this is the next timer in the heap.
if t.i == 0 {
reschedule()
}
}
// Delete timer t from the heap.
// It returns true if t was removed, false if t wasn't even there.
// Do not need to update the timer routine: if it wakes up early, no big deal.
func delTimer(t *Timer) (b bool) {
mutex.Lock()
b = delTimerLocked(t)
mutex.Unlock()
return
}
// Delete timer t from the heap.
// It returns true if t was removed, false if t wasn't even there.
// Do not need to update the timer routine: if it wakes up early, no big deal.
func delTimerLocked(t *Timer) bool {
// t may not be registered anymore and may have
// a bogus i (typically 0, if generated by Go).
// Verify it before proceeding.
i := t.i
last := len(timers) - 1
if i < 0 || i > last || timers[i] != t {
return false
}
if i != last {
timers[i] = timers[last]
timers[i].i = i
}
timers[last] = nil
timers = timers[:last]
if i != last {
siftupTimer(i)
siftdownTimer(i)
}
return true
}
// Reset the timer to the new timeout duration.
// This clears the channel.
func resetTimer(t *Timer, d time.Duration) (b bool) {
mutex.Lock()
b = delTimerLocked(t)
t.reset()
t.when = time.Now().Add(d)
addTimerLocked(t)
mutex.Unlock()
return
}
func reschedule() {
// Do not block if there is already a pending reschedule request.
select {
case rescheduleC <- struct{}{}:
default:
}
}
func timerRoutine() {
var now time.Time
var last int
var sleepTimerActive bool
sleepTimer := time.NewTimer(time.Second)
sleepTimer.Stop()
Loop:
for {
select {
case <-sleepTimer.C:
case <-rescheduleC:
// If not yet received a value from sleepTimer.C, the timer must be
// stopped and—if Stop reports that the timer expired before being
// stopped—the channel explicitly drained.
if !sleepTimer.Stop() && sleepTimerActive {
<-sleepTimer.C
}
}
sleepTimerActive = false
Reschedule:
now = time.Now()
mutex.Lock()
if len(timers) == 0 {
mutex.Unlock()
continue Loop
}
t := timers[0]
delta := t.when.Sub(now)
// Sleep if not expired.
if delta > 0 {
mutex.Unlock()
sleepTimer.Reset(delta)
sleepTimerActive = true
continue Loop
}
// Timer expired. Trigger the timer's function callback.
t.f(&now)
// Remove from heap.
last = len(timers) - 1
if last > 0 {
timers[0] = timers[last]
timers[0].i = 0
}
timers[last] = nil
timers = timers[:last]
if last > 0 {
siftdownTimer(0)
}
t.i = -1 // mark as removed
mutex.Unlock()
// Reschedule immediately.
goto Reschedule
}
}
// Heap maintenance algorithms.
// Based on golang source /runtime/time.go
func siftupTimer(i int) {
tmp := timers[i]
when := tmp.when
var p int
for i > 0 {
p = (i - 1) / 4 // parent
if !when.Before(timers[p].when) {
break
}
timers[i] = timers[p]
timers[i].i = i
timers[p] = tmp
timers[p].i = p
i = p
}
}
func siftdownTimer(i int) {
n := len(timers)
when := timers[i].when
tmp := timers[i]
for {
c := i*4 + 1 // left child
c3 := c + 2 // mid child
if c >= n {
break
}
w := timers[c].when
if c+1 < n && timers[c+1].when.Before(w) {
w = timers[c+1].when
c++
}
if c3 < n {
w3 := timers[c3].when
if c3+1 < n && timers[c3+1].when.Before(w3) {
w3 = timers[c3+1].when
c3++
}
if w3.Before(w) {
w = w3
c = c3
}
}
if !w.Before(when) {
break
}
timers[i] = timers[c]
timers[i].i = i
timers[c] = tmp
timers[c].i = c
i = c
}
}
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