1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511
|
package gift
import (
"image"
"image/draw"
"math"
)
func prepareLut(lutSize int, fn func(float32) float32) []float32 {
lut := make([]float32, lutSize)
q := 1 / float32(lutSize-1)
for v := 0; v < lutSize; v++ {
u := float32(v) * q
lut[v] = fn(u)
}
return lut
}
func getFromLut(lut []float32, u float32) float32 {
v := int(u*float32(len(lut)-1) + 0.5)
return lut[v]
}
type colorchanFilter struct {
fn func(float32) float32
lut bool
}
func (p *colorchanFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
dstBounds = image.Rect(0, 0, srcBounds.Dx(), srcBounds.Dy())
return
}
func (p *colorchanFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
var useLut bool
var lut []float32
useLut = false
if p.lut {
var lutSize int
it := pixGetter.it
if it == itNRGBA || it == itRGBA || it == itGray || it == itYCbCr {
lutSize = 0xff + 1
} else {
lutSize = 0xffff + 1
}
numCalculations := srcb.Dx() * srcb.Dy() * 3
if numCalculations > lutSize*2 {
useLut = true
lut = prepareLut(lutSize, p.fn)
}
}
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for y := start; y < stop; y++ {
for x := srcb.Min.X; x < srcb.Max.X; x++ {
px := pixGetter.getPixel(x, y)
if useLut {
px.r = getFromLut(lut, px.r)
px.g = getFromLut(lut, px.g)
px.b = getFromLut(lut, px.b)
} else {
px.r = p.fn(px.r)
px.g = p.fn(px.g)
px.b = p.fn(px.b)
}
pixSetter.setPixel(dstb.Min.X+x-srcb.Min.X, dstb.Min.Y+y-srcb.Min.Y, px)
}
}
})
}
// Invert creates a filter that negates the colors of an image.
func Invert() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
return 1 - x
},
lut: false,
}
}
// ColorspaceSRGBToLinear creates a filter that converts the colors of an image from sRGB to linear RGB.
func ColorspaceSRGBToLinear() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
if x <= 0.04045 {
return x / 12.92
}
return float32(math.Pow(float64((x+0.055)/1.055), 2.4))
},
lut: true,
}
}
// ColorspaceLinearToSRGB creates a filter that converts the colors of an image from linear RGB to sRGB.
func ColorspaceLinearToSRGB() Filter {
return &colorchanFilter{
fn: func(x float32) float32 {
if x <= 0.0031308 {
return x * 12.92
}
return float32(1.055*math.Pow(float64(x), 1/2.4) - 0.055)
},
lut: true,
}
}
// Gamma creates a filter that performs a gamma correction on an image.
// The gamma parameter must be positive. Gamma = 1 gives the original image.
// Gamma less than 1 darkens the image and gamma greater than 1 lightens it.
func Gamma(gamma float32) Filter {
e := 1 / maxf32(gamma, 1.0e-5)
return &colorchanFilter{
fn: func(x float32) float32 {
return powf32(x, e)
},
lut: true,
}
}
func sigmoid(a, b, x float32) float32 {
return 1 / (1 + expf32(b*(a-x)))
}
// Sigmoid creates a filter that changes the contrast of an image using a sigmoidal function and returns the adjusted image.
// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
// The midpoint parameter is the midpoint of contrast that must be between 0 and 1, typically 0.5.
// The factor parameter indicates how much to increase or decrease the contrast, typically in range (-10, 10).
// If the factor parameter is positive the image contrast is increased otherwise the contrast is decreased.
//
// Example:
//
// g := gift.New(
// gift.Sigmoid(0.5, 5),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Sigmoid(midpoint, factor float32) Filter {
a := minf32(maxf32(midpoint, 0), 1)
b := absf32(factor)
sig0 := sigmoid(a, b, 0)
sig1 := sigmoid(a, b, 1)
e := float32(1.0e-5)
return &colorchanFilter{
fn: func(x float32) float32 {
if factor == 0 {
return x
} else if factor > 0 {
sig := sigmoid(a, b, x)
return (sig - sig0) / (sig1 - sig0)
} else {
arg := minf32(maxf32((sig1-sig0)*x+sig0, e), 1-e)
return a - logf32(1/arg-1)/b
}
},
lut: true,
}
}
// Contrast creates a filter that changes the contrast of an image.
// The percentage parameter must be in range (-100, 100). The percentage = 0 gives the original image.
// The percentage = -100 gives solid grey image. The percentage = 100 gives an overcontrasted image.
func Contrast(percentage float32) Filter {
if percentage == 0 {
return ©imageFilter{}
}
p := 1 + minf32(maxf32(percentage, -100), 100)/100
return &colorchanFilter{
fn: func(x float32) float32 {
if 0 <= p && p <= 1 {
return 0.5 + (x-0.5)*p
} else if 1 < p && p < 2 {
return 0.5 + (x-0.5)*(1/(2.0-p))
} else {
if x < 0.5 {
return 0
}
return 1
}
},
lut: false,
}
}
// Brightness creates a filter that changes the brightness of an image.
// The percentage parameter must be in range (-100, 100). The percentage = 0 gives the original image.
// The percentage = -100 gives solid black image. The percentage = 100 gives solid white image.
func Brightness(percentage float32) Filter {
if percentage == 0 {
return ©imageFilter{}
}
shift := minf32(maxf32(percentage, -100), 100) / 100
return &colorchanFilter{
fn: func(x float32) float32 {
return x + shift
},
lut: false,
}
}
type colorFilter struct {
fn func(pixel) pixel
}
func (p *colorFilter) Bounds(srcBounds image.Rectangle) (dstBounds image.Rectangle) {
dstBounds = image.Rect(0, 0, srcBounds.Dx(), srcBounds.Dy())
return
}
func (p *colorFilter) Draw(dst draw.Image, src image.Image, options *Options) {
if options == nil {
options = &defaultOptions
}
srcb := src.Bounds()
dstb := dst.Bounds()
pixGetter := newPixelGetter(src)
pixSetter := newPixelSetter(dst)
parallelize(options.Parallelization, srcb.Min.Y, srcb.Max.Y, func(start, stop int) {
for y := start; y < stop; y++ {
for x := srcb.Min.X; x < srcb.Max.X; x++ {
px := pixGetter.getPixel(x, y)
pixSetter.setPixel(dstb.Min.X+x-srcb.Min.X, dstb.Min.Y+y-srcb.Min.Y, p.fn(px))
}
}
})
}
// Grayscale creates a filter that produces a grayscale version of an image.
func Grayscale() Filter {
return &colorFilter{
fn: func(px pixel) pixel {
y := 0.299*px.r + 0.587*px.g + 0.114*px.b
return pixel{y, y, y, px.a}
},
}
}
// Sepia creates a filter that produces a sepia-toned version of an image.
// The percentage parameter specifies how much the image should be adjusted. It must be in the range (0, 100)
//
// Example:
//
// g := gift.New(
// gift.Sepia(100),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Sepia(percentage float32) Filter {
adjustAmount := minf32(maxf32(percentage, 0), 100) / 100
rr := 1 - 0.607*adjustAmount
rg := 0.769 * adjustAmount
rb := 0.189 * adjustAmount
gr := 0.349 * adjustAmount
gg := 1 - 0.314*adjustAmount
gb := 0.168 * adjustAmount
br := 0.272 * adjustAmount
bg := 0.534 * adjustAmount
bb := 1 - 0.869*adjustAmount
return &colorFilter{
fn: func(px pixel) pixel {
r := px.r*rr + px.g*rg + px.b*rb
g := px.r*gr + px.g*gg + px.b*gb
b := px.r*br + px.g*bg + px.b*bb
return pixel{r, g, b, px.a}
},
}
}
func convertHSLToRGB(h, s, l float32) (float32, float32, float32) {
if s == 0 {
return l, l, l
}
hueToRGB := func(p, q, t float32) float32 {
if t < 0 {
t++
}
if t > 1 {
t--
}
if t < 1/6.0 {
return p + (q-p)*6*t
}
if t < 1/2.0 {
return q
}
if t < 2/3.0 {
return p + (q-p)*(2/3.0-t)*6
}
return p
}
var p, q float32
if l < 0.5 {
q = l * (1 + s)
} else {
q = l + s - l*s
}
p = 2*l - q
r := hueToRGB(p, q, h+1/3.0)
g := hueToRGB(p, q, h)
b := hueToRGB(p, q, h-1/3.0)
return r, g, b
}
func convertRGBToHSL(r, g, b float32) (float32, float32, float32) {
max := maxf32(r, maxf32(g, b))
min := minf32(r, minf32(g, b))
l := (max + min) / 2
if max == min {
return 0, 0, l
}
var h, s float32
d := max - min
if l > 0.5 {
s = d / (2 - max - min)
} else {
s = d / (max + min)
}
if r == max {
h = (g - b) / d
if g < b {
h += 6
}
} else if g == max {
h = (b-r)/d + 2
} else {
h = (r-g)/d + 4
}
h /= 6
return h, s, l
}
func normalizeHue(hue float32) float32 {
hue = hue - float32(int(hue))
if hue < 0 {
hue++
}
return hue
}
// Hue creates a filter that rotates the hue of an image.
// The shift parameter is the hue angle shift, typically in range (-180, 180).
// The shift = 0 gives the original image.
func Hue(shift float32) Filter {
p := normalizeHue(shift / 360)
if p == 0 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
h, s, l := convertRGBToHSL(px.r, px.g, px.b)
h = normalizeHue(h + p)
r, g, b := convertHSLToRGB(h, s, l)
return pixel{r, g, b, px.a}
},
}
}
// Saturation creates a filter that changes the saturation of an image.
// The percentage parameter must be in range (-100, 500). The percentage = 0 gives the original image.
func Saturation(percentage float32) Filter {
p := 1 + minf32(maxf32(percentage, -100), 500)/100
if p == 1 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
h, s, l := convertRGBToHSL(px.r, px.g, px.b)
s *= p
if s > 1 {
s = 1
}
r, g, b := convertHSLToRGB(h, s, l)
return pixel{r, g, b, px.a}
},
}
}
// Colorize creates a filter that produces a colorized version of an image.
// The hue parameter is the angle on the color wheel, typically in range (0, 360).
// The saturation parameter must be in range (0, 100).
// The percentage parameter specifies the strength of the effect, it must be in range (0, 100).
//
// Example:
//
// g := gift.New(
// gift.Colorize(240, 50, 100), // blue colorization, 50% saturation
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func Colorize(hue, saturation, percentage float32) Filter {
h := normalizeHue(hue / 360)
s := minf32(maxf32(saturation, 0), 100) / 100
p := minf32(maxf32(percentage, 0), 100) / 100
if p == 0 {
return ©imageFilter{}
}
return &colorFilter{
fn: func(px pixel) pixel {
_, _, l := convertRGBToHSL(px.r, px.g, px.b)
r, g, b := convertHSLToRGB(h, s, l)
px.r += (r - px.r) * p
px.g += (g - px.g) * p
px.b += (b - px.b) * p
return px
},
}
}
// ColorBalance creates a filter that changes the color balance of an image.
// The percentage parameters for each color channel (red, green, blue) must be in range (-100, 500).
//
// Example:
//
// g := gift.New(
// gift.ColorBalance(20, -20, 0), // +20% red, -20% green
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func ColorBalance(percentageRed, percentageGreen, percentageBlue float32) Filter {
pr := 1 + minf32(maxf32(percentageRed, -100), 500)/100
pg := 1 + minf32(maxf32(percentageGreen, -100), 500)/100
pb := 1 + minf32(maxf32(percentageBlue, -100), 500)/100
return &colorFilter{
fn: func(px pixel) pixel {
px.r *= pr
px.g *= pg
px.b *= pb
return px
},
}
}
// Threshold creates a filter that applies black/white thresholding to the image.
// The percentage parameter must be in range (0, 100).
func Threshold(percentage float32) Filter {
p := minf32(maxf32(percentage, 0), 100) / 100
return &colorFilter{
fn: func(px pixel) pixel {
y := 0.299*px.r + 0.587*px.g + 0.114*px.b
if y > p {
return pixel{1, 1, 1, px.a}
}
return pixel{0, 0, 0, px.a}
},
}
}
// ColorFunc creates a filter that changes the colors of an image using custom function.
// The fn parameter specifies a function that takes red, green, blue and alpha channels of a pixel
// as float32 values in range (0, 1) and returns the modified channel values.
//
// Example:
//
// g := gift.New(
// gift.ColorFunc(
// func(r0, g0, b0, a0 float32) (r, g, b, a float32) {
// r = 1 - r0 // invert the red channel
// g = g0 + 0.1 // shift the green channel by 0.1
// b = 0 // set the blue channel to 0
// a = a0 // preserve the alpha channel
// return r, g, b, a
// },
// ),
// )
// dst := image.NewRGBA(g.Bounds(src.Bounds()))
// g.Draw(dst, src)
//
func ColorFunc(fn func(r0, g0, b0, a0 float32) (r, g, b, a float32)) Filter {
return &colorFilter{
fn: func(px pixel) pixel {
r, g, b, a := fn(px.r, px.g, px.b, px.a)
return pixel{r, g, b, a}
},
}
}
|