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package wl
import (
"context"
)
type ProxyId uint32
type Dispatcher interface {
Dispatch(context.Context, *Event)
}
type Proxy interface {
Context() *Context
SetContext(c *Context)
Id() ProxyId
SetId(id ProxyId)
}
type BaseProxy struct {
id ProxyId
ctx *Context
}
func (p *BaseProxy) Id() ProxyId {
return p.id
}
func (p *BaseProxy) SetId(id ProxyId) {
p.id = id
}
func (p *BaseProxy) Context() *Context {
return p.ctx
}
func (p *BaseProxy) SetContext(c *Context) {
p.ctx = c
}
type Handler interface {
Handle(ev interface{})
}
type eventHandler struct {
f func(interface{})
}
func HandlerFunc(f func(interface{})) Handler {
return &eventHandler{f}
}
func (h *eventHandler) Handle(ev interface{}) {
h.f(ev)
}
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