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package keyboard
import (
"errors"
"time"
)
type (
Key uint16
KeyEvent struct {
Key Key // One of Key* constants, invalid if 'Ch' is not 0
Rune rune // A unicode character
Err error // Error in case if input failed
}
)
// Key constants, see GetKey() function.
const (
KeyF1 Key = 0xFFFF - iota
KeyF2
KeyF3
KeyF4
KeyF5
KeyF6
KeyF7
KeyF8
KeyF9
KeyF10
KeyF11
KeyF12
KeyInsert
KeyDelete
KeyHome
KeyEnd
KeyPgup
KeyPgdn
KeyArrowUp
KeyArrowDown
KeyArrowLeft
KeyArrowRight
key_min // see terminfo
)
const (
KeyCtrlTilde Key = 0x00
KeyCtrl2 Key = 0x00
KeyCtrlSpace Key = 0x00
KeyCtrlA Key = 0x01
KeyCtrlB Key = 0x02
KeyCtrlC Key = 0x03
KeyCtrlD Key = 0x04
KeyCtrlE Key = 0x05
KeyCtrlF Key = 0x06
KeyCtrlG Key = 0x07
KeyBackspace Key = 0x08
KeyCtrlH Key = 0x08
KeyTab Key = 0x09
KeyCtrlI Key = 0x09
KeyCtrlJ Key = 0x0A
KeyCtrlK Key = 0x0B
KeyCtrlL Key = 0x0C
KeyEnter Key = 0x0D
KeyCtrlM Key = 0x0D
KeyCtrlN Key = 0x0E
KeyCtrlO Key = 0x0F
KeyCtrlP Key = 0x10
KeyCtrlQ Key = 0x11
KeyCtrlR Key = 0x12
KeyCtrlS Key = 0x13
KeyCtrlT Key = 0x14
KeyCtrlU Key = 0x15
KeyCtrlV Key = 0x16
KeyCtrlW Key = 0x17
KeyCtrlX Key = 0x18
KeyCtrlY Key = 0x19
KeyCtrlZ Key = 0x1A
KeyEsc Key = 0x1B
KeyCtrlLsqBracket Key = 0x1B
KeyCtrl3 Key = 0x1B
KeyCtrl4 Key = 0x1C
KeyCtrlBackslash Key = 0x1C
KeyCtrl5 Key = 0x1D
KeyCtrlRsqBracket Key = 0x1D
KeyCtrl6 Key = 0x1E
KeyCtrl7 Key = 0x1F
KeyCtrlSlash Key = 0x1F
KeyCtrlUnderscore Key = 0x1F
KeySpace Key = 0x20
KeyBackspace2 Key = 0x7F
KeyCtrl8 Key = 0x7F
)
var (
inputComm chan KeyEvent
ping = make(chan bool)
doneClosing = make(chan bool, 1)
busy = make(chan bool)
waitingForKey = make(chan bool)
)
func IsStarted(timeout time.Duration) bool {
select {
case ping <- true:
return true
case <-time.After(timeout):
return false
}
}
func GetKeys(bufferSize int) (<-chan KeyEvent, error) {
if IsStarted(time.Millisecond * 1) {
if cap(inputComm) == bufferSize {
return inputComm, nil
}
return nil, errors.New("channel already started with a different capacity")
}
select {
case busy <- true:
return nil, errors.New("cannot open keyboard because program is busy")
default:
}
// Signal busy operation
go func() {
for <-busy {
} // Close the routine when busy is false
}()
inputComm = make(chan KeyEvent, bufferSize)
err := initConsole()
if err != nil {
close(inputComm)
busy <- false
return nil, err
}
// Signal ping subroutine started
go func() {
defer func() {
releaseConsole()
close(inputComm)
doneClosing <- true
}()
for <-ping {
} // Close the routine when ping is false
}()
busy <- false
// Wait for ping subroutine to start
ping <- true
return inputComm, nil
}
func Open() (err error) {
_, err = GetKeys(10)
return
}
// Should be called after successful initialization when functionality isn't required anymore.
func Close() (err error) {
// Checks if already closing
select {
case busy <- true:
return errors.New("cannot close keyboard because program is busy")
default:
}
// Checks if already closed
if !IsStarted(time.Millisecond * 1) {
return
}
// Signal busy operation
go func() {
for <-busy {
} // Close the routine when busy is false
}()
// Stop responding to ping and closes initial subroutine
ping <- false
// Cancel GetKey() operations
select {
case waitingForKey <- false:
break
default:
}
// Wait for closing finished
<-doneClosing
busy <- false
return
}
func GetKey() (rune, Key, error) {
// Check if opened
if !IsStarted(time.Millisecond * 50) {
return 0, 0, errors.New("keyboard not opened")
}
// Check if already waiting for key
select {
case waitingForKey <- true:
return 0, 0, errors.New("already waiting for key")
default:
}
for {
select {
case ev := <-inputComm:
return ev.Rune, ev.Key, ev.Err
case keepAlive := <-waitingForKey:
if !keepAlive {
return 0, 0, errors.New("operation canceled")
}
}
}
}
func GetSingleKey() (ch rune, key Key, err error) {
err = Open()
if err == nil {
ch, key, err = GetKey()
errClosing := Close()
if err == nil {
err = errClosing
}
}
return
}
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