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// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"github.com/facebook/ent/dialect/sql/sqlgraph"
"github.com/facebook/ent/entc/integration/ent/pet"
"github.com/facebook/ent/entc/integration/ent/user"
"github.com/facebook/ent/schema/field"
"github.com/google/uuid"
)
// PetCreate is the builder for creating a Pet entity.
type PetCreate struct {
config
mutation *PetMutation
hooks []Hook
}
// SetName sets the "name" field.
func (pc *PetCreate) SetName(s string) *PetCreate {
pc.mutation.SetName(s)
return pc
}
// SetUUID sets the "uuid" field.
func (pc *PetCreate) SetUUID(u uuid.UUID) *PetCreate {
pc.mutation.SetUUID(u)
return pc
}
// SetTeamID sets the "team" edge to the User entity by ID.
func (pc *PetCreate) SetTeamID(id int) *PetCreate {
pc.mutation.SetTeamID(id)
return pc
}
// SetNillableTeamID sets the "team" edge to the User entity by ID if the given value is not nil.
func (pc *PetCreate) SetNillableTeamID(id *int) *PetCreate {
if id != nil {
pc = pc.SetTeamID(*id)
}
return pc
}
// SetTeam sets the "team" edge to the User entity.
func (pc *PetCreate) SetTeam(u *User) *PetCreate {
return pc.SetTeamID(u.ID)
}
// SetOwnerID sets the "owner" edge to the User entity by ID.
func (pc *PetCreate) SetOwnerID(id int) *PetCreate {
pc.mutation.SetOwnerID(id)
return pc
}
// SetNillableOwnerID sets the "owner" edge to the User entity by ID if the given value is not nil.
func (pc *PetCreate) SetNillableOwnerID(id *int) *PetCreate {
if id != nil {
pc = pc.SetOwnerID(*id)
}
return pc
}
// SetOwner sets the "owner" edge to the User entity.
func (pc *PetCreate) SetOwner(u *User) *PetCreate {
return pc.SetOwnerID(u.ID)
}
// Mutation returns the PetMutation object of the builder.
func (pc *PetCreate) Mutation() *PetMutation {
return pc.mutation
}
// Save creates the Pet in the database.
func (pc *PetCreate) Save(ctx context.Context) (*Pet, error) {
var (
err error
node *Pet
)
if len(pc.hooks) == 0 {
if err = pc.check(); err != nil {
return nil, err
}
node, err = pc.sqlSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = pc.check(); err != nil {
return nil, err
}
pc.mutation = mutation
node, err = pc.sqlSave(ctx)
mutation.done = true
return node, err
})
for i := len(pc.hooks) - 1; i >= 0; i-- {
mut = pc.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, pc.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (pc *PetCreate) SaveX(ctx context.Context) *Pet {
v, err := pc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// check runs all checks and user-defined validators on the builder.
func (pc *PetCreate) check() error {
if _, ok := pc.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New("ent: missing required field \"name\"")}
}
return nil
}
func (pc *PetCreate) sqlSave(ctx context.Context) (*Pet, error) {
_node, _spec := pc.createSpec()
if err := sqlgraph.CreateNode(ctx, pc.driver, _spec); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
return _node, nil
}
func (pc *PetCreate) createSpec() (*Pet, *sqlgraph.CreateSpec) {
var (
_node = &Pet{config: pc.config}
_spec = &sqlgraph.CreateSpec{
Table: pet.Table,
ID: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: pet.FieldID,
},
}
)
if value, ok := pc.mutation.Name(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeString,
Value: value,
Column: pet.FieldName,
})
_node.Name = value
}
if value, ok := pc.mutation.UUID(); ok {
_spec.Fields = append(_spec.Fields, &sqlgraph.FieldSpec{
Type: field.TypeUUID,
Value: value,
Column: pet.FieldUUID,
})
_node.UUID = value
}
if nodes := pc.mutation.TeamIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2O,
Inverse: true,
Table: pet.TeamTable,
Columns: []string{pet.TeamColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := pc.mutation.OwnerIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: true,
Table: pet.OwnerTable,
Columns: []string{pet.OwnerColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: &sqlgraph.FieldSpec{
Type: field.TypeInt,
Column: user.FieldID,
},
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// PetCreateBulk is the builder for creating many Pet entities in bulk.
type PetCreateBulk struct {
config
builders []*PetCreate
}
// Save creates the Pet entities in the database.
func (pcb *PetCreateBulk) Save(ctx context.Context) ([]*Pet, error) {
specs := make([]*sqlgraph.CreateSpec, len(pcb.builders))
nodes := make([]*Pet, len(pcb.builders))
mutators := make([]Mutator, len(pcb.builders))
for i := range pcb.builders {
func(i int, root context.Context) {
builder := pcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*PetMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
nodes[i], specs[i] = builder.createSpec()
var err error
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, pcb.builders[i+1].mutation)
} else {
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, pcb.driver, &sqlgraph.BatchCreateSpec{Nodes: specs}); err != nil {
if cerr, ok := isSQLConstraintError(err); ok {
err = cerr
}
}
}
mutation.done = true
if err != nil {
return nil, err
}
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, pcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (pcb *PetCreateBulk) SaveX(ctx context.Context) []*Pet {
v, err := pcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
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