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// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"github.com/facebook/ent/dialect/gremlin"
"github.com/facebook/ent/dialect/gremlin/graph/dsl"
"github.com/facebook/ent/dialect/gremlin/graph/dsl/g"
"github.com/facebook/ent/entc/integration/gremlin/ent/goods"
)
// GoodsCreate is the builder for creating a Goods entity.
type GoodsCreate struct {
config
mutation *GoodsMutation
hooks []Hook
}
// Mutation returns the GoodsMutation object of the builder.
func (gc *GoodsCreate) Mutation() *GoodsMutation {
return gc.mutation
}
// Save creates the Goods in the database.
func (gc *GoodsCreate) Save(ctx context.Context) (*Goods, error) {
var (
err error
node *Goods
)
if len(gc.hooks) == 0 {
if err = gc.check(); err != nil {
return nil, err
}
node, err = gc.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*GoodsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err = gc.check(); err != nil {
return nil, err
}
gc.mutation = mutation
node, err = gc.gremlinSave(ctx)
mutation.done = true
return node, err
})
for i := len(gc.hooks) - 1; i >= 0; i-- {
mut = gc.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, gc.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX calls Save and panics if Save returns an error.
func (gc *GoodsCreate) SaveX(ctx context.Context) *Goods {
v, err := gc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// check runs all checks and user-defined validators on the builder.
func (gc *GoodsCreate) check() error {
return nil
}
func (gc *GoodsCreate) gremlinSave(ctx context.Context) (*Goods, error) {
res := &gremlin.Response{}
query, bindings := gc.gremlin().Query()
if err := gc.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
_go := &Goods{config: gc.config}
if err := _go.FromResponse(res); err != nil {
return nil, err
}
return _go, nil
}
func (gc *GoodsCreate) gremlin() *dsl.Traversal {
v := g.AddV(goods.Label)
return v.ValueMap(true)
}
// GoodsCreateBulk is the builder for creating many Goods entities in bulk.
type GoodsCreateBulk struct {
config
builders []*GoodsCreate
}
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