1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205
|
// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"github.com/facebook/ent/dialect/gremlin"
"github.com/facebook/ent/dialect/gremlin/graph/dsl"
"github.com/facebook/ent/dialect/gremlin/graph/dsl/g"
"github.com/facebook/ent/entc/integration/gremlin/ent/item"
"github.com/facebook/ent/entc/integration/gremlin/ent/predicate"
)
// ItemUpdate is the builder for updating Item entities.
type ItemUpdate struct {
config
hooks []Hook
mutation *ItemMutation
}
// Where adds a new predicate for the ItemUpdate builder.
func (iu *ItemUpdate) Where(ps ...predicate.Item) *ItemUpdate {
iu.mutation.predicates = append(iu.mutation.predicates, ps...)
return iu
}
// Mutation returns the ItemMutation object of the builder.
func (iu *ItemUpdate) Mutation() *ItemMutation {
return iu.mutation
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (iu *ItemUpdate) Save(ctx context.Context) (int, error) {
var (
err error
affected int
)
if len(iu.hooks) == 0 {
affected, err = iu.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*ItemMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
iu.mutation = mutation
affected, err = iu.gremlinSave(ctx)
mutation.done = true
return affected, err
})
for i := len(iu.hooks) - 1; i >= 0; i-- {
mut = iu.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, iu.mutation); err != nil {
return 0, err
}
}
return affected, err
}
// SaveX is like Save, but panics if an error occurs.
func (iu *ItemUpdate) SaveX(ctx context.Context) int {
affected, err := iu.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (iu *ItemUpdate) Exec(ctx context.Context) error {
_, err := iu.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (iu *ItemUpdate) ExecX(ctx context.Context) {
if err := iu.Exec(ctx); err != nil {
panic(err)
}
}
func (iu *ItemUpdate) gremlinSave(ctx context.Context) (int, error) {
res := &gremlin.Response{}
query, bindings := iu.gremlin().Query()
if err := iu.driver.Exec(ctx, query, bindings, res); err != nil {
return 0, err
}
if err, ok := isConstantError(res); ok {
return 0, err
}
return res.ReadInt()
}
func (iu *ItemUpdate) gremlin() *dsl.Traversal {
v := g.V().HasLabel(item.Label)
for _, p := range iu.mutation.predicates {
p(v)
}
var (
trs []*dsl.Traversal
)
v.Count()
trs = append(trs, v)
return dsl.Join(trs...)
}
// ItemUpdateOne is the builder for updating a single Item entity.
type ItemUpdateOne struct {
config
hooks []Hook
mutation *ItemMutation
}
// Mutation returns the ItemMutation object of the builder.
func (iuo *ItemUpdateOne) Mutation() *ItemMutation {
return iuo.mutation
}
// Save executes the query and returns the updated Item entity.
func (iuo *ItemUpdateOne) Save(ctx context.Context) (*Item, error) {
var (
err error
node *Item
)
if len(iuo.hooks) == 0 {
node, err = iuo.gremlinSave(ctx)
} else {
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*ItemMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
iuo.mutation = mutation
node, err = iuo.gremlinSave(ctx)
mutation.done = true
return node, err
})
for i := len(iuo.hooks) - 1; i >= 0; i-- {
mut = iuo.hooks[i](mut)
}
if _, err := mut.Mutate(ctx, iuo.mutation); err != nil {
return nil, err
}
}
return node, err
}
// SaveX is like Save, but panics if an error occurs.
func (iuo *ItemUpdateOne) SaveX(ctx context.Context) *Item {
node, err := iuo.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (iuo *ItemUpdateOne) Exec(ctx context.Context) error {
_, err := iuo.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (iuo *ItemUpdateOne) ExecX(ctx context.Context) {
if err := iuo.Exec(ctx); err != nil {
panic(err)
}
}
func (iuo *ItemUpdateOne) gremlinSave(ctx context.Context) (*Item, error) {
res := &gremlin.Response{}
id, ok := iuo.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "ID", err: fmt.Errorf("missing Item.ID for update")}
}
query, bindings := iuo.gremlin(id).Query()
if err := iuo.driver.Exec(ctx, query, bindings, res); err != nil {
return nil, err
}
if err, ok := isConstantError(res); ok {
return nil, err
}
i := &Item{config: iuo.config}
if err := i.FromResponse(res); err != nil {
return nil, err
}
return i, nil
}
func (iuo *ItemUpdateOne) gremlin(id string) *dsl.Traversal {
v := g.V(id)
var (
trs []*dsl.Traversal
)
v.ValueMap(true)
trs = append(trs, v)
return dsl.Join(trs...)
}
|