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// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by entc, DO NOT EDIT.
package ent
import (
"context"
"fmt"
"sync"
"github.com/facebook/ent/examples/o2mrecur/ent/node"
"github.com/facebook/ent/examples/o2mrecur/ent/predicate"
"github.com/facebook/ent"
)
const (
// Operation types.
OpCreate = ent.OpCreate
OpDelete = ent.OpDelete
OpDeleteOne = ent.OpDeleteOne
OpUpdate = ent.OpUpdate
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeNode = "Node"
)
// NodeMutation represents an operation that mutates the Node nodes in the graph.
type NodeMutation struct {
config
op Op
typ string
id *int
value *int
addvalue *int
clearedFields map[string]struct{}
parent *int
clearedparent bool
children map[int]struct{}
removedchildren map[int]struct{}
clearedchildren bool
done bool
oldValue func(context.Context) (*Node, error)
predicates []predicate.Node
}
var _ ent.Mutation = (*NodeMutation)(nil)
// nodeOption allows management of the mutation configuration using functional options.
type nodeOption func(*NodeMutation)
// newNodeMutation creates new mutation for the Node entity.
func newNodeMutation(c config, op Op, opts ...nodeOption) *NodeMutation {
m := &NodeMutation{
config: c,
op: op,
typ: TypeNode,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withNodeID sets the ID field of the mutation.
func withNodeID(id int) nodeOption {
return func(m *NodeMutation) {
var (
err error
once sync.Once
value *Node
)
m.oldValue = func(ctx context.Context) (*Node, error) {
once.Do(func() {
if m.done {
err = fmt.Errorf("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Node.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withNode sets the old Node of the mutation.
func withNode(node *Node) nodeOption {
return func(m *NodeMutation) {
m.oldValue = func(context.Context) (*Node, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m NodeMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m NodeMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, fmt.Errorf("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID
// is only available if it was provided to the builder.
func (m *NodeMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// SetValue sets the "value" field.
func (m *NodeMutation) SetValue(i int) {
m.value = &i
m.addvalue = nil
}
// Value returns the value of the "value" field in the mutation.
func (m *NodeMutation) Value() (r int, exists bool) {
v := m.value
if v == nil {
return
}
return *v, true
}
// OldValue returns the old "value" field's value of the Node entity.
// If the Node object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *NodeMutation) OldValue(ctx context.Context) (v int, err error) {
if !m.op.Is(OpUpdateOne) {
return v, fmt.Errorf("OldValue is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, fmt.Errorf("OldValue requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldValue: %w", err)
}
return oldValue.Value, nil
}
// AddValue adds i to the "value" field.
func (m *NodeMutation) AddValue(i int) {
if m.addvalue != nil {
*m.addvalue += i
} else {
m.addvalue = &i
}
}
// AddedValue returns the value that was added to the "value" field in this mutation.
func (m *NodeMutation) AddedValue() (r int, exists bool) {
v := m.addvalue
if v == nil {
return
}
return *v, true
}
// ResetValue resets all changes to the "value" field.
func (m *NodeMutation) ResetValue() {
m.value = nil
m.addvalue = nil
}
// SetParentID sets the "parent" edge to the Node entity by id.
func (m *NodeMutation) SetParentID(id int) {
m.parent = &id
}
// ClearParent clears the "parent" edge to the Node entity.
func (m *NodeMutation) ClearParent() {
m.clearedparent = true
}
// ParentCleared returns if the "parent" edge to the Node entity was cleared.
func (m *NodeMutation) ParentCleared() bool {
return m.clearedparent
}
// ParentID returns the "parent" edge ID in the mutation.
func (m *NodeMutation) ParentID() (id int, exists bool) {
if m.parent != nil {
return *m.parent, true
}
return
}
// ParentIDs returns the "parent" edge IDs in the mutation.
// Note that IDs always returns len(IDs) <= 1 for unique edges, and you should use
// ParentID instead. It exists only for internal usage by the builders.
func (m *NodeMutation) ParentIDs() (ids []int) {
if id := m.parent; id != nil {
ids = append(ids, *id)
}
return
}
// ResetParent resets all changes to the "parent" edge.
func (m *NodeMutation) ResetParent() {
m.parent = nil
m.clearedparent = false
}
// AddChildIDs adds the "children" edge to the Node entity by ids.
func (m *NodeMutation) AddChildIDs(ids ...int) {
if m.children == nil {
m.children = make(map[int]struct{})
}
for i := range ids {
m.children[ids[i]] = struct{}{}
}
}
// ClearChildren clears the "children" edge to the Node entity.
func (m *NodeMutation) ClearChildren() {
m.clearedchildren = true
}
// ChildrenCleared returns if the "children" edge to the Node entity was cleared.
func (m *NodeMutation) ChildrenCleared() bool {
return m.clearedchildren
}
// RemoveChildIDs removes the "children" edge to the Node entity by IDs.
func (m *NodeMutation) RemoveChildIDs(ids ...int) {
if m.removedchildren == nil {
m.removedchildren = make(map[int]struct{})
}
for i := range ids {
m.removedchildren[ids[i]] = struct{}{}
}
}
// RemovedChildren returns the removed IDs of the "children" edge to the Node entity.
func (m *NodeMutation) RemovedChildrenIDs() (ids []int) {
for id := range m.removedchildren {
ids = append(ids, id)
}
return
}
// ChildrenIDs returns the "children" edge IDs in the mutation.
func (m *NodeMutation) ChildrenIDs() (ids []int) {
for id := range m.children {
ids = append(ids, id)
}
return
}
// ResetChildren resets all changes to the "children" edge.
func (m *NodeMutation) ResetChildren() {
m.children = nil
m.clearedchildren = false
m.removedchildren = nil
}
// Op returns the operation name.
func (m *NodeMutation) Op() Op {
return m.op
}
// Type returns the node type of this mutation (Node).
func (m *NodeMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *NodeMutation) Fields() []string {
fields := make([]string, 0, 1)
if m.value != nil {
fields = append(fields, node.FieldValue)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *NodeMutation) Field(name string) (ent.Value, bool) {
switch name {
case node.FieldValue:
return m.Value()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *NodeMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case node.FieldValue:
return m.OldValue(ctx)
}
return nil, fmt.Errorf("unknown Node field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *NodeMutation) SetField(name string, value ent.Value) error {
switch name {
case node.FieldValue:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetValue(v)
return nil
}
return fmt.Errorf("unknown Node field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *NodeMutation) AddedFields() []string {
var fields []string
if m.addvalue != nil {
fields = append(fields, node.FieldValue)
}
return fields
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *NodeMutation) AddedField(name string) (ent.Value, bool) {
switch name {
case node.FieldValue:
return m.AddedValue()
}
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *NodeMutation) AddField(name string, value ent.Value) error {
switch name {
case node.FieldValue:
v, ok := value.(int)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.AddValue(v)
return nil
}
return fmt.Errorf("unknown Node numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *NodeMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *NodeMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *NodeMutation) ClearField(name string) error {
return fmt.Errorf("unknown Node nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *NodeMutation) ResetField(name string) error {
switch name {
case node.FieldValue:
m.ResetValue()
return nil
}
return fmt.Errorf("unknown Node field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *NodeMutation) AddedEdges() []string {
edges := make([]string, 0, 2)
if m.parent != nil {
edges = append(edges, node.EdgeParent)
}
if m.children != nil {
edges = append(edges, node.EdgeChildren)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *NodeMutation) AddedIDs(name string) []ent.Value {
switch name {
case node.EdgeParent:
if id := m.parent; id != nil {
return []ent.Value{*id}
}
case node.EdgeChildren:
ids := make([]ent.Value, 0, len(m.children))
for id := range m.children {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *NodeMutation) RemovedEdges() []string {
edges := make([]string, 0, 2)
if m.removedchildren != nil {
edges = append(edges, node.EdgeChildren)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *NodeMutation) RemovedIDs(name string) []ent.Value {
switch name {
case node.EdgeChildren:
ids := make([]ent.Value, 0, len(m.removedchildren))
for id := range m.removedchildren {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *NodeMutation) ClearedEdges() []string {
edges := make([]string, 0, 2)
if m.clearedparent {
edges = append(edges, node.EdgeParent)
}
if m.clearedchildren {
edges = append(edges, node.EdgeChildren)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *NodeMutation) EdgeCleared(name string) bool {
switch name {
case node.EdgeParent:
return m.clearedparent
case node.EdgeChildren:
return m.clearedchildren
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *NodeMutation) ClearEdge(name string) error {
switch name {
case node.EdgeParent:
m.ClearParent()
return nil
}
return fmt.Errorf("unknown Node unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *NodeMutation) ResetEdge(name string) error {
switch name {
case node.EdgeParent:
m.ResetParent()
return nil
case node.EdgeChildren:
m.ResetChildren()
return nil
}
return fmt.Errorf("unknown Node edge %s", name)
}
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