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// Copyright 2019-2022 Graham Clark. All rights reserved. Use of this source
// code is governed by the MIT license that can be found in the LICENSE
// file.
// Package list provides a widget displaying a vertical list of widgets with one in focus and support for previous and next.
package list
import (
"fmt"
"github.com/gcla/gowid"
"github.com/gcla/gowid/gwutil"
"github.com/gcla/gowid/vim"
tcell "github.com/gdamore/tcell/v2"
"github.com/pkg/errors"
)
//======================================================================
// IWalkerPosition is satisfied by any struct with an Equal() method that can
// determine whether it's at the "same" position as another or is more advanced
// than another.
type IWalkerPosition interface {
Equal(IWalkerPosition) bool
GreaterThan(IWalkerPosition) bool
}
// For most simple uses
type IBoundedWalkerPosition interface {
IWalkerPosition
ToInt() int
}
// WalkerMoved is a simple struct used to hold the result of a Next() or
// Previous() call on an IWalker. I find its use more convenient than
// returning multiple values because you can use it inline with other
// expressions.
type WalkerIndex struct {
Widget gowid.IWidget
Pos IWalkerPosition
}
// Remove HaveFocus because the Next and Previous APIs have to
// return an gowid.IWidget anyway - so just standardize on assuming a nil interface
// means invalid
type IWalker interface {
At(pos IWalkerPosition) gowid.IWidget
Focus() IWalkerPosition
SetFocus(pos IWalkerPosition, app gowid.IApp)
Next(pos IWalkerPosition) IWalkerPosition
Previous(pos IWalkerPosition) IWalkerPosition
}
// IBoundedWalker is implemented by an IWalker type that knows the maximum length
// of its underlying data set. It must return IBoundedWalkerPosition rather than only
// IWalkerPosition.
type IBoundedWalker interface {
IWalker
Length() int
}
// IWalkerHome is any type that supports being able to provide a first position.
type IWalkerHome interface {
First() IWalkerPosition // nil possible if empty
}
// IWalkerEnd is any type that supports being able to provide a last position. This
// is used to support the End key on the keyboard.
type IWalkerEnd interface {
Last() IWalkerPosition // nil possible if empty
}
//======================================================================
type WidgetIsUnboundedError struct {
Type interface{}
}
var _ error = WidgetIsUnboundedError{}
func (e WidgetIsUnboundedError) Error() string {
return fmt.Sprintf("Widget does not use IBoundedWalker - %v of type %T", e.Type, e.Type)
}
var BadState = fmt.Errorf("Broken state in list widget")
//======================================================================
type ListPos int
func (l ListPos) ToInt() int {
return int(l)
}
func (l ListPos) Equal(other IWalkerPosition) bool {
switch o := other.(type) {
case ListPos:
return o == l
default:
panic(gowid.InvalidTypeToCompare{LHS: l, RHS: other})
}
}
func (l ListPos) GreaterThan(other IWalkerPosition) bool {
switch o := other.(type) {
case ListPos:
return l > o
default:
panic(gowid.InvalidTypeToCompare{LHS: l, RHS: other})
}
}
type SimpleListWalker struct {
Widgets []gowid.IWidget
focus ListPos
}
var _ IBoundedWalker = (*SimpleListWalker)(nil)
var _ IWalkerHome = (*SimpleListWalker)(nil)
func NewSimpleListWalker(widgets []gowid.IWidget) *SimpleListWalker {
res := &SimpleListWalker{
Widgets: widgets,
focus: -1,
}
pos, _ := gowid.FindNextSelectableWidget(widgets, -1, 1, false)
res.focus = ListPos(pos)
// If nothing is selectable, choose the first, and we'll scroll like a browser
if res.focus == -1 && len(widgets) > 0 {
res.focus = 0
}
return res
}
func (w *SimpleListWalker) First() IWalkerPosition {
if len(w.Widgets) == 0 {
return nil
}
return ListPos(0)
}
func (w *SimpleListWalker) Last() IWalkerPosition {
if len(w.Widgets) == 0 {
return nil
}
return ListPos(len(w.Widgets) - 1)
}
func (w *SimpleListWalker) Length() int {
return len(w.Widgets)
}
func (w *SimpleListWalker) At(pos IWalkerPosition) gowid.IWidget {
var res gowid.IWidget
ipos := int(pos.(ListPos))
if ipos >= 0 && ipos < len(w.Widgets) {
res = w.Widgets[ipos]
}
return res
}
func (w *SimpleListWalker) Focus() IWalkerPosition {
return w.focus
}
func (w *SimpleListWalker) SetFocus(focus IWalkerPosition, app gowid.IApp) {
w.focus = focus.(ListPos)
}
func (w *SimpleListWalker) Next(ipos IWalkerPosition) IWalkerPosition {
pos := ipos.(ListPos)
if int(pos) == len(w.Widgets)-1 {
return ListPos(-1)
} else {
return pos + 1
}
}
func (w *SimpleListWalker) Previous(ipos IWalkerPosition) IWalkerPosition {
pos := ipos.(ListPos)
if pos-1 == -1 {
return ListPos(-1)
} else {
return pos - 1
}
}
//======================================================================
type IListFns interface {
RenderSubwidgets(gowid.IRenderSize, gowid.Selector, gowid.IApp) ([]SubRenders, SubRenders, []SubRenders)
Walker() IWalker
SetWalker(IWalker, gowid.IApp)
}
type IWidget interface {
gowid.IWidget
IListFns
}
type Widget struct {
walker IWalker
// This says how many lines to cut from the top of the widget rendered at the top of the listbox.
// It might be too big to be rendered fully in the space.
st state
options Options
gowid.AddressProvidesID
*gowid.Callbacks
gowid.FocusCallbacks
gowid.IsSelectable
}
type Options struct {
//SelectedStyle gowid.ICellStyler // apply a style to the selected widget - orthogonal to focus styling
DownKeys []vim.KeyPress
UpKeys []vim.KeyPress
DoNotSetSelected bool // Whether or not to set the focus.Selected field for the selected child
}
type IndexedWidget struct {
*Widget
walker IBoundedWalker
}
type state struct {
linesOffTop int // used only if focus widget has more lines than can be displayed
topToBottomRatio float32
topToBottomRatioValid bool // Means denominator is 0 if true i.e. at the bottom
}
func New(walker IWalker, opts ...Options) *Widget {
var opt Options
if len(opts) > 0 {
opt = opts[0]
}
if opt.DownKeys == nil {
opt.DownKeys = vim.AllDownKeys
}
if opt.UpKeys == nil {
opt.UpKeys = vim.AllUpKeys
}
res := &Widget{
walker: walker,
options: opt,
}
res.FocusCallbacks = gowid.FocusCallbacks{CB: &res.Callbacks}
res.goToTop()
var _ gowid.IWidget = res
return res
}
func NewBounded(walker IBoundedWalker, opts ...Options) *IndexedWidget {
res := New(walker, opts...)
return &IndexedWidget{
Widget: res,
walker: walker,
}
}
func (w *Widget) String() string {
cur := w.Walker().Focus()
return fmt.Sprintf("list[pos=%v,f=%v]", cur, w.walker.At(cur))
}
func (w *Widget) Walker() IWalker {
return w.walker
}
func (w *IndexedWidget) Walker() IWalker {
return w.walker
}
func (w *Widget) SetWalker(l IWalker, app gowid.IApp) {
w.walker = l
}
func (w *IndexedWidget) SetWalker(l IWalker, app gowid.IApp) {
w.walker = l.(IBoundedWalker)
w.Widget.SetWalker(l, app)
}
func (w *Widget) State() interface{} {
return w.st
}
func (w *Widget) SetState(st interface{}, app gowid.IApp) {
if state, ok := st.(state); !ok {
panic(BadState)
} else {
w.st = state
}
}
func (w *Widget) GoToTop(app gowid.IApp) {
w.goToTop()
}
func (w *Widget) goToTop() {
w.st.topToBottomRatioValid = true
w.st.topToBottomRatio = 0
w.st.linesOffTop = 0
}
func (w *Widget) GoToBottom(app gowid.IApp) {
w.st.topToBottomRatioValid = false
}
func (w *Widget) GoToMiddle(app gowid.IApp) {
w.st.topToBottomRatioValid = true
w.st.topToBottomRatio = 0.5
w.st.linesOffTop = 0
}
func (w *Widget) AtTop() bool {
return w.st.topToBottomRatioValid && gwutil.AlmostEqual(float64(w.st.topToBottomRatio), 0.0)
}
func (w *Widget) AtBottom() bool {
return !w.st.topToBottomRatioValid
}
func (w *Widget) InMiddle() bool {
return w.st.topToBottomRatioValid && gwutil.AlmostEqual(float64(w.st.topToBottomRatio), 0.5)
}
func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox {
return gowid.CalculateRenderSizeFallback(w, size, focus, app)
}
func (w *Widget) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
return Render(w, size, focus, app)
}
func (w *Widget) SubWidgetSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize {
return SubWidgetSize(w, size, focus, app)
}
func (w *Widget) CalculateOnScreen(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) (int, int, int, error) {
return CalculateOnScreen(w, size, focus, app)
}
func (w *Widget) SelectChild(f gowid.Selector) bool {
return !w.options.DoNotSetSelected && f.Selected
}
//''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
type SubRenders struct {
Widget gowid.IWidget
Position IWalkerPosition
Canvas gowid.ICanvas
FullCanvasLines int
}
// IsChopped is a utility function for a SubRender struct that returns true if the canvas returned for this
// widget is smaller than the full size rendered (i.e. that it has been adjusted vertically)
func (r *SubRenders) IsChopped() bool {
return r.Canvas.BoxRows() < r.FullCanvasLines
}
// RenderSubWidgets starts at the focus widget, rendering it, and returning the result as middle, a SubRenders
// struct. This tells the caller information about the widget rendered, including the full number of lines
// that would've been used if the provided render size had been large enough (this information tells the
// caller that the whole widget isn't displayed). After rendering the middle widget, the function renders
// Previous and Next widgets until the space above the middle widget and the space below the middle widget is
// filled.
func (w *Widget) RenderSubwidgets(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) (top []SubRenders, middle SubRenders, bottom []SubRenders) {
cols, haveCols := size.(gowid.IColumns)
rows, haveRows := size.(gowid.IRows)
top = make([]SubRenders, 0)
bottom = make([]SubRenders, 0)
cur := w.Walker().Focus()
curPos := cur
curWidget := w.walker.At(curPos)
if curWidget == nil {
middle = SubRenders{nil, nil, gowid.NewCanvas(), 0}
} else {
var linesNeeded int
haveLinesNeeded := haveRows
if haveLinesNeeded {
linesNeeded = rows.Rows()
}
var c gowid.ICanvas
//foobar := styled.New(curWidget, gowid.MakeStyledAs(gowid.StyleReverse))
var curToRender gowid.IWidget = curWidget
if haveCols {
c = curToRender.Render(gowid.RenderFlowWith{C: cols.Columns()}, focus.SelectIf(w.SelectChild(focus)), app)
} else {
c = curToRender.Render(gowid.RenderFixed{}, focus.SelectIf(w.SelectChild(focus)), app)
}
creallines := c.BoxRows()
middle = SubRenders{curWidget, curPos, c, creallines}
// If the focus widget just rendered has more rows than the required size provided, then...
if haveLinesNeeded && (c.BoxRows() > linesNeeded) {
chopOffTop := w.st.linesOffTop
// We don't chop off so much that it brings the next widget into view
if c.BoxRows()-chopOffTop < linesNeeded {
chopOffTop = c.BoxRows() - linesNeeded
}
c.Truncate(chopOffTop, c.BoxRows()-(linesNeeded+chopOffTop))
middle = SubRenders{curWidget, curPos, c, creallines}
} else {
middle = SubRenders{curWidget, curPos, c, c.BoxRows()}
upPos := curPos
downPos := curPos
var topLinesNeeded, bottomLinesNeeded int
if haveLinesNeeded {
if w.st.topToBottomRatioValid {
topLinesNeeded = gwutil.RoundFloatToInt(float32(linesNeeded) * w.st.topToBottomRatio)
bottomLinesNeeded = linesNeeded - (topLinesNeeded + c.BoxRows())
if bottomLinesNeeded < 0 {
topLinesNeeded -= -bottomLinesNeeded // take away from the top enough to bring the current widget into full display if possible
bottomLinesNeeded = 0
if topLinesNeeded < 0 {
topLinesNeeded = 0
}
}
} else {
topLinesNeeded = linesNeeded - c.BoxRows()
}
}
var upWidget, downWidget gowid.IWidget
for {
if haveLinesNeeded && (topLinesNeeded <= 0) {
break
}
up := w.Walker().Previous(upPos)
upPos = up
upWidget = w.Walker().At(upPos)
//upWidget, upPos = up.Widget, up.Pos
if upWidget == nil {
bottomLinesNeeded += topLinesNeeded
break
} else {
var upC gowid.ICanvas
if haveCols {
upC = upWidget.Render(gowid.RenderFlowWith{C: cols.Columns()}, gowid.NotSelected, app)
} else {
upC = upWidget.Render(gowid.RenderFixed{}, gowid.NotSelected, app)
}
upreallines := upC.BoxRows()
if haveLinesNeeded {
if upreallines > topLinesNeeded {
upC.Truncate(upreallines-topLinesNeeded, 0)
}
topLinesNeeded -= upC.BoxRows()
}
top = append(top, SubRenders{upWidget, upPos, upC, upreallines})
}
}
for {
if haveLinesNeeded && (bottomLinesNeeded <= 0) {
break
}
down := w.Walker().Next(downPos)
downPos = down
downWidget = w.Walker().At(downPos)
//downWidget, downPos = down.Widget, down.Pos
if downWidget == nil {
break
} else {
var downC gowid.ICanvas
if haveCols {
downC = downWidget.Render(gowid.RenderFlowWith{C: cols.Columns()}, gowid.NotSelected, app)
} else {
downC = downWidget.Render(gowid.RenderFixed{}, gowid.NotSelected, app)
}
downreallines := downC.BoxRows()
if haveLinesNeeded {
if downreallines > bottomLinesNeeded {
downC.Truncate(0, downreallines-bottomLinesNeeded)
}
bottomLinesNeeded -= downC.BoxRows()
}
bottom = append(bottom, SubRenders{downWidget, downPos, downC, downreallines})
}
}
}
}
return
}
func SubWidgetSize(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderSize {
switch sz := size.(type) {
case gowid.IRenderBox:
return gowid.RenderFlowWith{C: sz.BoxColumns()}
case gowid.IRenderFlowWith:
return sz
default:
panic(gowid.WidgetSizeError{Widget: w, Size: size})
}
}
func CalculateOnScreen(w IListFns, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) (int, int, int, error) {
aboveMiddle, middle, belowMiddle := w.RenderSubwidgets(size, focus, app)
mc := 0
tc := 0
bc := 0
if len(aboveMiddle) > 0 {
if pos, ok := aboveMiddle[len(aboveMiddle)-1].Position.(IBoundedWalkerPosition); ok {
tc = pos.ToInt()
// mc must not be nil, because if we rendered widgets above, then certainly there is a focus widget
mc = len(aboveMiddle) + len(belowMiddle) + 1
} else {
return -1, -1, -1, errors.WithStack(WidgetIsUnboundedError{Type: aboveMiddle[len(aboveMiddle)-1].Position})
}
} else {
// e.g. focus is at the top of the screen, so nothing to render above
if middle.Widget != nil {
// If == nil, this could be because there is no focus widget currently e.g. an empty list
if pos, ok := middle.Position.(IBoundedWalkerPosition); ok {
tc = pos.ToInt()
mc = len(belowMiddle) + 1
} else {
return -1, -1, -1, errors.WithStack(WidgetIsUnboundedError{Type: middle.Position})
}
}
}
//allif len(bottom) > 0 {
if i, ok := w.Walker().(IBoundedWalker); ok {
bc = i.Length() - (mc + tc)
} else {
return -1, -1, -1, errors.WithStack(WidgetIsUnboundedError{Type: w.Walker()})
}
//}
return tc, mc, bc, nil
}
func Render(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
rows, haveRows := size.(gowid.IRows)
top, middle, bottom := w.RenderSubwidgets(size, focus, app)
topC := gowid.NewCanvas()
bottomC := gowid.NewCanvas()
for i := len(top); i > 0; i-- {
topC.AppendBelow(top[i-1].Canvas, false, false)
}
for _, ic := range bottom {
bottomC.AppendBelow(ic.Canvas, false, false)
}
topC.AppendBelow(middle.Canvas, true, false)
topC.AppendBelow(bottomC, false, false)
if haveRows && (topC.BoxRows() < rows.Rows()) {
gowid.AppendBlankLines(topC, rows.Rows()-topC.BoxRows())
}
return topC
}
func calcPrefPosition(curw gowid.IWidget) gwutil.IntOption {
// Repeatedly unpack composite widgets until I have to stop. Look as I unpack for something that
// exports a prefered column API. The widget might be ContainerWidget/StyledWidget/...
var prefCol gwutil.IntOption
for {
if icol, ok := curw.(gowid.IPreferedPosition); ok {
prefCol = icol.GetPreferedPosition()
break
}
if curw2, ok2 := curw.(gowid.IComposite); ok2 {
curw = curw2.SubWidget()
} else {
break
}
}
return prefCol
}
func setPrefPosition(app gowid.IApp, curw gowid.IWidget, prefCol int) {
for {
if icol, ok := curw.(gowid.IPreferedPosition); ok {
icol.SetPreferedPosition(prefCol, app)
break
}
if curw2, ok2 := curw.(gowid.IComposite); ok2 {
curw = curw2.SubWidget()
} else {
break
}
}
}
func (w *Widget) UserInput(ev interface{}, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) bool {
res := false
rows, haveRows := size.(gowid.IRows)
cols, haveCols := size.(gowid.IColumns)
var numLinesToUse, numColumnsToUse int
if haveRows && haveCols {
numLinesToUse = rows.Rows()
numColumnsToUse = cols.Columns()
}
sumSubRenders := func(renders []SubRenders) int {
res := 0
for _, r := range renders {
res += r.FullCanvasLines
}
return res
}
var top, bottom, all []SubRenders
var middle SubRenders
initTMB := false
initTopMiddleBottom := func() {
if !initTMB {
top, middle, bottom = w.RenderSubwidgets(size, focus, app)
initTMB = true
}
}
initLSR := false
midIndex := -1
initListOfSubRenders := func() int {
if !initLSR {
all = make([]SubRenders, len(top)+len(bottom)+1)
j := 0
for i := len(top); i > 0; i, j = i-1, j+1 {
all[j] = top[i-1]
}
// Remember which one has focus
midIndex = j
all[j] = middle
j++
for i := 0; i < len(bottom); i, j = i+1, j+1 {
all[j] = bottom[i]
}
initLSR = true
}
return midIndex
}
calculateScreenLines := func() {
if numLinesToUse == 0 {
for _, r := range all {
numLinesToUse += r.Canvas.BoxRows()
numColumnsToUse = gwutil.Max(numColumnsToUse, r.Canvas.BoxColumns())
}
}
}
userInputSize := func() gowid.IRenderSize {
var sizeForInput gowid.IRenderSize
if !haveRows && !haveCols {
sizeForInput = gowid.RenderFixed{}
} else {
sizeForInput = gowid.RenderFlowWith{C: numColumnsToUse}
}
return sizeForInput
}
var subRenderSize gowid.IRenderSize
if haveCols {
subRenderSize = gowid.RenderFlowWith{C: cols.Columns()}
} else {
subRenderSize = gowid.RenderFixed{}
}
forChild := false
childSelectable := false
curi := w.Walker().Focus()
position := curi
cur := w.Walker().At(position)
if cur == nil {
return false
}
startPosition := position
dirMoved := 0
if evm, ok := ev.(*tcell.EventMouse); ok {
initTopMiddleBottom()
initListOfSubRenders()
// If the render size provided didn't specify a number of rows, then
// add up all the rows rendered and use that. This will cause problems with
// infinite listboxes...
calculateScreenLines()
_, my := evm.Position()
curY := 0
for i, widgetRender := range all {
if my < curY+widgetRender.Canvas.BoxRows() && my >= curY {
for j := 0; !widgetRender.Position.Equal(position); j++ {
// If we use w.Walker().Next() here, we don't update the state that tracks how far
// down the screen we are. And regardless of whether we accept the input for this
// event or not, we are going to change focus (if we didn't click on the focus
// list item). So change focus as we go.
if i > midIndex {
// Need to walk forwards
position = w.Walker().Next(position)
dirMoved = 1
} else {
// Need to walk backwards
position = w.Walker().Previous(position)
dirMoved = -1
}
}
sizeForInput := userInputSize()
forChild = gowid.UserInputIfSelectable(widgetRender.Widget, gowid.TranslatedMouseEvent(ev, 0, -curY), sizeForInput, gowid.Focused, app)
childSelectable = widgetRender.Widget.Selectable()
break
}
curY += widgetRender.Canvas.BoxRows()
}
} else {
if position != ListPos(-1) {
sizeForInput := userInputSize()
forChild = gowid.UserInputIfSelectable(cur, ev, sizeForInput, focus, app)
}
}
scrollDown := false
scrollUp := false
pgDown := false
pgUp := false
toHome := false
toEnd := false
// If the child takes the user input, and its a key, then the list will never
// handle it
if evk, ok := ev.(*tcell.EventKey); !forChild && ok {
k := evk.Key()
switch {
case k == tcell.KeyCtrlL:
if !w.AtBottom() {
if w.AtTop() {
w.GoToBottom(app)
} else {
if w.InMiddle() {
w.GoToTop(app)
} else {
w.GoToMiddle(app)
}
}
} else {
w.GoToMiddle(app)
}
res = true
case k == tcell.KeyHome:
toHome = true
case k == tcell.KeyEnd:
toEnd = true
case vim.KeyIn(evk, w.options.DownKeys):
scrollDown = true
case vim.KeyIn(evk, w.options.UpKeys):
scrollUp = true
case k == tcell.KeyPgDn:
pgDown = true
case k == tcell.KeyPgUp:
pgUp = true
default:
}
// But if the input is from the mouse, the list can handle it as well as any subwidget. For example,
// if the list holds checkbox widgets, a left mouse click might check the subwidget, but it can
// also change the focus list item.
} else if ev2, ok := ev.(*tcell.EventMouse); ok {
switch ev2.Buttons() {
case tcell.WheelDown:
if !forChild {
scrollDown = true
}
case tcell.WheelUp:
if !forChild {
scrollUp = true
}
case tcell.Button1:
app.SetClickTarget(ev2.Buttons(), w)
res = true
case tcell.ButtonNone:
if childSelectable {
// tcell will report ButtonNone for mouse events which are simply pointer movements
// (at least in my terminal). To distinguish this from a mouse release event, we track
// the prior input's mouse state. If the last state was a mouse click, then this event
// is processed as a mouse button release.
if !app.GetLastMouseState().NoButtonClicked() {
clickit := false
app.ClickTarget(func(k tcell.ButtonMask, v gowid.IIdentityWidget) {
if v != nil && v.ID() == w.ID() {
clickit = true
}
})
if clickit {
// This means the mouse button was released over widget w, after earlier having
// been clicked on widget w
curPosition := startPosition
saveState := w.st
for {
if curPosition.Equal(position) {
res = true
break
} else if dirMoved > 0 && curPosition.GreaterThan(position) {
res = false
w.st = saveState
w.Walker().SetFocus(startPosition, app)
break
} else if dirMoved < 0 && position.GreaterThan(curPosition) {
res = false
w.st = saveState
w.Walker().SetFocus(startPosition, app)
break
}
if dirMoved > 0 {
res, curPosition = w.MoveToNextFocus(subRenderSize, focus, numLinesToUse, app)
} else if dirMoved < 0 {
res, curPosition = w.MoveToPreviousFocus(subRenderSize, focus, numLinesToUse, app)
} else {
panic(BadState)
}
if !res {
w.st = saveState
w.Walker().SetFocus(startPosition, app)
break
}
}
//res = true
}
}
}
}
}
var prefCol gwutil.IntOption
if pgDown || pgUp {
prefCol = calcPrefPosition(w.Walker().At(w.Walker().Focus()))
if pgDown {
// This means we're not at rendered at the bottom, so move
// down until we are the bottom widget (no lines at bottom)
startedAtBottom := w.AtBottom()
cur := w.Walker().Next(position)
curw := w.Walker().At(cur)
if curw != nil {
// We scrolled at least once, therefore we accepted the input.
res = true
// We need to move at least one widget on page down. This is it
candidate := cur
oldpos := candidate
var curLines int
var curBoundingBox gowid.IRenderBox
topLines := make([]int, 0, 120)
if !startedAtBottom {
// test this widget with focus
curBoundingBox = gowid.RenderSize(curw, subRenderSize, gowid.NotSelected, app)
initTopMiddleBottom()
topLines = append(topLines, sumSubRenders(top)+curBoundingBox.BoxRows())
}
// TODO: factor
if !haveRows {
initTopMiddleBottom()
initListOfSubRenders()
calculateScreenLines()
}
Loop1:
for {
// test this widget with focus
curBoundingBox = gowid.RenderSize(curw, subRenderSize, focus, app)
curLines = curBoundingBox.BoxRows()
// if this widget would need more lines than we have left,
if gwutil.Sum(topLines...)+curLines > numLinesToUse {
// we stop here, use candidate
break
}
// We can move again if this widget, rendered without focus, still doesn't
// take us over the limit. If it does, then we have to stop
curBoundingBox = gowid.RenderSize(curw, subRenderSize, gowid.NotSelected, app)
curLines = curBoundingBox.BoxRows()
// if this widget would need more lines than we have left,
if gwutil.Sum(topLines...)+curLines > numLinesToUse {
// we stop here, use candidate
break
}
candidate = cur
for {
cur = w.Walker().Next(cur)
w2 := w.Walker().At(cur)
if w2 == nil {
break Loop1
}
curLines := gowid.RenderSize(w2, subRenderSize, gowid.NotSelected, app).BoxRows()
topLines = append(topLines, curLines)
if w2.Selectable() {
break
}
}
}
// At end of loop, invariant holds - candidate.Pos is the position for the widget
w.Walker().SetFocus(candidate, app)
if !oldpos.Equal(candidate) {
gowid.RunWidgetCallbacks(w, gowid.FocusCB{}, app, w.Walker().At(candidate))
}
if !startedAtBottom {
w.GoToBottom(app)
}
}
}
if pgUp {
// This means we're not at rendered at the top, so move
// down until we are the bottom widget (no lines at bottom)
startedAtTop := !w.AtBottom() && gwutil.AlmostEqual(float64(w.st.topToBottomRatio), 0.0)
cur := w.Walker().Previous(position)
curw := w.Walker().At(cur)
if curw != nil {
// We scrolled at least once, therefore we accepted the input.
res = true
// We need to move at least one widget on page down. This is it
candidate := cur
oldpos := cur
var curLines int
var curBoundingBox gowid.IRenderBox
bottomLines := make([]int, 0, 120)
if !startedAtTop {
// test this widget with focus
curBoundingBox = gowid.RenderSize(curw, subRenderSize, gowid.NotSelected, app)
initTopMiddleBottom()
bottomLines = append(bottomLines, sumSubRenders(bottom)+curBoundingBox.BoxRows())
}
// TODO: factor
if !haveRows {
initTopMiddleBottom()
initListOfSubRenders()
calculateScreenLines()
}
Loop2:
for {
// test this widget with focus
curBoundingBox = gowid.RenderSize(curw, subRenderSize, focus, app)
curLines = curBoundingBox.BoxRows()
// if this widget would need more lines than we have left,
if gwutil.Sum(bottomLines...)+curLines > numLinesToUse {
// we stop here, use candidate
break
}
// We can move again if this widget, rendered without focus, still doesn't
// take us over the limit. If it does, then we have to stop
curBoundingBox = gowid.RenderSize(curw, subRenderSize, gowid.NotSelected, app)
curLines = curBoundingBox.BoxRows()
// if this widget would need more lines than we have left,
if gwutil.Sum(bottomLines...)+curLines > numLinesToUse {
// we stop here, use candidate
break
}
candidate = cur
for {
cur = w.Walker().Previous(cur)
w2 := w.Walker().At(cur)
if w2 == nil {
break Loop2
}
curLines := gowid.RenderSize(w2, subRenderSize, gowid.NotSelected, app).BoxRows()
// We are moving down one more widget, so track how far we are from the top
bottomLines = append(bottomLines, curLines)
if w2.Selectable() {
break
}
}
}
// At end of loop, invariant holds - candidate.Pos is the position for the widget
w.Walker().SetFocus(candidate, app)
if !oldpos.Equal(candidate) {
gowid.RunWidgetCallbacks(w, gowid.FocusCB{}, app, w.Walker().At(candidate))
}
if !startedAtTop {
w.GoToTop(app)
}
}
}
if res && !prefCol.IsNone() {
setPrefPosition(app, w.Walker().At(w.Walker().Focus()), prefCol.Val())
}
}
if scrollDown || scrollUp {
initTopMiddleBottom()
res = true
prefCol = calcPrefPosition(middle.Widget)
if scrollDown {
// This means that the middle widget could not fit entirely in the screen provided, and that
// we have not scrolled to the bottom of the middle widget yet
if middle.IsChopped() && (middle.Canvas.BoxRows()+w.st.linesOffTop < middle.FullCanvasLines) {
w.st.linesOffTop += 1
} else {
res, _ = w.MoveToNextFocus(subRenderSize, focus, numLinesToUse, app)
}
}
if scrollUp {
// If the current widget itself is chopped, and is missing lines at the top, then reduce the number of missing lines
if middle.IsChopped() && (w.st.linesOffTop > 0) {
w.st.linesOffTop -= 1
} else {
res, _ = w.MoveToPreviousFocus(subRenderSize, focus, numLinesToUse, app)
}
}
if res && !prefCol.IsNone() {
setPrefPosition(app, w.Walker().At(w.Walker().Focus()), prefCol.Val())
}
}
if toHome || toEnd {
prefCol = calcPrefPosition(w.Walker().At(w.Walker().Focus()))
oldpos := w.Walker().Focus()
if toHome {
if homer, ok := w.Walker().(IWalkerHome); ok {
pos := homer.First()
if pos != nil {
w.Walker().SetFocus(pos, app)
w.GoToTop(app)
res = true
}
}
}
if toEnd {
if ender, ok := w.Walker().(IWalkerEnd); ok {
pos := ender.Last()
if pos != nil {
w.Walker().SetFocus(pos, app)
w.GoToBottom(app)
res = true
}
}
}
if res && !prefCol.IsNone() {
setPrefPosition(app, w.Walker().At(w.Walker().Focus()), prefCol.Val())
}
newwandpos := w.Walker().Focus()
if !oldpos.Equal(newwandpos) {
gowid.RunWidgetCallbacks(w, gowid.FocusCB{}, app, w.Walker().At(newwandpos))
}
}
return forChild || res
}
func (w *Widget) MoveToNextFocus(subRenderSize gowid.IRenderSize, focus gowid.Selector, screenLines int, app gowid.IApp) (bool, IWalkerPosition) {
cur := w.Walker().Focus()
curw := w.Walker().At(cur)
if curw == nil {
return false, cur
}
oldPos := cur
curLinesNoFocus := gowid.RenderSize(curw, subRenderSize, gowid.NotSelected, app).BoxRows()
// from that, get the next widget and next position. The nextw is used to run callbacks.
var next IWalkerPosition
var nextw gowid.IWidget
for {
next = w.Walker().Next(cur)
nextw = w.Walker().At(next)
if nextw == nil {
return false, nil
}
if nextw.Selectable() {
break
}
curLinesNoFocus += gowid.RenderSize(nextw, subRenderSize, gowid.NotSelected, app).BoxRows()
cur = next
}
w.Walker().SetFocus(next, app)
nextLines := gowid.RenderSize(nextw, subRenderSize, focus, app).BoxRows()
// curWidgetLines has the number of lines used by the current focus widget when rendered. Compute how
// many line)s should be above it, and how many below it.
var computedLinesAbove, computedLinesBelow int
if !w.AtBottom() {
computedLinesAbove = gwutil.RoundFloatToInt(float32(gwutil.Max(0, screenLines)) * w.st.topToBottomRatio)
computedLinesAbove += curLinesNoFocus
computedLinesBelow = screenLines - (computedLinesAbove + nextLines)
if computedLinesBelow <= 0 {
w.GoToBottom(app)
} else {
w.st.topToBottomRatioValid = true
w.st.topToBottomRatio = float32(computedLinesAbove) / float32(screenLines)
}
}
w.st.linesOffTop = 0
// Do this at the end in case the focus callback wants to save the list state too.
if !next.Equal(oldPos) {
gowid.RunWidgetCallbacks(w, gowid.FocusCB{}, app, nextw)
}
return true, next
}
func (w *Widget) MoveToPreviousFocus(subRenderSize gowid.IRenderSize, focus gowid.Selector, screenLines int, app gowid.IApp) (bool, IWalkerPosition) {
wasAtBottom := w.AtBottom()
cur := w.Walker().Focus()
curw := w.Walker().At(cur)
oldpos := cur
curLinesFocus := gowid.RenderSize(curw, subRenderSize, focus, app).BoxRows()
betweenNoFocus := 0
// from that, get the next widget and next position. The nextw is used to run callbacks.
var prev IWalkerPosition
var prevw gowid.IWidget
for {
prev = w.Walker().Previous(cur)
prevw = w.Walker().At(prev)
if prevw == nil {
return false, nil
}
if prevw.Selectable() {
break
}
betweenNoFocus += gowid.RenderSize(prevw, subRenderSize, gowid.NotSelected, app).BoxRows()
cur = prev
}
w.Walker().SetFocus(prev, app)
prevLinesNoFocus := gowid.RenderSize(prevw, subRenderSize, gowid.NotSelected, app).BoxRows()
// curWidgetLines has the number of lines used by the current focus widget when rendered. Compute how
// many lines should be above it, and how many below it.
var computedLinesAbove int
if wasAtBottom {
computedLinesAbove = gwutil.Max(0, screenLines) - (curLinesFocus + betweenNoFocus + prevLinesNoFocus)
} else {
computedLinesAbove = gwutil.RoundFloatToInt(float32(gwutil.Max(0, screenLines)) * w.st.topToBottomRatio)
// Preserve lines *above* focus - it feels the most natural when scrolling. So if the
// previous widget (below) takes 3 lines to render with focus, but only 1 without, then add just
// one because that widget will only contribute 1 when it's no longer current.
computedLinesAbove -= (prevLinesNoFocus + betweenNoFocus)
}
if computedLinesAbove <= 0 {
prevLinesFocus := gowid.RenderSize(prevw, subRenderSize, focus, app).BoxRows()
w.GoToTop(app) // widget is logically top, but might have lines cut if too big (see next line)
w.st.linesOffTop = gwutil.Max(0, prevLinesFocus-screenLines) // in case prev doesn't fit, start at bottom
} else {
w.st.topToBottomRatioValid = true
w.st.topToBottomRatio = float32(computedLinesAbove) / float32(screenLines)
}
// Do this at the end in case the focus callback wants to save the list state too.
if !prev.Equal(oldpos) {
gowid.RunWidgetCallbacks(w, gowid.FocusCB{}, app, prevw)
}
return true, prev
}
//======================================================================
// Local Variables:
// mode: Go
// fill-column: 110
// End:
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