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// Copyright 2019-2022 Graham Clark. All rights reserved. Use of this source
// code is governed by the MIT license that can be found in the LICENSE
// file.
// Package text provides a text field widget.
package text
import (
"fmt"
"io"
"unicode"
"unicode/utf8"
"github.com/gcla/gowid"
"github.com/gcla/gowid/gwutil"
"github.com/mattn/go-runewidth"
)
//======================================================================
type ICursor interface {
CursorEnabled() bool
SetCursorDisabled()
CursorPos() int
SetCursorPos(pos int, app gowid.IApp)
}
type SimpleCursor struct {
Pos int
}
func (c *SimpleCursor) CursorEnabled() bool {
return c.Pos != -1
}
func (c *SimpleCursor) SetCursorDisabled() {
c.Pos = -1
}
func (c *SimpleCursor) CursorPos() int {
return c.Pos
}
func (c *SimpleCursor) SetCursorPos(pos int, app gowid.IApp) {
c.Pos = pos
}
//======================================================================
// For callback registration
type ContentCB struct{}
//======================================================================
// IContent represents a styled range of text. Different sections of the text can
// have different styles. Behind the scenes, this is just implemented as an array of
// (rune, ICellStyler) pairs - maybe nothing more complicated would ever be needed
// in practise. See also TextContent.
type IContent interface {
Length() int
Width() int
ChrAt(idx int) rune
RangeOver(start, end int, attrs gowid.IRenderContext, proc gowid.ICellProcessor)
AddAt(idx int, content ContentSegment)
DeleteAt(idx, length int)
fmt.Stringer
}
type ICloneContent interface {
Clone() IContent
}
// ContentSegment represents some text each character of which is styled the same
// way.
type ContentSegment struct {
Style gowid.ICellStyler
Text string
}
// StringContent makes a ContentSegment from a simple string.
func StringContent(s string) ContentSegment {
return ContentSegment{nil, s}
}
// StyledContent makes a ContentSegment from a string and an ICellStyler.
func StyledContent(text string, style gowid.ICellStyler) ContentSegment {
return ContentSegment{style, text}
}
// StyledRune is a styled rune.
type StyledRune struct {
Chr rune
Attr gowid.ICellStyler
}
// Content is an array of AttributedRune and implements IContent.
type Content []StyledRune
var _ IContent = (*Content)(nil)
var _ ICloneContent = (*Content)(nil)
// NewContent constructs Content suitable for initializing a text Widget.
func NewContent(content []ContentSegment) *Content {
var length int
for _, m := range content {
length += len(m.Text) // might be underestimate
}
res := Content(make([]StyledRune, 0, length))
for _, m := range content {
res = append(res, MakeAttributedRunes(m)...)
}
return &res
}
// MakeAttributedRunes converts a ContentSegment into an array of AttributeRune,
// which is used to build a Content implementing IContent.
func MakeAttributedRunes(m ContentSegment) []StyledRune {
res := make([]StyledRune, 0, len(m.Text)) // might be underestimate
s := m.Text
for len(s) > 0 {
c, size := utf8.DecodeRuneInString(s)
res = append(res, StyledRune{c, m.Style})
s = s[size:]
}
return res
}
func (h *Content) Clone() IContent {
runes := make([]StyledRune, len(*h))
copy(runes, *h)
res := Content(runes)
return &res
}
// AddAt will insert the supplied ContentSegment at index idx.
func (h *Content) AddAt(idx int, content ContentSegment) {
piece := MakeAttributedRunes(content)
res := Content(make([]StyledRune, 0, len(piece)+len(*h)))
res = append(res, (*h)[0:idx]...)
res = append(res, piece...)
res = append(res, (*h)[idx:]...)
*h = res
}
// DeleteAt will remove a segment of content of the provided length starting at index idx.
func (h *Content) DeleteAt(idx int, length int) {
*h = append((*h)[0:idx], (*h)[idx+length:]...)
}
// RangeOver will call the supplied ICellProcessor for each element of the content between start and
// end, having first transformed that content element into an AttributedRune by using the
// accompanying ICellStyler and the IRenderContext. You can use this to build up an array
// of Cells, for example, in the process of converting a text widget to something that
// can be rendered in a canvas.
func (h Content) RangeOver(start, end int, attrs gowid.IRenderContext, proc gowid.ICellProcessor) {
var curStyler gowid.ICellStyler
var f gowid.IColor
var g gowid.IColor
var s gowid.StyleAttrs
var f2 gowid.TCellColor
var g2 gowid.TCellColor
for idx, j := start, 0; idx < end; idx, j = idx+1, j+1 {
if h[idx].Attr != nil {
if h[idx].Attr != curStyler {
f, g, s = h[idx].Attr.GetStyle(attrs)
f2 = gowid.IColorToTCell(f, gowid.ColorNone, attrs.GetColorMode())
g2 = gowid.IColorToTCell(g, gowid.ColorNone, attrs.GetColorMode())
curStyler = h[idx].Attr
}
proc.ProcessCell(gowid.MakeCell(h[idx].Chr, f2, g2, s))
} else {
proc.ProcessCell(gowid.MakeCell(h[idx].Chr, gowid.ColorNone, gowid.ColorNone, gowid.StyleNone))
}
}
}
// ChrAt will return the unstyled rune at index idx.
func (h Content) ChrAt(idx int) rune {
return h[idx].Chr
}
// Length will return the length of the content i.e. the number of runes it comprises.
func (h Content) Length() int {
return len(h)
}
// Width returns the number of screen cells the content takes. Different from Length if >1-width runes are used.
func (h Content) Width() int {
res := 0
for _, r := range h {
res += runewidth.RuneWidth(r.Chr)
}
return res
}
// String implements fmt.Stringer.
func (h Content) String() string {
chars := make([]rune, h.Length())
for i := 0; i < h.Length(); i++ {
chars[i] = h.ChrAt(i)
}
return string(chars)
}
//======================================================================
// Determines how a text widget's text is wrapped - clip means anything beyond the
// specified column is clipped to the next newline
type WrapType int
const (
WrapAny WrapType = iota
WrapClip
)
// Widget can be used to display text on the screen, with optional styling for
// specified regions of the text.
type Widget struct {
text IContent
wrap WrapType
align gowid.IHAlignment
opts Options
linesFromTop int
Callbacks *gowid.Callbacks
gowid.RejectUserInput
gowid.NotSelectable
}
var _ gowid.IWidget = (*Widget)(nil)
var _ io.Reader = (*Widget)(nil)
var _ fmt.Stringer = (*Widget)(nil)
type CopyableWidget struct {
*Widget
gowid.IIdentity
gowid.IClipboardSelected
}
var _ gowid.IIdentityWidget = (*CopyableWidget)(nil)
var _ gowid.IClipboard = (*CopyableWidget)(nil)
var _ gowid.IClipboardSelected = (*CopyableWidget)(nil)
// ISimple is a gowid Widget that supports getting and setting plain unstyled text.
// It is used by edit.Widget, for example. This package's Widget type implements it.
type ISimple interface {
gowid.IWidget
Text() string
SetText(text string, app gowid.IApp)
}
// IWidget is a gowid IWidget with the following extra APIs.
type IWidget interface {
gowid.IWidget
// Content returns an interface that provides access to the text and styling used.
Content() IContent
// Wrap determines whether the text is clipped, if too long, or flows onto the next line.
Wrap() WrapType
// Align can be used to keep each line of text left, right or center aligned.
Align() gowid.IHAlignment
// LinesFromTop is used to track how many widget lines are not in view off the top
// given the current render. The widget tries to keep this the same when the widget
// is re-rendered at a different size (e.g. the terminal is resized).
LinesFromTop() int
ClipIndicator() string
}
// Options is used to provide arguments to the various New initialization functions.
type Options struct {
Wrap WrapType
ClipIndicator string
Align gowid.IHAlignment
}
// New initializes a text widget with a string and some extra arguments e.g. to align
// the text within each line, and to determine whether or not it's clipped.
func New(text string, opts ...Options) *Widget {
var opt Options
if len(opts) > 0 {
opt = opts[0]
}
content := &ContentSegment{nil, text}
holder := NewContent([]ContentSegment{*content})
return NewFromContentExt(holder, opt)
}
func NewCopyable(text string, id gowid.IIdentity, cs gowid.IClipboardSelected, opts ...Options) *CopyableWidget {
return &CopyableWidget{
Widget: New(text, opts...),
IIdentity: id,
IClipboardSelected: cs,
}
}
// NewFromContent initializes a text widget with IContent, which can be built from a set
// of content segments. This is a way of making a text widget with styling.
func NewFromContent(content IContent) *Widget {
res := &Widget{
text: content,
linesFromTop: 0,
Callbacks: gowid.NewCallbacks(),
}
return res
}
// NewFromContentExt initialized a text widget with IContent and some extra options such
// as wrapping, alignment, etc.
func NewFromContentExt(content IContent, opts Options) *Widget {
if opts.Align == nil {
opts.Align = gowid.HAlignLeft{}
}
res := &Widget{
text: content,
wrap: opts.Wrap,
align: opts.Align,
opts: opts,
Callbacks: gowid.NewCallbacks(),
}
return res
}
func (w *Widget) String() string {
return fmt.Sprintf("text")
}
// Writer is a wrapper around a text Widget which, by including the app, can be used
// to implement io.Writer.
type Writer struct {
*Widget
gowid.IApp
}
// Write implements io.Writer. The app is required because the content setting API
// requires the app because callbacks might be invoked which themselves require the
// app.
func (w *Writer) Write(p []byte) (n int, err error) {
content := &ContentSegment{nil, string(p)}
w.SetContent(w.IApp, NewContent([]ContentSegment{*content}))
return len(p), nil
}
// Read makes Widget implement io.Reader.
func (w *Widget) Read(p []byte) (n int, err error) {
runes := make([]rune, 0)
for i := 0; i < w.Content().Length(); i++ {
runes = append(runes, w.Content().ChrAt(i))
}
runesString := string(runes)
num := copy(p, runesString)
if num < len(p) {
return num, io.EOF
} else {
return num, nil
}
}
func (w *Widget) ClipIndicator() string {
return w.opts.ClipIndicator
}
func (w *Widget) Content() IContent {
return w.text
}
func (w *Widget) SetContent(app gowid.IApp, content IContent) {
w.text = content
gowid.RunWidgetCallbacks(w.Callbacks, ContentCB{}, app, w)
}
func (w *Widget) SetText(text string, app gowid.IApp) {
content := &ContentSegment{nil, text}
w.SetContent(app, NewContent([]ContentSegment{*content}))
}
func (w *Widget) Wrap() WrapType {
return w.wrap
}
func (w *Widget) SetWrap(wrap WrapType, app gowid.IApp) {
w.wrap = wrap
}
func (w *Widget) Align() gowid.IHAlignment {
return w.align
}
func (w *Widget) SetAlign(align gowid.IHAlignment, app gowid.IApp) {
w.align = align
}
func (w *Widget) LinesFromTop() int {
return w.linesFromTop
}
func (w *Widget) SetLinesFromTop(l int, app gowid.IApp) {
w.linesFromTop = l
}
func (w *Widget) RenderSize(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.IRenderBox {
return gowid.CalculateRenderSizeFallback(w, size, focus, app)
}
func (w *Widget) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
return Render(w, size, focus, app)
}
func (w *Widget) OnContentSet(cb gowid.IWidgetChangedCallback) {
gowid.AddWidgetCallback(w.Callbacks, ContentCB{}, cb)
}
func (w *Widget) RemoveOnContentSet(cb gowid.IIdentity) {
gowid.RemoveWidgetCallback(w.Callbacks, ContentCB{}, cb)
}
func IsBreakableSpace(chr rune) bool {
return unicode.IsSpace(chr) && chr != '\u00A0'
}
// CalculateTopMiddleBottom will, for a given size, calculate three indices:
// - the index of the line of text that should be at the top of the rendered area
// - the number of lines to display
// - the number of lines occluded from the bottom
func CalculateTopMiddleBottom(w IWidget, size gowid.IRenderSize) (int, int, int) {
cursor := false
crow := -1
var cursorPos int
w2, ok := w.(ICursor)
if ok {
cursor = w2.CursorEnabled()
if cursor {
cursorPos = w2.CursorPos()
}
}
var maxCol int
var maxRow int
box, isBox := size.(gowid.IRenderBox)
_, isFixed := size.(gowid.IRenderFixed)
flow, isFlow := size.(gowid.IRenderFlowWith)
haveMaxRow := isBox || isFixed
content := w.Content()
if haveMaxRow {
if isFixed {
maxRow = 1
maxCol = w.Content().Width()
} else {
maxRow = box.BoxRows()
maxCol = box.BoxColumns()
}
} else {
if !isFlow {
// TODO - compute content twice
maxCol = content.Width()
} else {
maxCol = flow.FlowColumns()
}
}
layout := MakeTextLayout(content, maxCol, w.Wrap(), w.Align())
if cursor {
_, crow = GetCoordsFromCursorPos(cursorPos, maxCol, layout, w.Content())
}
if haveMaxRow && len(layout.Lines) > maxRow {
idxAbove := w.LinesFromTop()
idxBelow := maxRow + idxAbove
if cursor {
if crow >= idxBelow {
shift := (crow + 1) - idxBelow
idxBelow += shift
idxAbove += shift
}
}
return idxAbove, maxRow, gwutil.Max(len(layout.Lines)-idxBelow, 0)
} else {
// If the client is a scrollbar, if there's no maxrow (i.e. RenderFlow), the scroll should just
// take up all the space. Or, if the rendered lines fill up all the space available.
return 0, 1, 0
}
}
// ContentToCellArray is a helper type; it can be used to construct a Cell array by passing
// it to a RangeOver() function.
type ContentToCellArray struct {
Cells []gowid.Cell
Cur int
}
var _ gowid.ICellProcessor = (*ContentToCellArray)(nil)
func (m *ContentToCellArray) ProcessCell(cell gowid.Cell) gowid.Cell {
m.Cells[m.Cur] = cell
m.Cur += runewidth.RuneWidth(cell.Rune())
return cell
}
// If rendered Fixed, then rows==1 and cols==len(text)
func Render(w IWidget, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
cursor := false
ccol := -1
crow := -1
var cursorPos int
w2, ok := w.(ICursor)
if ok {
cursor = w2.CursorEnabled()
if cursor {
cursorPos = w2.CursorPos()
}
}
var maxCol int
var maxRow int
box, isBox := size.(gowid.IRenderBox)
_, isFixed := size.(gowid.IRenderFixed)
flow, isFlow := size.(gowid.IRenderFlowWith)
content := w.Content()
haveMaxRow := isBox || isFixed
if haveMaxRow {
if isFixed {
curcol := 0
maxRow = 1
var last rune
// This is lame - find a better way
for i := 0; i < w.Content().Length(); i++ {
last = w.Content().ChrAt(i)
if last == '\n' {
maxRow++
if curcol > maxCol {
maxCol = curcol
}
curcol = 0
} else {
curcol += runewidth.RuneWidth(last)
}
}
if curcol > maxCol {
maxCol = curcol
}
// if last == '\n' {
// maxRow--
// }
} else {
maxRow = box.BoxRows()
maxCol = box.BoxColumns()
}
} else {
if !isFlow {
maxCol = content.Width()
} else {
maxCol = flow.FlowColumns()
}
}
layout := MakeTextLayout(content, maxCol, w.Wrap(), w.Align())
lines := make([][]gowid.Cell, len(layout.Lines))
// Construct an array of lines from the layout, to be used as data
// to construct the canvas. Walk through each segment returned by
// the layout object
count := 0
for x, segment := range layout.Lines {
// Make enough cells to be able to render double-width runes. The second cell will be left
// empty.
lines[x] = make([]gowid.Cell, segment.EndWidth-segment.StartWidth)
w.Content().RangeOver(segment.StartLength, segment.EndLength, app, &ContentToCellArray{Cells: lines[x]})
if segment.Clipped {
//for i := len(w.ClipIndicator())-1; i >=0; i-- {
ind := w.ClipIndicator()
j := len(ind) - 1
for i := len(lines[x]) - 1; i >= 0; i-- {
if j < 0 {
break
}
lines[x][i] = lines[x][i].WithRune(rune(ind[j]))
j -= 1
}
}
if len(lines[x]) < maxCol {
switch w.Align().(type) {
case gowid.HAlignRight:
length := maxCol - len(lines[x])
lines[x] = append(gowid.CellsFromString(gwutil.StringOfLength(' ', length)), lines[x]...)
case gowid.HAlignMiddle:
length := (maxCol - len(lines[x])) / 2
lines[x] = append(gowid.CellsFromString(gwutil.StringOfLength(' ', length)), lines[x]...)
default:
}
}
count++
}
if cursor {
ccol, crow = GetCoordsFromCursorPos(cursorPos, maxCol, layout, w.Content())
}
res := gowid.NewCanvasWithLines(lines)
res.SetCursorCoords(ccol, crow)
if haveMaxRow {
if res.BoxRows() > maxRow {
idxAbove := w.LinesFromTop()
idxBelow := maxRow + idxAbove
if cursor {
if crow >= idxBelow {
shift := (crow + 1) - idxBelow
idxBelow += shift
idxAbove += shift
}
}
// If we would cut below the bottom of the render box, then shift the
// cut up to the bottom of the render box
if idxBelow > res.BoxRows() {
idxAbove -= (idxBelow - res.BoxRows())
idxBelow = res.BoxRows()
}
res.Truncate(idxAbove, gwutil.Max(res.BoxRows()-idxBelow, 0))
} else {
hor := gowid.CellFromRune(' ')
horArr := make([]gowid.Cell, res.BoxColumns())
for i := 0; i < res.BoxColumns(); i++ {
horArr[i] = hor
}
nl := res.BoxRows()
for i := 0; i < maxRow-nl; i++ {
res.AppendLine(horArr, false)
}
}
}
res.AlignRight()
res.ExtendRight(gowid.EmptyLine(maxCol - res.BoxColumns()))
return res
}
type IChrAt interface {
ChrAt(i int) rune
}
// zero-based
func GetCoordsFromCursorPos(cursorPos int, maxCol int, layout *TextLayout, at IChrAt) (x int, y int) {
var crow, ccol int
for lineNumber, segment := range layout.Lines {
if segment.StartLength <= cursorPos && cursorPos <= segment.EndLength {
crow = lineNumber
ccol = 0
for i := segment.StartLength; i < gwutil.Min(segment.EndLength, cursorPos); i++ {
ccol += runewidth.RuneWidth(at.ChrAt(i))
}
}
}
return ccol, crow
}
// GetCursorPosFromCoords translates a (col, row) coord to a cursor position. It looks up the layout structure
// at the right line, then adds the col to the segment start offset.
func GetCursorPosFromCoords(ccol int, crow int, layout *TextLayout, at IChrAt) int {
if len(layout.Lines) == 0 {
return 0
} else if crow >= len(layout.Lines) {
return layout.Lines[len(layout.Lines)-1].EndWidth
} else {
start := layout.Lines[crow].StartLength
startw := layout.Lines[crow].StartWidth
endw := layout.Lines[crow].EndWidth
col := 0
for i := 0; i < gwutil.Min(endw-startw, ccol); {
i += runewidth.RuneWidth(at.ChrAt(col + start))
col += 1
}
return start + col
}
}
//======================================================================
type LineLayout struct {
StartLength int
StartWidth int
EndWidth int
EndLength int
Clipped bool
}
type TextLayout struct {
Lines []LineLayout
}
// MakeTextLayout builds an array of line layouts from an IContent object. It applies the provided
// text wrapping and alignment options. The line layouts can then be used to index the IContent
// in order to build a canvas for rendering.
func MakeTextLayout(content IContent, width int, wrap WrapType, align gowid.IHAlignment) *TextLayout {
lines := make([]LineLayout, 0, 16)
if width > 0 {
switch wrap {
case WrapClip:
indexInLineWidth := 0 // current line index based on screen cells
indexInLineLength := 0 // current line index based on runes
skippingToEndOfLine := false // true if we had to cut off the text and are looking for a newline
startOfCurrentLineLength := 0
startOfCurrentLineWidth := 0
for startOfCurrentLineLength+indexInLineLength < content.Length() {
c := content.ChrAt(startOfCurrentLineLength + indexInLineLength)
wid := runewidth.RuneWidth(c)
if !skippingToEndOfLine && indexInLineWidth+wid > width { // end of space and no newline found
lines = append(lines, LineLayout{
StartLength: startOfCurrentLineLength,
StartWidth: startOfCurrentLineWidth,
EndLength: startOfCurrentLineLength + indexInLineLength,
EndWidth: startOfCurrentLineWidth + indexInLineWidth,
Clipped: true,
})
skippingToEndOfLine = true
indexInLineWidth += wid
indexInLineLength++
} else if c == '\n' {
if !skippingToEndOfLine {
lines = append(lines, LineLayout{
StartLength: startOfCurrentLineLength,
StartWidth: startOfCurrentLineLength,
EndLength: startOfCurrentLineLength + indexInLineLength,
EndWidth: startOfCurrentLineWidth + indexInLineWidth,
Clipped: false,
})
}
skippingToEndOfLine = false
startOfCurrentLineLength += (indexInLineLength + 1)
startOfCurrentLineWidth += (indexInLineWidth + 1)
indexInLineLength = 0
indexInLineWidth = 0
} else {
indexInLineWidth += wid
indexInLineLength += 1
}
}
if !skippingToEndOfLine {
lines = append(lines, LineLayout{
StartLength: startOfCurrentLineLength,
StartWidth: startOfCurrentLineWidth,
EndLength: startOfCurrentLineLength + indexInLineLength,
EndWidth: startOfCurrentLineWidth + indexInLineWidth,
Clipped: false,
})
}
case WrapAny:
indexInSegmentLength := 0 // current line index
indexInSegmentWidth := 0 // current line index
startOfCurrentSegmentLength := 0
startOfCurrentSegmentWidth := 0
for startOfCurrentSegmentLength+indexInSegmentLength < content.Length() {
c := content.ChrAt(startOfCurrentSegmentLength + indexInSegmentLength)
if indexInSegmentWidth+runewidth.RuneWidth(c) > width { // end of space and no newline found
lines = append(lines, LineLayout{
StartLength: startOfCurrentSegmentLength,
StartWidth: startOfCurrentSegmentWidth,
EndLength: startOfCurrentSegmentLength + indexInSegmentLength,
EndWidth: startOfCurrentSegmentWidth + indexInSegmentWidth,
Clipped: false,
})
startOfCurrentSegmentLength += indexInSegmentLength
startOfCurrentSegmentWidth += indexInSegmentWidth
indexInSegmentLength = 0
indexInSegmentWidth = 0
} else if c == '\n' {
lines = append(lines, LineLayout{
StartLength: startOfCurrentSegmentLength,
StartWidth: startOfCurrentSegmentWidth,
EndLength: startOfCurrentSegmentLength + indexInSegmentLength,
EndWidth: startOfCurrentSegmentWidth + indexInSegmentWidth,
Clipped: false,
})
startOfCurrentSegmentLength += (indexInSegmentLength + 1)
startOfCurrentSegmentWidth += (indexInSegmentWidth + 1)
indexInSegmentLength = 0
indexInSegmentWidth = 0
} else {
indexInSegmentWidth += runewidth.RuneWidth(c)
indexInSegmentLength += 1
}
}
lines = append(lines, LineLayout{
StartLength: startOfCurrentSegmentLength,
StartWidth: startOfCurrentSegmentWidth,
EndLength: startOfCurrentSegmentLength + indexInSegmentLength,
EndWidth: startOfCurrentSegmentWidth + indexInSegmentWidth,
Clipped: false,
})
default:
panic(fmt.Errorf("Wrap %v not supported yet", wrap))
}
}
return &TextLayout{lines}
}
//======================================================================
// This meets both IText and ICursor, and allows me to make a canvas from a text widget
// and a separately specified cursor position
type WidgetWithCursor struct {
*Widget
*SimpleCursor
}
func (w *WidgetWithCursor) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
return Render(w, size, focus, app)
}
func (w *WidgetWithCursor) CalculateTopMiddleBottom(size gowid.IRenderSize) (int, int, int) {
return CalculateTopMiddleBottom(w, size)
}
//======================================================================
func (w *CopyableWidget) Clips(app gowid.IApp) []gowid.ICopyResult {
return []gowid.ICopyResult{
gowid.CopyResult{
Name: "Displayed text",
Val: w.Content().String(),
},
}
}
func (w *CopyableWidget) UserInput(ev interface{}, size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) bool {
claimed := false
if _, ok := ev.(gowid.CopyModeEvent); ok {
// zero means deepest should try to claim - leaf knows it's a leaf.
if app.InCopyMode() && app.CopyLevel() <= app.CopyModeClaimedAt() {
app.CopyModeClaimedAt(app.CopyLevel())
app.CopyModeClaimedBy(w)
claimed = true
}
} else if evc, ok := ev.(gowid.CopyModeClipsEvent); ok {
evc.Action.Collect(w.Clips(app))
claimed = true
}
return claimed
}
func (w *CopyableWidget) Render(size gowid.IRenderSize, focus gowid.Selector, app gowid.IApp) gowid.ICanvas {
if app.InCopyMode() && app.CopyModeClaimedBy().ID() == w.ID() && focus.Focus {
w2 := w.AlterWidget(w.Widget, app)
return w2.Render(size, focus, app)
} else {
return w.Widget.Render(size, focus, app)
}
}
//======================================================================
// Local Variables:
// mode: Go
// fill-column: 110
// End:
|