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// Copyright 2019-2022 Graham Clark. All rights reserved. Use of this source
// code is governed by the MIT license that can be found in the LICENSE
// file.
// Package tree is a widget that displays a collection of widgets organized in a tree structure.
package tree
import (
"fmt"
"strings"
"github.com/gcla/gowid"
"github.com/gcla/gowid/gwutil"
"github.com/gcla/gowid/widgets/list"
lru "github.com/hashicorp/golang-lru"
)
//======================================================================
type IModel interface {
Leaf() string
Children() IIterator
fmt.Stringer
}
type IIterator interface {
Value() IModel
Next() bool
}
type IExpandedCallback interface {
Expanded(app gowid.IApp)
}
type ExpandedFunction func(app gowid.IApp)
func (f ExpandedFunction) Expanded(app gowid.IApp) {
f(app)
}
type ICollapsedCallback interface {
Collapsed(app gowid.IApp)
}
type CollapsedFunction func(app gowid.IApp)
func (f CollapsedFunction) Collapsed(app gowid.IApp) {
f(app)
}
type ICollapsible interface {
IModel
IsCollapsed() bool
SetCollapsed(gowid.IApp, bool)
}
//======================================================================
// For callback registration
type Collapsed struct{}
type Expanded struct{}
//======================================================================
type iterator struct {
current int
tree *Tree
}
func (i *iterator) Value() IModel {
return i.tree.theChildren[i.current]
}
func (i *iterator) Next() bool {
i.current++
return i.current < len(i.tree.theChildren)
}
//======================================================================
type Tree struct {
theLeaf string
theChildren []IModel
}
func NewTree(leaf string, children []IModel) *Tree {
return &Tree{leaf, children}
}
func (t *Tree) Leaf() string {
return t.theLeaf
}
func (t *Tree) SetLeaf(s string) {
t.theLeaf = s
}
func (t *Tree) Children() IIterator {
return &iterator{current: -1, tree: t}
}
func (t *Tree) GetChildren() []IModel {
return t.theChildren
}
func (t *Tree) SetChildren(c []IModel) {
newC := make([]IModel, len(c))
copy(newC, c)
t.theChildren = newC
}
func (t *Tree) String() string {
res := t.theLeaf
var idx int
var i IIterator
for idx, i = 0, t.Children(); i.Next(); idx++ {
}
if idx > 0 {
res = res + "+["
st := make([]string, idx)
for idx, i = 0, t.Children(); i.Next(); idx++ {
st[idx] = i.Value().String()
}
res = res + strings.Join(st, ",") + "]"
}
return res
}
//======================================================================
type collapsibleIterator struct {
sub IIterator
tree *Collapsible
}
func (i *collapsibleIterator) Value() IModel {
return i.sub.Value()
}
func (i *collapsibleIterator) Next() bool {
return !i.tree.IsCollapsed() && i.sub.Next()
}
//======================================================================
type Collapsible struct {
*Tree
collapsed bool
Callbacks *gowid.Callbacks
}
func NewCollapsible(leaf string, children []IModel) *Collapsible {
t := NewTree(leaf, children)
return &Collapsible{
Tree: t,
Callbacks: gowid.NewCallbacks(),
}
}
func (t *Collapsible) String() string {
var res string
if t.IsCollapsed() {
res = "<C>"
} else {
res = "< >"
}
res = fmt.Sprintf("%s%s", res, t.Tree.String())
return res
}
func (t *Collapsible) IsCollapsed() bool {
return t.collapsed
}
func (t *Collapsible) SetCollapsed(app gowid.IApp, collapsed bool) {
t.collapsed = collapsed
if t.IsCollapsed() {
t.Callbacks.RunCallbacks(Collapsed{}, app)
} else {
t.Callbacks.RunCallbacks(Expanded{}, app)
}
}
func (t *Collapsible) AddOnCollapsed(name interface{}, cb ICollapsedCallback) {
t.Callbacks.AddCallback(Collapsed{},
gowid.Callback{name,
gowid.CallbackFunction(
func(args ...interface{}) {
app := args[0].(gowid.IApp)
cb.Collapsed(app)
},
),
})
}
func (t *Collapsible) RemoveOnCollapsed(name interface{}) {
t.Callbacks.RemoveCallback(Collapsed{}, gowid.CallbackID{Name: name})
}
func (t *Collapsible) AddOnExpanded(name interface{}, cb IExpandedCallback) {
t.Callbacks.AddCallback(Expanded{},
gowid.Callback{name,
gowid.CallbackFunction(
func(args ...interface{}) {
app := args[0].(gowid.IApp)
cb.Expanded(app)
},
),
})
}
func (t *Collapsible) RemoveOnExpanded(name interface{}) {
t.Callbacks.RemoveCallback(Expanded{}, gowid.CallbackID{Name: name})
}
func (t *Collapsible) Children() IIterator {
return &collapsibleIterator{sub: t.Tree.Children(), tree: t}
}
//======================================================================
// IPos is the interface of a type that represents the position of a
// sub-tree or leaf in a tree.
//
// nil means invalid
// [] means the root of the tree
// [0] means 0th child of root
// [3] means 3rd child of root
// [1,2] means 2nd child of 1st child of root
//
type IPos interface {
GetSubStructure(IModel) IModel
Copy() IPos
Indices() []int
SetIndices([]int)
Equal(list.IWalkerPosition) bool
GreaterThan(list.IWalkerPosition) bool
fmt.Stringer
}
func IsSubPosition(outer IPos, inner IPos) bool {
oidc := outer.Indices()
iidc := inner.Indices()
if len(iidc) < len(oidc) {
return false
}
for i := 0; i < len(oidc); i++ {
if oidc[i] != iidc[i] {
return false
}
}
return true
}
//======================================================================
// TreePos is a simple implementation of IPos.
type TreePos struct {
Pos []int
}
func NewPos() *TreePos {
res := TreePos{}
res.Pos = make([]int, 0)
return &res
}
func NewPosExt(pos []int) *TreePos {
res := TreePos{
Pos: pos,
}
return &res
}
func (tp *TreePos) Equal(other list.IWalkerPosition) bool {
switch o := other.(type) {
case *TreePos:
if (tp.Pos == nil) || (o.Pos == nil) {
panic(gowid.InvalidTypeToCompare{LHS: tp.Pos, RHS: o.Pos})
}
if len(tp.Pos) != len(o.Pos) {
return false
}
for i := range tp.Pos {
if tp.Pos[i] != o.Pos[i] {
return false
}
}
return true
default:
panic(gowid.InvalidTypeToCompare{LHS: tp, RHS: other})
}
}
func (tp *TreePos) GreaterThan(other list.IWalkerPosition) bool {
switch o := other.(type) {
case *TreePos:
if (tp.Pos == nil) || (o.Pos == nil) {
panic(gowid.InvalidTypeToCompare{LHS: tp.Pos, RHS: o.Pos})
}
for i := 0; i < gwutil.Min(len(tp.Pos), len(o.Pos)); i++ {
// e.g. [3,4] > [3]
if tp.Pos[i] > o.Pos[i] {
return true
} else if tp.Pos[i] < o.Pos[i] {
return false
}
}
if len(tp.Pos) > len(o.Pos) {
return true
}
return false
default:
panic(gowid.InvalidTypeToCompare{LHS: tp, RHS: other})
}
}
func (tp *TreePos) Copy() IPos {
tpCopy := *tp
tpCopy.Pos = make([]int, len(tp.Pos))
copy(tpCopy.Pos, tp.Pos)
return &tpCopy
}
func (tp *TreePos) Indices() []int {
return tp.Pos
}
func (tp *TreePos) SetIndices(indices []int) {
tp.Pos = make([]int, len(indices))
copy(tp.Pos, indices)
}
func (tp *TreePos) String() string {
return fmt.Sprintf("%v", tp.Pos)
}
//
// Returns nil if the treepos is invalid, or a tree pointer if valid
//
// GetSubStructure returns the (sub-)Tree at this position from the tree argument provided.
func (tp *TreePos) GetSubStructure(tree IModel) IModel {
var res IModel
indices := tp.Indices() // we won't modify any of these
if len(indices) == 0 {
res = tree
} else {
var idx int
var it IIterator
// Walk through immediate children of tree until we hit the sub-tree at the correct index
for idx, it = -1, tree.Children(); idx < indices[0] && it.Next(); idx++ {
}
if idx == indices[0] {
// tp with the current tree-level stripped off i.e. one deeper
res = NewPosExt(indices[1:]).GetSubStructure(it.Value())
}
}
return res
}
// ConfirmPosition returns true if there is a tree at position tp of argument tree.
func ConfirmPosition(tp IPos, tree IModel) bool {
res := false
if tp.GetSubStructure(tree) != nil {
res = true
}
return res
}
// FirstChildPosition returns the IPos corresponding to the first child
// of tp, or nil if there are no children.
func FirstChildPosition(tp IPos, tree IModel) IPos {
tpCopy := tp.Copy()
tpCopy.SetIndices(append(tpCopy.Indices(), 0))
if ConfirmPosition(tpCopy, tree) {
return tpCopy
} else {
return nil
}
}
// LastChildPosition returns the IPos corresponding to the last child
// of tp, or nil if there are no children.
func LastChildPosition(tp IPos, tree IModel) IPos {
subTree := tp.GetSubStructure(tree)
if subTree != nil {
var idx int
var i IIterator
for idx, i = 0, subTree.Children(); i.Next(); idx++ {
}
if idx > 0 {
tp2 := tp.Copy()
tp2.SetIndices(append(tp2.Indices(), idx-1))
return tp2
}
}
return nil
}
// LastInDirection navigates the tree starting at tp and moving in the
// direction determined by the function f until the end is reached. The
// function returns the last position that was passed through.
func LastInDirection(tp IPos, tree IModel, f func(IPos, IModel) IPos) IPos {
var cur IPos
var nextPos IPos
for nextPos = tp; nextPos != nil; nextPos = f(nextPos, tree) {
cur = nextPos
}
return cur
}
// LastDescendant moves to the last child of the current level, and
// then to the last child of that node, and onwards until the end
// is reached.
func LastDescendant(tp IPos, tree IModel) IPos {
var f = func(a IPos, t IModel) IPos {
return LastChildPosition(a, t)
}
return LastInDirection(tp, tree, f)
}
// NextSiblingPosition returns the position of the next sibling relative to
// the position tp.
func NextSiblingPosition(tp IPos, tree IModel) IPos {
var res IPos
tpCopy := tp.Copy()
indices := tpCopy.Indices()
if len(indices) > 0 {
indices = append(indices[:len(indices)-1], indices[len(indices)-1]+1)
tpCopy.SetIndices(indices)
if ConfirmPosition(tpCopy, tree) {
res = tpCopy
}
}
return res
}
// PreviousSiblingPosition returns the position of the previous sibling
// relative to the position tp.
func PreviousSiblingPosition(tp IPos, tree IModel) IPos {
var res IPos
indices := tp.Indices()
if len(indices) > 0 && indices[len(indices)-1] > 0 {
tpCopy := tp.Copy()
indices := tpCopy.Indices()
indices[len(indices)-1]--
tpCopy.SetIndices(indices)
res = tpCopy
}
return res
}
// ParentPosition returns the position of the parent of position tp or
// nil if tp is the root node.
func ParentPosition(tp IPos) IPos {
indices := tp.Indices()
if len(indices) > 1 {
tpCopy := tp.Copy()
indices := tpCopy.Indices()
indices = indices[:len(indices)-1]
tpCopy.SetIndices(indices)
return tpCopy
} else if len(indices) == 1 {
return NewPos()
} else {
// [] means root of tree, and there's only one root
return nil
}
}
// NextOfKin returns the position of the sibling of the parent of tp if
// that position exists, and if not, the sibling of the parent's parent,
// and on upwards. If the next of kin is not found, nil is returned.
func NextOfKin(tp IPos, tree IModel) IPos {
var res IPos
parent := ParentPosition(tp)
if parent != nil {
res = NextSiblingPosition(parent, tree)
if res == nil {
res = NextOfKin(parent, tree)
}
}
return res
}
// NextPosition is used to navigate the tree in a depth first
// manner. Starting at the current position, the first child is
// selected. If there isn't one, then the current node's sibling is
// selected. If there isn't one, then the "next of kin" is selected.
func NextPosition(tp IPos, tree IModel) IPos {
var res IPos = FirstChildPosition(tp, tree)
if res == nil {
res = NextSiblingPosition(tp, tree)
if res == nil {
res = NextOfKin(tp, tree)
}
}
return res
}
// PreviousPosition is used to navigate the tree backwards in a depth first
// manner.
func PreviousPosition(tp IPos, tree IModel) IPos {
var res IPos
prevSib := PreviousSiblingPosition(tp, tree)
if prevSib != nil {
res = LastDescendant(prevSib, tree)
} else {
res = ParentPosition(tp)
}
return res
}
//======================================================================
type ISearchPred interface {
CheckNode(IModel, IPos) bool
}
type SearchPred func(IModel, IPos) bool
func (s SearchPred) CheckNode(tree IModel, pos IPos) bool {
return s(tree, pos)
}
func DepthFirstSearch(tree IModel, fn ISearchPred) IPos {
pos := NewPos()
return depthFirstSearchImpl(tree, pos, fn)
}
func depthFirstSearchImpl(tree IModel, pos *TreePos, fn ISearchPred) IPos {
if tree == nil {
return nil
}
if fn.CheckNode(tree, pos) {
return pos
}
cs := tree.Children()
tpos := pos.Copy().(*TreePos)
tpos.Pos = append(tpos.Pos, 0)
i := 0
for cs.Next() {
tpos.Pos[len(tpos.Pos)-1] = i
rpos := depthFirstSearchImpl(cs.Value(), tpos, fn)
if rpos != nil {
return rpos
}
i += 1
}
return nil
}
//======================================================================
type IWidgetMaker interface {
MakeWidget(pos IPos, tree IModel) gowid.IWidget
}
type WidgetMakerFunction func(pos IPos, tree IModel) gowid.IWidget
func (f WidgetMakerFunction) MakeWidget(pos IPos, tree IModel) gowid.IWidget {
return f(pos, tree)
}
type IDecorator interface {
MakeDecoration(pos IPos, tree IModel, wmaker IWidgetMaker) gowid.IWidget
}
type DecoratorFunction func(pos IPos, tree IModel, wmaker IWidgetMaker) gowid.IWidget
func (f DecoratorFunction) MakeDecoration(pos IPos, tree IModel, wmaker IWidgetMaker) gowid.IWidget {
return f(pos, tree, wmaker)
}
type ITreeWalker interface {
Tree() IModel
Maker() IWidgetMaker
Decorator() IDecorator
Focus() list.IWalkerPosition
}
type TreeWalker struct {
tree IModel
pos IPos
maker IWidgetMaker
decorator IDecorator
*gowid.Callbacks
gowid.FocusCallbacks
}
var _ ITreeWalker = (*TreeWalker)(nil)
var _ list.IWalker = (*TreeWalker)(nil)
func NewWalker(tree IModel, pos IPos, maker IWidgetMaker, dec IDecorator) *TreeWalker {
cb := gowid.NewCallbacks()
res := &TreeWalker{
tree: tree,
pos: pos,
maker: maker,
decorator: dec,
Callbacks: cb,
}
res.FocusCallbacks = gowid.FocusCallbacks{CB: &res.Callbacks}
return res
}
func (f *TreeWalker) Tree() IModel {
return f.tree
}
func (f *TreeWalker) Maker() IWidgetMaker {
return f.maker
}
func (f *TreeWalker) Decorator() IDecorator {
return f.decorator
}
// list.IWalker
func (f *TreeWalker) At(pos list.IWalkerPosition) gowid.IWidget {
if pos == nil {
return nil
}
return WidgetAt(f, pos.(IPos))
}
func WidgetAt(walker ITreeWalker, pos IPos) gowid.IWidget {
stree := pos.GetSubStructure(walker.Tree())
return walker.Decorator().MakeDecoration(pos, stree, walker.Maker())
}
// list.IWalker
func (f *TreeWalker) Focus() list.IWalkerPosition {
return f.pos
}
func (f *TreeWalker) SetFocus(pos list.IWalkerPosition, app gowid.IApp) {
old := f.pos
f.pos = pos.(IPos)
if !old.Equal(f.pos) {
// the new widget in focus
gowid.RunWidgetCallbacks(f.Callbacks, gowid.FocusCB{}, app, f)
}
}
type IWalkerCallback interface {
gowid.IIdentity
Changed(app gowid.IApp, tree ITreeWalker, data ...interface{})
}
type walkerCallbackProxy struct {
IWalkerCallback
}
func (p walkerCallbackProxy) Call(args ...interface{}) {
t := args[0].(gowid.IApp)
w := args[1].(ITreeWalker)
p.IWalkerCallback.Changed(t, w, args[2:]...)
}
type WalkerFunction func(app gowid.IApp, tree ITreeWalker)
func (f WalkerFunction) Changed(app gowid.IApp, tree ITreeWalker, data ...interface{}) {
f(app, tree)
}
// WidgetCallback is a simple struct with a name field for IIdentity and
// that embeds a WidgetChangedFunction to be issued as a callback when a widget
// property changes.
type WalkerCallback struct {
Name interface{}
WalkerFunction
}
func MakeCallback(name interface{}, fn WalkerFunction) WalkerCallback {
return WalkerCallback{
Name: name,
WalkerFunction: fn,
}
}
func (f WalkerCallback) ID() interface{} {
return f.Name
}
func RunWalkerCallbacks(c gowid.ICallbacks, name interface{}, app gowid.IApp, data ...interface{}) {
data2 := append([]interface{}{app}, data...)
c.RunCallbacks(name, data2...)
}
func AddWalkerCallback(c gowid.ICallbacks, name interface{}, cb IWalkerCallback) {
c.AddCallback(name, walkerCallbackProxy{cb})
}
func RemoveWalkerCallback(c gowid.ICallbacks, name interface{}, id gowid.IIdentity) {
c.RemoveCallback(name, id)
}
func (t *TreeWalker) OnFocusChanged(f IWalkerCallback) {
AddWalkerCallback(t, gowid.FocusCB{}, f)
}
func (t *TreeWalker) RemoveOnFocusChanged(f gowid.IIdentity) {
RemoveWalkerCallback(t, gowid.FocusCB{}, f)
}
// list.IWalker
func (f *TreeWalker) Next(pos list.IWalkerPosition) list.IWalkerPosition {
return WalkerNext(f, pos)
}
// list.IWalker
func (f *TreeWalker) Previous(pos list.IWalkerPosition) list.IWalkerPosition {
return WalkerPrevious(f, pos)
}
//======================================================================
func WalkerNext(f ITreeWalker, pos list.IWalkerPosition) list.IWalkerPosition {
fc := pos.(IPos)
np := NextPosition(fc, f.Tree())
if np != nil {
return np
}
return nil
}
func WalkerPrevious(f ITreeWalker, pos list.IWalkerPosition) list.IWalkerPosition {
fc := pos.(IPos)
np := PreviousPosition(fc, f.Tree())
if np != nil {
return np
}
return nil
}
//======================================================================
// Could consider something more sophisticated e.g. https://godoc.org/github.com/hashicorp/golang-lru
//
// CacheKey tracks content for a given tree and its expansion state. Note tree position isn't tracked
// in case objects are inserted into the tree in such a way that the position moves.
type CacheKey struct {
Tree IModel
Exp bool
}
type CachingMaker struct {
IWidgetMaker
cache *lru.Cache
}
type CachingMakerOptions struct {
CacheSize int
}
func NewCachingMaker(dec IWidgetMaker, opts ...CachingMakerOptions) *CachingMaker {
var opt CachingMakerOptions
if len(opts) > 0 {
opt = opts[0]
} else {
opt = CachingMakerOptions{4096}
}
cache, err := lru.New(opt.CacheSize)
if err != nil {
panic(err)
}
return &CachingMaker{dec, cache}
}
func (d *CachingMaker) MakeWidget(pos IPos, tree IModel) gowid.IWidget {
exp := true
if ct, ok := tree.(ICollapsible); ok {
exp = !ct.IsCollapsed()
}
key := CacheKey{tree, exp}
if w, ok := d.cache.Get(key); ok {
return w.(gowid.IWidget)
} else {
w = d.IWidgetMaker.MakeWidget(pos, tree)
if w != nil {
d.cache.Add(key, w)
}
return w.(gowid.IWidget)
}
}
//======================================================================
type CachingDecorator struct {
IDecorator
cache *lru.Cache
}
type CachingDecoratorOptions struct {
CacheSize int
}
func NewCachingDecorator(dec IDecorator, opts ...CachingDecoratorOptions) *CachingDecorator {
var opt CachingDecoratorOptions
if len(opts) > 0 {
opt = opts[0]
} else {
opt = CachingDecoratorOptions{4096}
}
cache, err := lru.New(opt.CacheSize)
if err != nil {
panic(err)
}
return &CachingDecorator{dec, cache}
}
func (d *CachingDecorator) MakeDecoration(pos IPos, tree IModel, wmaker IWidgetMaker) gowid.IWidget {
exp := true
if ct, ok := tree.(ICollapsible); ok {
exp = !ct.IsCollapsed()
}
key := CacheKey{tree, exp}
var w gowid.IWidget
if wc, ok := d.cache.Get(key); ok {
return wc.(gowid.IWidget)
} else {
w = d.IDecorator.MakeDecoration(pos, tree, wmaker)
if w != nil {
d.cache.Add(key, w)
}
return w
}
}
//======================================================================
func New(walker list.IWalker) *list.Widget {
res := list.New(walker)
var _ gowid.IWidget = res
return res
}
//======================================================================
// Local Variables:
// mode: Go
// fill-column: 110
// End:
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