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package main
import (
"fmt"
"github.com/go-playground/validator/v10"
)
// Test ...
type Test struct {
Array []string `validate:"required,gt=0,dive,required"`
Map map[string]string `validate:"required,gt=0,dive,keys,keymax,endkeys,required,max=1000"`
}
// use a single instance of Validate, it caches struct info
var validate *validator.Validate
func main() {
validate = validator.New()
// registering alias so we can see the differences between
// map key, value validation errors
validate.RegisterAlias("keymax", "max=10")
var test Test
val(test)
test.Array = []string{""}
test.Map = map[string]string{"test > than 10": ""}
val(test)
}
func val(test Test) {
fmt.Println("testing")
err := validate.Struct(test)
fmt.Println(err)
}
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