File: main.go

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golang-github-go-playground-validator-v10 10.4.1-4
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package main

import (
	"fmt"
	"reflect"
	"strings"

	"github.com/go-playground/validator/v10"
)

// User contains user information
type User struct {
	FirstName      string     `json:"fname"`
	LastName       string     `json:"lname"`
	Age            uint8      `validate:"gte=0,lte=130"`
	Email          string     `json:"e-mail" validate:"required,email"`
	FavouriteColor string     `validate:"hexcolor|rgb|rgba"`
	Addresses      []*Address `validate:"required,dive,required"` // a person can have a home and cottage...
}

// Address houses a users address information
type Address struct {
	Street string `validate:"required"`
	City   string `validate:"required"`
	Planet string `validate:"required"`
	Phone  string `validate:"required"`
}

// use a single instance of Validate, it caches struct info
var validate *validator.Validate

func main() {

	validate = validator.New()

	// register function to get tag name from json tags.
	validate.RegisterTagNameFunc(func(fld reflect.StructField) string {
		name := strings.SplitN(fld.Tag.Get("json"), ",", 2)[0]
		if name == "-" {
			return ""
		}
		return name
	})

	// register validation for 'User'
	// NOTE: only have to register a non-pointer type for 'User', validator
	// interanlly dereferences during it's type checks.
	validate.RegisterStructValidation(UserStructLevelValidation, User{})

	// build 'User' info, normally posted data etc...
	address := &Address{
		Street: "Eavesdown Docks",
		Planet: "Persphone",
		Phone:  "none",
		City:   "Unknown",
	}

	user := &User{
		FirstName:      "",
		LastName:       "",
		Age:            45,
		Email:          "Badger.Smith@gmail",
		FavouriteColor: "#000",
		Addresses:      []*Address{address},
	}

	// returns InvalidValidationError for bad validation input, nil or ValidationErrors ( []FieldError )
	err := validate.Struct(user)
	if err != nil {

		// this check is only needed when your code could produce
		// an invalid value for validation such as interface with nil
		// value most including myself do not usually have code like this.
		if _, ok := err.(*validator.InvalidValidationError); ok {
			fmt.Println(err)
			return
		}

		for _, err := range err.(validator.ValidationErrors) {

			fmt.Println(err.Namespace()) // can differ when a custom TagNameFunc is registered or
			fmt.Println(err.Field())     // by passing alt name to ReportError like below
			fmt.Println(err.StructNamespace())
			fmt.Println(err.StructField())
			fmt.Println(err.Tag())
			fmt.Println(err.ActualTag())
			fmt.Println(err.Kind())
			fmt.Println(err.Type())
			fmt.Println(err.Value())
			fmt.Println(err.Param())
			fmt.Println()
		}

		// from here you can create your own error messages in whatever language you wish
		return
	}

	// save user to database
}

// UserStructLevelValidation contains custom struct level validations that don't always
// make sense at the field validation level. For Example this function validates that either
// FirstName or LastName exist; could have done that with a custom field validation but then
// would have had to add it to both fields duplicating the logic + overhead, this way it's
// only validated once.
//
// NOTE: you may ask why wouldn't I just do this outside of validator, because doing this way
// hooks right into validator and you can combine with validation tags and still have a
// common error output format.
func UserStructLevelValidation(sl validator.StructLevel) {

	user := sl.Current().Interface().(User)

	if len(user.FirstName) == 0 && len(user.LastName) == 0 {
		sl.ReportError(user.FirstName, "fname", "FirstName", "fnameorlname", "")
		sl.ReportError(user.LastName, "lname", "LastName", "fnameorlname", "")
	}

	// plus can do more, even with different tag than "fnameorlname"
}