1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320
|
/*
Copyright 2014 Google Inc. All rights reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package s2
import (
"math"
"testing"
"github.com/golang/geo/r3"
)
func TestSTUV(t *testing.T) {
if x := stToUV(uvToST(.125)); x != .125 {
t.Error("stToUV(uvToST(.125) == ", x)
}
if x := uvToST(stToUV(.125)); x != .125 {
t.Error("uvToST(stToUV(.125) == ", x)
}
}
func TestUVNorms(t *testing.T) {
step := 1 / 1024.0
for face := 0; face < 6; face++ {
for x := -1.0; x <= 1; x += step {
if !float64Eq(float64(faceUVToXYZ(face, x, -1).Cross(faceUVToXYZ(face, x, 1)).Angle(uNorm(face, x))), 0.0) {
t.Errorf("UNorm not orthogonal to the face(%d)", face)
}
if !float64Eq(float64(faceUVToXYZ(face, -1, x).Cross(faceUVToXYZ(face, 1, x)).Angle(vNorm(face, x))), 0.0) {
t.Errorf("VNorm not orthogonal to the face(%d)", face)
}
}
}
}
func TestFaceUVToXYZ(t *testing.T) {
// Check that each face appears exactly once.
var sum r3.Vector
for face := 0; face < 6; face++ {
center := faceUVToXYZ(face, 0, 0)
if !center.ApproxEqual(unitNorm(face).Vector) {
t.Errorf("faceUVToXYZ(%d, 0, 0) != unitNorm(%d), should be equal", face, face)
}
switch center.LargestComponent() {
case r3.XAxis:
if math.Abs(center.X) != 1 {
t.Errorf("%v.X = %v, want %v", center, math.Abs(center.X), 1)
}
case r3.YAxis:
if math.Abs(center.Y) != 1 {
t.Errorf("%v.Y = %v, want %v", center, math.Abs(center.Y), 1)
}
default:
if math.Abs(center.Z) != 1 {
t.Errorf("%v.Z = %v, want %v", center, math.Abs(center.Z), 1)
}
}
sum = sum.Add(center.Abs())
// Check that each face has a right-handed coordinate system.
if got := uAxis(face).Vector.Cross(vAxis(face).Vector).Dot(unitNorm(face).Vector); got != 1 {
t.Errorf("right-handed check failed. uAxis(%d).Cross(vAxis(%d)).Dot(unitNorm%v) = %d, want 1", face, face, face, got)
}
// Check that the Hilbert curves on each face combine to form a
// continuous curve over the entire cube.
// The Hilbert curve on each face starts at (-1,-1) and terminates
// at either (1,-1) (if axes not swapped) or (-1,1) (if swapped).
var sign float64 = 1
if face&swapMask == 1 {
sign = -1
}
if faceUVToXYZ(face, sign, -sign) != faceUVToXYZ((face+1)%6, -1, -1) {
t.Errorf("faceUVToXYZ(%v, %v, %v) != faceUVToXYZ(%v, -1, -1)", face, sign, -sign, (face+1)%6)
}
}
// Adding up the absolute value all all the face normals should equal 2 on each axis.
if !sum.ApproxEqual(r3.Vector{2, 2, 2}) {
t.Errorf("sum of the abs of the 6 face norms should = %v, got %v", r3.Vector{2, 2, 2}, sum)
}
}
func TestFaceXYZToUV(t *testing.T) {
var (
point = Point{r3.Vector{1.1, 1.2, 1.3}}
pointNeg = Point{r3.Vector{-1.1, -1.2, -1.3}}
)
tests := []struct {
face int
point Point
u float64
v float64
ok bool
}{
{0, point, 1 + (1.0 / 11), 1 + (2.0 / 11), true},
{0, pointNeg, 0, 0, false},
{1, point, -11.0 / 12, 1 + (1.0 / 12), true},
{1, pointNeg, 0, 0, false},
{2, point, -11.0 / 13, -12.0 / 13, true},
{2, pointNeg, 0, 0, false},
{3, point, 0, 0, false},
{3, pointNeg, 1 + (2.0 / 11), 1 + (1.0 / 11), true},
{4, point, 0, 0, false},
{4, pointNeg, 1 + (1.0 / 12), -(11.0 / 12), true},
{5, point, 0, 0, false},
{5, pointNeg, -12.0 / 13, -11.0 / 13, true},
}
for _, test := range tests {
if u, v, ok := faceXYZToUV(test.face, test.point); !float64Eq(u, test.u) || !float64Eq(v, test.v) || ok != test.ok {
t.Errorf("faceXYZToUV(%d, %v) = %f, %f, %t, want %f, %f, %t", test.face, test.point, u, v, ok, test.u, test.v, test.ok)
}
}
}
func TestFaceXYZtoUVW(t *testing.T) {
var (
origin = Point{r3.Vector{0, 0, 0}}
posX = Point{r3.Vector{1, 0, 0}}
negX = Point{r3.Vector{-1, 0, 0}}
posY = Point{r3.Vector{0, 1, 0}}
negY = Point{r3.Vector{0, -1, 0}}
posZ = Point{r3.Vector{0, 0, 1}}
negZ = Point{r3.Vector{0, 0, -1}}
)
for face := 0; face < 6; face++ {
if got := faceXYZtoUVW(face, origin); got != origin {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, origin, got, origin)
}
if got := faceXYZtoUVW(face, uAxis(face)); got != posX {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, uAxis(face), got, posX)
}
if got := faceXYZtoUVW(face, Point{uAxis(face).Mul(-1)}); got != negX {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, uAxis(face).Mul(-1), got, negX)
}
if got := faceXYZtoUVW(face, vAxis(face)); got != posY {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, vAxis(face), got, posY)
}
if got := faceXYZtoUVW(face, Point{vAxis(face).Mul(-1)}); got != negY {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, vAxis(face).Mul(-1), got, negY)
}
if got := faceXYZtoUVW(face, unitNorm(face)); got != posZ {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, unitNorm(face), got, posZ)
}
if got := faceXYZtoUVW(face, Point{unitNorm(face).Mul(-1)}); got != negZ {
t.Errorf("faceXYZtoUVW(%d, %v) = %v, want %v", face, unitNorm(face).Mul(-1), got, negZ)
}
}
}
func TestUVWAxis(t *testing.T) {
for face := 0; face < 6; face++ {
// Check that the axes are consistent with faceUVtoXYZ.
if faceUVToXYZ(face, 1, 0).Sub(faceUVToXYZ(face, 0, 0)) != uAxis(face).Vector {
t.Errorf("face 1,0 - face 0,0 should equal uAxis")
}
if faceUVToXYZ(face, 0, 1).Sub(faceUVToXYZ(face, 0, 0)) != vAxis(face).Vector {
t.Errorf("faceUVToXYZ(%d, 0, 1).Sub(faceUVToXYZ(%d, 0, 0)) != vAxis(%d), should be equal.", face, face, face)
}
if faceUVToXYZ(face, 0, 0) != unitNorm(face).Vector {
t.Errorf("faceUVToXYZ(%d, 0, 0) != unitNorm(%d), should be equal", face, face)
}
// Check that every face coordinate frame is right-handed.
if got := uAxis(face).Vector.Cross(vAxis(face).Vector).Dot(unitNorm(face).Vector); got != 1 {
t.Errorf("right-handed check failed. got %d, want 1", got)
}
// Check that GetUVWAxis is consistent with GetUAxis, GetVAxis, GetNorm.
if uAxis(face) != uvwAxis(face, 0) {
t.Errorf("uAxis(%d) != uvwAxis(%d, 0), should be equal", face, face)
}
if vAxis(face) != uvwAxis(face, 1) {
t.Errorf("vAxis(%d) != uvwAxis(%d, 1), should be equal", face, face)
}
if unitNorm(face) != uvwAxis(face, 2) {
t.Errorf("unitNorm(%d) != uvwAxis(%d, 2), should be equal", face, face)
}
}
}
func TestSiTiSTRoundtrip(t *testing.T) {
// test int -> float -> int direction.
for i := 0; i < 1000; i++ {
si := uint64(randomUniformInt(maxSiTi))
if got := stToSiTi(siTiToST(si)); got != si {
t.Errorf("stToSiTi(siTiToST(%v)) = %v, want %v", si, got, si)
}
}
// test float -> int -> float direction.
for i := 0; i < 1000; i++ {
st := randomUniformFloat64(0, 1.0)
// this uses near not exact because there is some loss in precision
// when scaling down to the nearest 1/maxLevel and back.
if got := siTiToST(stToSiTi(st)); !float64Near(got, st, 1e-8) {
t.Errorf("siTiToST(stToSiTi(%v)) = %v, want %v", st, got, st)
}
}
}
func TestUVWFace(t *testing.T) {
// Check that uvwFace is consistent with uvwAxis.
for f := 0; f < 6; f++ {
for axis := 0; axis < 3; axis++ {
if got, want := face(uvwAxis(f, axis).Mul(-1)), uvwFace(f, axis, 0); got != want {
t.Errorf("face(%v) in positive direction = %v, want %v", uvwAxis(f, axis).Mul(-1), got, want)
}
if got, want := face(uvwAxis(f, axis).Vector), uvwFace(f, axis, 1); got != want {
t.Errorf("face(%v) in negative direction = %v, want %v", uvwAxis(f, axis), got, want)
}
}
}
}
func TestXYZToFaceSiTi(t *testing.T) {
for level := 0; level < maxLevel; level++ {
for i := 0; i < 1000; i++ {
ci := randomCellIDForLevel(level)
f, si, ti, gotLevel := xyzToFaceSiTi(ci.Point())
if gotLevel != level {
t.Errorf("level of CellID %v = %v, want %v", ci, gotLevel, level)
}
gotID := cellIDFromFaceIJ(f, int(si/2), int(ti/2)).Parent(level)
if gotID != ci {
t.Errorf("CellID = %b, want %b", gotID, ci)
}
// Test a point near the cell center but not equal to it.
pMoved := ci.Point().Add(r3.Vector{1e-13, 1e-13, 1e-13})
fMoved, siMoved, tiMoved, gotLevel := xyzToFaceSiTi(Point{pMoved})
if gotLevel != -1 {
t.Errorf("level of %v = %v, want %v", pMoved, gotLevel, -1)
}
if f != fMoved {
t.Errorf("face of %v = %v, want %v", pMoved, fMoved, f)
}
if si != siMoved {
t.Errorf("si of %v = %v, want %v", pMoved, siMoved, si)
}
if ti != tiMoved {
t.Errorf("ti of %v = %v, want %v", pMoved, tiMoved, ti)
}
// Finally, test some random (si,ti) values that may be at different
// levels, or not at a valid level at all (for example, si == 0).
faceRandom := randomUniformInt(numFaces)
var siRandom, tiRandom uint64
mask := -1 << uint64(maxLevel-level)
for siRandom > maxSiTi || tiRandom > maxSiTi {
siRandom = uint64(randomUint32() & uint32(mask))
tiRandom = uint64(randomUint32() & uint32(mask))
}
pRandom := faceSiTiToXYZ(faceRandom, siRandom, tiRandom)
f, si, ti, gotLevel = xyzToFaceSiTi(pRandom)
// The chosen point is on the edge of a top-level face cell.
if f != faceRandom {
if gotLevel != -1 {
t.Errorf("level of random CellID = %v, want %v", gotLevel, -1)
}
if got := si == 0 || si == maxSiTi || ti == 0 || ti == maxSiTi; !got {
t.Errorf("%v face %d, si = %v, want 0 || %v, ti = %v, want 0 || %v", f, faceRandom, si, maxSiTi, ti, maxSiTi)
}
continue
}
if siRandom != si {
t.Errorf("xyzToFaceSiTi(%v).si = %v, want %v", pRandom, siRandom, si)
}
if tiRandom != ti {
t.Errorf("xyzToFaceSiTi(%v).ti = %v, want %v", pRandom, tiRandom, ti)
}
if gotLevel >= 0 {
if got := cellIDFromFaceIJ(f, int(si/2), int(ti/2)).Parent(gotLevel).Point(); pRandom.ApproxEqual(got) {
t.Errorf("cellIDFromFaceIJ(%d, %d, %d, %d) = %v, want %v", f, int(si/2), int(ti/2), gotLevel, got, pRandom)
}
}
}
}
}
func TestXYZFaceSiTiRoundtrip(t *testing.T) {
for level := 0; level < maxLevel; level++ {
for i := 0; i < 1000; i++ {
ci := randomCellIDForLevel(level)
f, si, ti, _ := xyzToFaceSiTi(ci.Point())
op := faceSiTiToXYZ(f, si, ti)
if !ci.Point().ApproxEqual(op) {
t.Errorf("faceSiTiToXYZ(xyzToFaceSiTi(%v)) = %v, want %v", ci.Point(), op, ci.Point())
}
}
}
}
|