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#ifndef CERT_TRANS_CLIENT_CLIENT_H_
#define CERT_TRANS_CLIENT_CLIENT_H_
#include <stdint.h>
#include <string>
#include "base/macros.h"
// Socket creation for client connections.
class Client {
public:
Client(const std::string& server, const std::string& port);
~Client();
// Create a TCP socket and attempt to connect to server:port.
// The Connect()-Disconnect() sequence can be called repeatedly.
bool Connect();
int fd() const {
return fd_;
}
// The remote end may have closed the socket, in which
// case this will still return true, but the next read/write
// will fail and disconnect.
bool Connected() const;
void Disconnect();
bool Write(const std::string& data);
bool Read(size_t length, std::string* result);
private:
const std::string server_;
const std::string port_;
int fd_;
DISALLOW_COPY_AND_ASSIGN(Client);
};
#endif // CERT_TRANS_CLIENT_CLIENT_H_
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