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// Example IDL file for our monster's schema.
namespace jmonster;
enum JColor:byte { Red = 0, Green, Blue = 2 }
union JEquipment { JWeapon } // Optionally add more tables.
struct JVec3 {
x:float;
y:float;
z:float;
}
table JMonster {
pos:JVec3;
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte];
color:JColor = Blue;
weapons:[JWeapon];
equipped:JEquipment;
path:[JVec3];
}
table JWeapon {
name:string;
damage:short;
}
table JAllMonsters {
monsters: [JMonster];
}
root_type JAllMonsters;
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