File: numTypes.lua

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local m = {}

local ba = require("flatbuffers.binaryarray")

local bpack = ba.Pack
local bunpack = ba.Unpack

local type_mt =  {}

function type_mt:Pack(value)
    return bpack(self.packFmt, value)
end

function type_mt:Unpack(buf, pos)    
    return bunpack(self.packFmt, buf, pos)
end

function type_mt:ValidNumber(n)
    if not self.min_value and not self.max_value then return true end
    return self.min_value <= n and n <= self.max_value
end

function type_mt:EnforceNumber(n)
    -- duplicate code since the overhead of function calls 
    -- for such a popular method is time consuming
    if not self.min_value and not self.max_value then 
        return 
    end
    
    if self.min_value <= n and n <= self.max_value then 
        return
    end    
    
    error("Number is not in the valid range") 
end

function type_mt:EnforceNumbers(a,b)
   -- duplicate code since the overhead of function calls
    -- for such a popular method is time consuming
    if not self.min_value and not self.max_value then
        return
    end

    if self.min_value <= a and a <= self.max_value and self.min_value <= b and b <= self.max_value then
        return
    end

    error("Number is not in the valid range")
end

function type_mt:EnforceNumberAndPack(n)
    return bpack(self.packFmt, n)    
end

function type_mt:ConvertType(n, otherType)
    assert(self.bytewidth == otherType.bytewidth, "Cannot convert between types of different widths")
    if self == otherType then
        return n
    end
    return otherType:Unpack(self:Pack(n))
end

local bool_mt =
{
    bytewidth = 1,
    min_value = false,
    max_value = true,
    lua_type = type(true),
    name = "bool",
    packFmt = "<I1",
    Pack = function(self, value) return value and "1" or "0" end,
    Unpack = function(self, buf, pos) return buf[pos] == "1" end,
    ValidNumber = function(self, n) return true end, -- anything is a valid boolean in Lua
    EnforceNumber = function(self, n) end, -- anything is a valid boolean in Lua
    EnforceNumbers = function(self, a, b) end, -- anything is a valid boolean in Lua
    EnforceNumberAndPack = function(self, n) return self:Pack(n) end,
}

local uint8_mt = 
{
    bytewidth = 1,
    min_value = 0,
    max_value = 2^8-1,
    lua_type = type(1),
    name = "uint8",
    packFmt = "<I1"
}

local uint16_mt = 
{
    bytewidth = 2,
    min_value = 0,
    max_value = 2^16-1,
    lua_type = type(1),
    name = "uint16",
    packFmt = "<I2"
}

local uint32_mt = 
{
    bytewidth = 4,
    min_value = 0,
    max_value = 2^32-1,
    lua_type = type(1),
    name = "uint32",
    packFmt = "<I4"
}

local uint64_mt = 
{
    bytewidth = 8,
    min_value = 0,
    max_value = 2^64-1,
    lua_type = type(1),
    name = "uint64",
    packFmt = "<I8"
}

local int8_mt = 
{
    bytewidth = 1,
    min_value = -2^7,
    max_value = 2^7-1,
    lua_type = type(1),
    name = "int8",
    packFmt = "<i1"
}

local int16_mt = 
{
    bytewidth = 2,
    min_value = -2^15,
    max_value = 2^15-1,
    lua_type = type(1),
    name = "int16",
    packFmt = "<i2"
}

local int32_mt = 
{
    bytewidth = 4,
    min_value = -2^31,
    max_value = 2^31-1,
    lua_type = type(1),
    name = "int32",
    packFmt = "<i4"
}

local int64_mt = 
{
    bytewidth = 8,
    min_value = -2^63,
    max_value = 2^63-1,
    lua_type = type(1),
    name = "int64",
    packFmt = "<i8"
}

local float32_mt = 
{
    bytewidth = 4,
    min_value = nil,
    max_value = nil,
    lua_type = type(1.0),
    name = "float32",
    packFmt = "<f"
}

local float64_mt = 
{
    bytewidth = 8,
    min_value = nil,
    max_value = nil,
    lua_type = type(1.0),
    name = "float64",
    packFmt = "<d"
}

-- register the base class
setmetatable(bool_mt, {__index = type_mt})
setmetatable(uint8_mt, {__index = type_mt})
setmetatable(uint16_mt, {__index = type_mt})
setmetatable(uint32_mt, {__index = type_mt})
setmetatable(uint64_mt, {__index = type_mt})
setmetatable(int8_mt, {__index = type_mt})
setmetatable(int16_mt, {__index = type_mt})
setmetatable(int32_mt, {__index = type_mt})
setmetatable(int64_mt, {__index = type_mt})
setmetatable(float32_mt, {__index = type_mt})
setmetatable(float64_mt, {__index = type_mt})


m.Uint8     = uint8_mt
m.Uint16    = uint16_mt
m.Uint32    = uint32_mt
m.Uint64    = uint64_mt
m.Int8      = int8_mt
m.Int16     = int16_mt
m.Int32     = int32_mt
m.Int64     = int64_mt
m.Float32   = float32_mt
m.Float64   = float64_mt

m.UOffsetT  = uint32_mt
m.VOffsetT  = uint16_mt
m.SOffsetT  = int32_mt

local GenerateTypes = function(listOfTypes)
    for _,t in pairs(listOfTypes) do
        t.Pack = function(self, value) return bpack(self.packFmt, value) end
        t.Unpack = function(self, buf, pos) return bunpack(self.packFmt, buf, pos) end
    end
end

GenerateTypes(m)

-- explicitly execute after GenerateTypes call, as we don't want to define a Pack/Unpack function for it.
m.Bool      = bool_mt
return m