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from __future__ import annotations
import flatbuffers
import numpy as np
import flatbuffers
import typing
from MyGame.Example.NestedUnion.Color import Color
from MyGame.Example.NestedUnion.Test import Test, TestT
from MyGame.Example.NestedUnion.Vec3 import Vec3
uoffset: typing.TypeAlias = flatbuffers.number_types.UOffsetTFlags.py_type
class Vec3(object):
@classmethod
def GetRootAs(cls, buf: bytes, offset: int) -> Vec3: ...
@classmethod
def GetRootAsVec3(cls, buf: bytes, offset: int) -> Vec3: ...
def Init(self, buf: bytes, pos: int) -> None: ...
def X(self) -> float: ...
def Y(self) -> float: ...
def Z(self) -> float: ...
def Test1(self) -> float: ...
def Test2(self) -> typing.Literal[Color.Red, Color.Green, Color.Blue]: ...
def Test3(self) -> Test | None: ...
class Vec3T(object):
x: float
y: float
z: float
test1: float
test2: typing.Literal[Color.Red, Color.Green, Color.Blue]
test3: TestT | None
@classmethod
def InitFromBuf(cls, buf: bytes, pos: int) -> Vec3T: ...
@classmethod
def InitFromPackedBuf(cls, buf: bytes, pos: int = 0) -> Vec3T: ...
@classmethod
def InitFromObj(cls, vec3: Vec3) -> Vec3T: ...
def _UnPack(self, vec3: Vec3) -> None: ...
def Pack(self, builder: flatbuffers.Builder) -> None: ...
def Vec3Start(builder: flatbuffers.Builder) -> None: ...
def Start(builder: flatbuffers.Builder) -> None: ...
def Vec3AddX(builder: flatbuffers.Builder, x: float) -> None: ...
def Vec3AddY(builder: flatbuffers.Builder, y: float) -> None: ...
def Vec3AddZ(builder: flatbuffers.Builder, z: float) -> None: ...
def Vec3AddTest1(builder: flatbuffers.Builder, test1: float) -> None: ...
def Vec3AddTest2(builder: flatbuffers.Builder, test2: typing.Literal[Color.Red, Color.Green, Color.Blue]) -> None: ...
def Vec3AddTest3(builder: flatbuffers.Builder, test3: uoffset) -> None: ...
def Vec3End(builder: flatbuffers.Builder) -> uoffset: ...
def End(builder: flatbuffers.Builder) -> uoffset: ...
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