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// automatically generated by the FlatBuffers compiler, do not modify
// @generated
extern crate alloc;
extern crate flatbuffers;
use alloc::boxed::Box;
use alloc::string::{String, ToString};
use alloc::vec::Vec;
use core::mem;
use core::cmp::Ordering;
use self::flatbuffers::{EndianScalar, Follow};
use super::*;
pub(crate) enum GameOffset {}
#[derive(Copy, Clone, PartialEq)]
pub(crate) struct Game<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for Game<'a> {
type Inner = Game<'a>;
#[inline]
unsafe fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self { _tab: flatbuffers::Table::new(buf, loc) }
}
}
impl<'a> Game<'a> {
pub const VT_VALUE: flatbuffers::VOffsetT = 4;
pub const fn get_fully_qualified_name() -> &'static str {
"Game"
}
#[inline]
pub unsafe fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
Game { _tab: table }
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr, A: flatbuffers::Allocator + 'bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr, A>,
args: &'args GameArgs
) -> flatbuffers::WIPOffset<Game<'bldr>> {
let mut builder = GameBuilder::new(_fbb);
builder.add_value(args.value);
builder.finish()
}
pub fn unpack(&self) -> GameT {
let value = self.value();
GameT {
value,
}
}
#[inline]
pub fn value(&self) -> i32 {
// Safety:
// Created from valid Table for this object
// which contains a valid value in this slot
unsafe { self._tab.get::<i32>(Game::VT_VALUE, Some(0)).unwrap()}
}
}
impl flatbuffers::Verifiable for Game<'_> {
#[inline]
fn run_verifier(
v: &mut flatbuffers::Verifier, pos: usize
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
use self::flatbuffers::Verifiable;
v.visit_table(pos)?
.visit_field::<i32>("value", Self::VT_VALUE, false)?
.finish();
Ok(())
}
}
pub(crate) struct GameArgs {
pub value: i32,
}
impl<'a> Default for GameArgs {
#[inline]
fn default() -> Self {
GameArgs {
value: 0,
}
}
}
pub(crate) struct GameBuilder<'a: 'b, 'b, A: flatbuffers::Allocator + 'a> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a, A>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b, A: flatbuffers::Allocator + 'a> GameBuilder<'a, 'b, A> {
#[inline]
pub fn add_value(&mut self, value: i32) {
self.fbb_.push_slot::<i32>(Game::VT_VALUE, value, 0);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a, A>) -> GameBuilder<'a, 'b, A> {
let start = _fbb.start_table();
GameBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<Game<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}
impl core::fmt::Debug for Game<'_> {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
let mut ds = f.debug_struct("Game");
ds.field("value", &self.value());
ds.finish()
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq)]
pub(crate) struct GameT {
pub value: i32,
}
impl Default for GameT {
fn default() -> Self {
Self {
value: 0,
}
}
}
impl GameT {
pub fn pack<'b, A: flatbuffers::Allocator + 'b>(
&self,
_fbb: &mut flatbuffers::FlatBufferBuilder<'b, A>
) -> flatbuffers::WIPOffset<Game<'b>> {
let value = self.value;
Game::create(_fbb, &GameArgs{
value,
})
}
}
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