File: Ability.cs

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// <auto-generated>
//  automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>

namespace MyGame.Example
{

using global::System;
using global::System.Collections.Generic;
using global::Google.FlatBuffers;

public struct Ability : IFlatbufferObject
{
  private Struct __p;
  public ByteBuffer ByteBuffer { get { return __p.bb; } }
  public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
  public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }

  public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
  public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
  public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
  public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }

  public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
    builder.Prep(4, 8);
    builder.PutUint(Distance);
    builder.PutUint(Id);
    return new Offset<MyGame.Example.Ability>(builder.Offset);
  }
  public AbilityT UnPack() {
    var _o = new AbilityT();
    this.UnPackTo(_o);
    return _o;
  }
  public void UnPackTo(AbilityT _o) {
    _o.Id = this.Id;
    _o.Distance = this.Distance;
  }
  public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
    if (_o == null) return default(Offset<MyGame.Example.Ability>);
    return CreateAbility(
      builder,
      _o.Id,
      _o.Distance);
  }
}

public class AbilityT
{
  [Newtonsoft.Json.JsonProperty("id")]
  public uint Id { get; set; }
  [Newtonsoft.Json.JsonProperty("distance")]
  public uint Distance { get; set; }

  public AbilityT() {
    this.Id = 0;
    this.Distance = 0;
  }
}


}