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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
from typing import Any
from MyGame.Example.NestedStruct import NestedStruct
np = import_numpy()
class ArrayStruct(object):
__slots__ = ['_tab']
@classmethod
def SizeOf(cls) -> int:
return 160
# ArrayStruct
def Init(self, buf: bytes, pos: int):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayStruct
def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# ArrayStruct
def B(self, j = None):
if j is None:
return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(self.BLength())]
elif j >= 0 and j < self.BLength():
return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + j * 4))
else:
return None
# ArrayStruct
def BAsNumpy(self):
return self._tab.GetArrayAsNumpy(flatbuffers.number_types.Int32Flags, self._tab.Pos + 4, self.BLength())
# ArrayStruct
def BLength(self) -> int:
return 15
# ArrayStruct
def BIsNone(self) -> bool:
return False
# ArrayStruct
def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
# ArrayStruct
def D(self, i: int) -> NestedStruct:
obj = NestedStruct()
obj.Init(self._tab.Bytes, self._tab.Pos + 72 + i * 32)
return obj
# ArrayStruct
def DLength(self) -> int:
return 2
# ArrayStruct
def DIsNone(self) -> bool:
return False
# ArrayStruct
def E(self): return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(136))
# ArrayStruct
def F(self, j = None):
if j is None:
return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + i * 8)) for i in range(self.FLength())]
elif j >= 0 and j < self.FLength():
return self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + j * 8))
else:
return None
# ArrayStruct
def FAsNumpy(self):
return self._tab.GetArrayAsNumpy(flatbuffers.number_types.Int64Flags, self._tab.Pos + 144, self.FLength())
# ArrayStruct
def FLength(self) -> int:
return 2
# ArrayStruct
def FIsNone(self) -> bool:
return False
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
builder.Prep(8, 160)
for _idx0 in range(2 , 0, -1):
builder.PrependInt64(f[_idx0-1])
builder.Pad(4)
builder.PrependInt32(e)
for _idx0 in range(2 , 0, -1):
builder.Prep(8, 32)
for _idx1 in range(2 , 0, -1):
builder.PrependInt64(d_d[_idx0-1][_idx1-1])
builder.Pad(5)
for _idx1 in range(2 , 0, -1):
builder.PrependInt8(d_c[_idx0-1][_idx1-1])
builder.PrependInt8(d_b[_idx0-1])
for _idx1 in range(2 , 0, -1):
builder.PrependInt32(d_a[_idx0-1][_idx1-1])
builder.Pad(7)
builder.PrependInt8(c)
for _idx0 in range(15 , 0, -1):
builder.PrependInt32(b[_idx0-1])
builder.PrependFloat32(a)
return builder.Offset()
import MyGame.Example.NestedStruct
try:
from typing import List
except:
pass
class ArrayStructT(object):
# ArrayStructT
def __init__(self):
self.a = 0.0 # type: float
self.b = None # type: List[int]
self.c = 0 # type: int
self.d = None # type: List[MyGame.Example.NestedStruct.NestedStructT]
self.e = 0 # type: int
self.f = None # type: List[int]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayStruct = ArrayStruct()
arrayStruct.Init(buf, pos)
return cls.InitFromObj(arrayStruct)
@classmethod
def InitFromPackedBuf(cls, buf, pos=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
return cls.InitFromBuf(buf, pos+n)
@classmethod
def InitFromObj(cls, arrayStruct):
x = ArrayStructT()
x._UnPack(arrayStruct)
return x
# ArrayStructT
def _UnPack(self, arrayStruct):
if arrayStruct is None:
return
self.a = arrayStruct.A()
if not arrayStruct.BIsNone():
if np is None:
self.b = []
for i in range(arrayStruct.BLength()):
self.b.append(arrayStruct.B(i))
else:
self.b = arrayStruct.BAsNumpy()
self.c = arrayStruct.C()
if not arrayStruct.DIsNone():
self.d = []
for i in range(arrayStruct.DLength()):
if arrayStruct.D(i) is None:
self.d.append(None)
else:
nestedStruct_ = MyGame.Example.NestedStruct.NestedStructT.InitFromObj(arrayStruct.D(i))
self.d.append(nestedStruct_)
self.e = arrayStruct.E()
if not arrayStruct.FIsNone():
if np is None:
self.f = []
for i in range(arrayStruct.FLength()):
self.f.append(arrayStruct.F(i))
else:
self.f = arrayStruct.FAsNumpy()
# ArrayStructT
def Pack(self, builder):
return CreateArrayStruct(builder, self.a, self.b, self.c, self.d.a, self.d.b, self.d.c, self.d.d, self.e, self.f)
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