File: Color.cs

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// <auto-generated>
//  automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>

namespace MyGame.Example
{

/// Composite components of Monster color.
[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
[System.FlagsAttribute]
public enum Color : byte
{
  Red = 1,
  /// \brief color Green
  /// Green is bit_flag with value (1u << 1)
  Green = 2,
  /// \brief color Blue (1u << 3)
  Blue = 8,
};


}