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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
/**
* Composite components of Monster color.
*/
@SuppressWarnings("unused")
public final class Color {
private Color() { }
public static final int Red = 1;
/**
* \brief color Green
* Green is bit_flag with value (1u << 1)
*/
public static final int Green = 2;
/**
* \brief color Blue (1u << 3)
*/
public static final int Blue = 8;
public static final String[] names = { "Red", "Green", "", "", "", "", "", "Blue", };
public static String name(int e) { return names[e - Red]; }
}
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