File: Monster.nim

package info (click to toggle)
golang-github-google-flatbuffers 24.3.25-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 17,356 kB
  • sloc: cpp: 49,726; python: 6,901; cs: 5,566; java: 4,370; ansic: 2,512; php: 1,460; javascript: 1,053; xml: 1,016; sh: 870; makefile: 13
file content (734 lines) | stat: -rw-r--r-- 32,922 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
#[ MyGame.Example.Monster
  Automatically generated by the FlatBuffers compiler, do not modify.
  Or modify. I'm a message, not a cop.

  flatc version: 24.3.25

  Declared by  : 
  Rooting type : MyGame.Example.Monster ()
]#

import ../InParentNamespace as MyGame_InParentNamespace
import Ability as MyGame_Example_Ability
import Any as MyGame_Example_Any
import AnyAmbiguousAliases as MyGame_Example_AnyAmbiguousAliases
import AnyUniqueAliases as MyGame_Example_AnyUniqueAliases
import Color as MyGame_Example_Color
import LongEnum as MyGame_Example_LongEnum
import Race as MyGame_Example_Race
import Referrable as MyGame_Example_Referrable
import Stat as MyGame_Example_Stat
import Test as MyGame_Example_Test
import Vec3 as MyGame_Example_Vec3
import flatbuffers
import std/options

#  an example documentation comment: "monster object"
type Monster* = object of FlatObj
func pos*(self: Monster): Option[MyGame_Example_Vec3.Vec3] =
  let o = self.tab.Offset(4)
  if o != 0:
    return some(MyGame_Example_Vec3.Vec3(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
func mana*(self: Monster): int16 =
  let o = self.tab.Offset(6)
  if o != 0:
    return Get[int16](self.tab, self.tab.Pos + o)
  return 150
func `mana=`*(self: var Monster, n: int16): bool =
  return self.tab.MutateSlot(6, n)
func hp*(self: Monster): int16 =
  let o = self.tab.Offset(8)
  if o != 0:
    return Get[int16](self.tab, self.tab.Pos + o)
  return 100
func `hp=`*(self: var Monster, n: int16): bool =
  return self.tab.MutateSlot(8, n)
func name*(self: Monster): string =
  let o = self.tab.Offset(10)
  if o != 0:
    return self.tab.String(self.tab.Pos + o)
  return ""
func inventoryLength*(self: Monster): int = 
  let o = self.tab.Offset(14)
  if o != 0:
    return self.tab.VectorLen(o)
func inventory*(self: Monster, j: int): uint8 = 
  let o = self.tab.Offset(14)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return Get[uint8](self.tab, x)
func inventory*(self: Monster): seq[uint8] = 
  let len = self.inventoryLength
  for i in countup(0, len - 1):
    result.add(self.inventory(i))
func color*(self: Monster): MyGame_Example_Color.Color =
  let o = self.tab.Offset(16)
  if o != 0:
    return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + o))
  return type(result)(8)
func `color=`*(self: var Monster, n: MyGame_Example_Color.Color): bool =
  return self.tab.MutateSlot(16, n)
func testType*(self: Monster): MyGame_Example_Any.Any =
  let o = self.tab.Offset(18)
  if o != 0:
    return MyGame_Example_Any.Any(Get[uint8](self.tab, self.tab.Pos + o))
  return type(result)(0)
func `testType=`*(self: var Monster, n: MyGame_Example_Any.Any): bool =
  return self.tab.MutateSlot(18, n)
func test*(self: Monster): Option[Vtable] =
  let o = self.tab.Offset(20)
  if o != 0:
    return some(self.tab.Union(o))
func test4Length*(self: Monster): int = 
  let o = self.tab.Offset(22)
  if o != 0:
    return self.tab.VectorLen(o)
func test4*(self: Monster, j: int): MyGame_Example_Test.Test = 
  let o = self.tab.Offset(22)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func test4*(self: Monster): seq[MyGame_Example_Test.Test] = 
  let len = self.test4Length
  for i in countup(0, len - 1):
    result.add(self.test4(i))
func testarrayofstringLength*(self: Monster): int = 
  let o = self.tab.Offset(24)
  if o != 0:
    return self.tab.VectorLen(o)
func testarrayofstring*(self: Monster, j: int): string = 
  let o = self.tab.Offset(24)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return self.tab.String(x)
func testarrayofstring*(self: Monster): seq[string] = 
  let len = self.testarrayofstringLength
  for i in countup(0, len - 1):
    result.add(self.testarrayofstring(i))
func testarrayoftablesLength*(self: Monster): int = 
  let o = self.tab.Offset(26)
  if o != 0:
    return self.tab.VectorLen(o)
func testarrayoftables*(self: Monster, j: int): Monster = 
  let o = self.tab.Offset(26)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func testarrayoftables*(self: Monster): seq[Monster] = 
  let len = self.testarrayoftablesLength
  for i in countup(0, len - 1):
    result.add(self.testarrayoftables(i))
func enemy*(self: Monster): Option[Monster] =
  let o = self.tab.Offset(28)
  if o != 0:
    return some(Monster(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
func testnestedflatbufferLength*(self: Monster): int = 
  let o = self.tab.Offset(30)
  if o != 0:
    return self.tab.VectorLen(o)
func testnestedflatbuffer*(self: Monster, j: int): uint8 = 
  let o = self.tab.Offset(30)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return Get[uint8](self.tab, x)
func testnestedflatbuffer*(self: Monster): seq[uint8] = 
  let len = self.testnestedflatbufferLength
  for i in countup(0, len - 1):
    result.add(self.testnestedflatbuffer(i))
func testempty*(self: Monster): Option[MyGame_Example_Stat.Stat] =
  let o = self.tab.Offset(32)
  if o != 0:
    return some(MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
func testbool*(self: Monster): bool =
  let o = self.tab.Offset(34)
  if o != 0:
    return Get[bool](self.tab, self.tab.Pos + o)
  return false
func `testbool=`*(self: var Monster, n: bool): bool =
  return self.tab.MutateSlot(34, n)
func testhashs32Fnv1*(self: Monster): int32 =
  let o = self.tab.Offset(36)
  if o != 0:
    return Get[int32](self.tab, self.tab.Pos + o)
  return 0
func `testhashs32Fnv1=`*(self: var Monster, n: int32): bool =
  return self.tab.MutateSlot(36, n)
func testhashu32Fnv1*(self: Monster): uint32 =
  let o = self.tab.Offset(38)
  if o != 0:
    return Get[uint32](self.tab, self.tab.Pos + o)
  return 0
func `testhashu32Fnv1=`*(self: var Monster, n: uint32): bool =
  return self.tab.MutateSlot(38, n)
func testhashs64Fnv1*(self: Monster): int64 =
  let o = self.tab.Offset(40)
  if o != 0:
    return Get[int64](self.tab, self.tab.Pos + o)
  return 0
func `testhashs64Fnv1=`*(self: var Monster, n: int64): bool =
  return self.tab.MutateSlot(40, n)
func testhashu64Fnv1*(self: Monster): uint64 =
  let o = self.tab.Offset(42)
  if o != 0:
    return Get[uint64](self.tab, self.tab.Pos + o)
  return 0
func `testhashu64Fnv1=`*(self: var Monster, n: uint64): bool =
  return self.tab.MutateSlot(42, n)
func testhashs32Fnv1a*(self: Monster): int32 =
  let o = self.tab.Offset(44)
  if o != 0:
    return Get[int32](self.tab, self.tab.Pos + o)
  return 0
func `testhashs32Fnv1a=`*(self: var Monster, n: int32): bool =
  return self.tab.MutateSlot(44, n)
func testhashu32Fnv1a*(self: Monster): uint32 =
  let o = self.tab.Offset(46)
  if o != 0:
    return Get[uint32](self.tab, self.tab.Pos + o)
  return 0
func `testhashu32Fnv1a=`*(self: var Monster, n: uint32): bool =
  return self.tab.MutateSlot(46, n)
func testhashs64Fnv1a*(self: Monster): int64 =
  let o = self.tab.Offset(48)
  if o != 0:
    return Get[int64](self.tab, self.tab.Pos + o)
  return 0
func `testhashs64Fnv1a=`*(self: var Monster, n: int64): bool =
  return self.tab.MutateSlot(48, n)
func testhashu64Fnv1a*(self: Monster): uint64 =
  let o = self.tab.Offset(50)
  if o != 0:
    return Get[uint64](self.tab, self.tab.Pos + o)
  return 0
func `testhashu64Fnv1a=`*(self: var Monster, n: uint64): bool =
  return self.tab.MutateSlot(50, n)
func testarrayofboolsLength*(self: Monster): int = 
  let o = self.tab.Offset(52)
  if o != 0:
    return self.tab.VectorLen(o)
func testarrayofbools*(self: Monster, j: int): bool = 
  let o = self.tab.Offset(52)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return Get[bool](self.tab, x)
func testarrayofbools*(self: Monster): seq[bool] = 
  let len = self.testarrayofboolsLength
  for i in countup(0, len - 1):
    result.add(self.testarrayofbools(i))
func testf*(self: Monster): float32 =
  let o = self.tab.Offset(54)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return 3.14159
func `testf=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(54, n)
func testf2*(self: Monster): float32 =
  let o = self.tab.Offset(56)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return 3.0
func `testf2=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(56, n)
func testf3*(self: Monster): float32 =
  let o = self.tab.Offset(58)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return 0.0
func `testf3=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(58, n)
func testarrayofstring2Length*(self: Monster): int = 
  let o = self.tab.Offset(60)
  if o != 0:
    return self.tab.VectorLen(o)
func testarrayofstring2*(self: Monster, j: int): string = 
  let o = self.tab.Offset(60)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return self.tab.String(x)
func testarrayofstring2*(self: Monster): seq[string] = 
  let len = self.testarrayofstring2Length
  for i in countup(0, len - 1):
    result.add(self.testarrayofstring2(i))
func testarrayofsortedstructLength*(self: Monster): int = 
  let o = self.tab.Offset(62)
  if o != 0:
    return self.tab.VectorLen(o)
func testarrayofsortedstruct*(self: Monster, j: int): MyGame_Example_Ability.Ability = 
  let o = self.tab.Offset(62)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return MyGame_Example_Ability.Ability(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func testarrayofsortedstruct*(self: Monster): seq[MyGame_Example_Ability.Ability] = 
  let len = self.testarrayofsortedstructLength
  for i in countup(0, len - 1):
    result.add(self.testarrayofsortedstruct(i))
func flexLength*(self: Monster): int = 
  let o = self.tab.Offset(64)
  if o != 0:
    return self.tab.VectorLen(o)
func flex*(self: Monster, j: int): uint8 = 
  let o = self.tab.Offset(64)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return Get[uint8](self.tab, x)
func flex*(self: Monster): seq[uint8] = 
  let len = self.flexLength
  for i in countup(0, len - 1):
    result.add(self.flex(i))
func test5Length*(self: Monster): int = 
  let o = self.tab.Offset(66)
  if o != 0:
    return self.tab.VectorLen(o)
func test5*(self: Monster, j: int): MyGame_Example_Test.Test = 
  let o = self.tab.Offset(66)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func test5*(self: Monster): seq[MyGame_Example_Test.Test] = 
  let len = self.test5Length
  for i in countup(0, len - 1):
    result.add(self.test5(i))
func vectorOfLongsLength*(self: Monster): int = 
  let o = self.tab.Offset(68)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfLongs*(self: Monster, j: int): int64 = 
  let o = self.tab.Offset(68)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return Get[int64](self.tab, x)
func vectorOfLongs*(self: Monster): seq[int64] = 
  let len = self.vectorOfLongsLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfLongs(i))
func vectorOfDoublesLength*(self: Monster): int = 
  let o = self.tab.Offset(70)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfDoubles*(self: Monster, j: int): float64 = 
  let o = self.tab.Offset(70)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return Get[float64](self.tab, x)
func vectorOfDoubles*(self: Monster): seq[float64] = 
  let len = self.vectorOfDoublesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfDoubles(i))
func parentNamespaceTest*(self: Monster): Option[MyGame_InParentNamespace.InParentNamespace] =
  let o = self.tab.Offset(72)
  if o != 0:
    return some(MyGame_InParentNamespace.InParentNamespace(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
func vectorOfReferrablesLength*(self: Monster): int = 
  let o = self.tab.Offset(74)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable = 
  let o = self.tab.Offset(74)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func vectorOfReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] = 
  let len = self.vectorOfReferrablesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfReferrables(i))
func singleWeakReference*(self: Monster): uint64 =
  let o = self.tab.Offset(76)
  if o != 0:
    return Get[uint64](self.tab, self.tab.Pos + o)
  return 0
func `singleWeakReference=`*(self: var Monster, n: uint64): bool =
  return self.tab.MutateSlot(76, n)
func vectorOfWeakReferencesLength*(self: Monster): int = 
  let o = self.tab.Offset(78)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfWeakReferences*(self: Monster, j: int): uint64 = 
  let o = self.tab.Offset(78)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return Get[uint64](self.tab, x)
func vectorOfWeakReferences*(self: Monster): seq[uint64] = 
  let len = self.vectorOfWeakReferencesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfWeakReferences(i))
func vectorOfStrongReferrablesLength*(self: Monster): int = 
  let o = self.tab.Offset(80)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfStrongReferrables*(self: Monster, j: int): MyGame_Example_Referrable.Referrable = 
  let o = self.tab.Offset(80)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return MyGame_Example_Referrable.Referrable(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func vectorOfStrongReferrables*(self: Monster): seq[MyGame_Example_Referrable.Referrable] = 
  let len = self.vectorOfStrongReferrablesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfStrongReferrables(i))
func coOwningReference*(self: Monster): uint64 =
  let o = self.tab.Offset(82)
  if o != 0:
    return Get[uint64](self.tab, self.tab.Pos + o)
  return 0
func `coOwningReference=`*(self: var Monster, n: uint64): bool =
  return self.tab.MutateSlot(82, n)
func vectorOfCoOwningReferencesLength*(self: Monster): int = 
  let o = self.tab.Offset(84)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfCoOwningReferences*(self: Monster, j: int): uint64 = 
  let o = self.tab.Offset(84)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return Get[uint64](self.tab, x)
func vectorOfCoOwningReferences*(self: Monster): seq[uint64] = 
  let len = self.vectorOfCoOwningReferencesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfCoOwningReferences(i))
func nonOwningReference*(self: Monster): uint64 =
  let o = self.tab.Offset(86)
  if o != 0:
    return Get[uint64](self.tab, self.tab.Pos + o)
  return 0
func `nonOwningReference=`*(self: var Monster, n: uint64): bool =
  return self.tab.MutateSlot(86, n)
func vectorOfNonOwningReferencesLength*(self: Monster): int = 
  let o = self.tab.Offset(88)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfNonOwningReferences*(self: Monster, j: int): uint64 = 
  let o = self.tab.Offset(88)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 8.uoffset
    return Get[uint64](self.tab, x)
func vectorOfNonOwningReferences*(self: Monster): seq[uint64] = 
  let len = self.vectorOfNonOwningReferencesLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfNonOwningReferences(i))
func anyUniqueType*(self: Monster): MyGame_Example_AnyUniqueAliases.AnyUniqueAliases =
  let o = self.tab.Offset(90)
  if o != 0:
    return MyGame_Example_AnyUniqueAliases.AnyUniqueAliases(Get[uint8](self.tab, self.tab.Pos + o))
  return type(result)(0)
func `anyUniqueType=`*(self: var Monster, n: MyGame_Example_AnyUniqueAliases.AnyUniqueAliases): bool =
  return self.tab.MutateSlot(90, n)
func anyUnique*(self: Monster): Option[Vtable] =
  let o = self.tab.Offset(92)
  if o != 0:
    return some(self.tab.Union(o))
func anyAmbiguousType*(self: Monster): MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases =
  let o = self.tab.Offset(94)
  if o != 0:
    return MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases(Get[uint8](self.tab, self.tab.Pos + o))
  return type(result)(0)
func `anyAmbiguousType=`*(self: var Monster, n: MyGame_Example_AnyAmbiguousAliases.AnyAmbiguousAliases): bool =
  return self.tab.MutateSlot(94, n)
func anyAmbiguous*(self: Monster): Option[Vtable] =
  let o = self.tab.Offset(96)
  if o != 0:
    return some(self.tab.Union(o))
func vectorOfEnumsLength*(self: Monster): int = 
  let o = self.tab.Offset(98)
  if o != 0:
    return self.tab.VectorLen(o)
func vectorOfEnums*(self: Monster, j: int): MyGame_Example_Color.Color = 
  let o = self.tab.Offset(98)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return MyGame_Example_Color.Color(Get[uint8](self.tab, x))
func vectorOfEnums*(self: Monster): seq[MyGame_Example_Color.Color] = 
  let len = self.vectorOfEnumsLength
  for i in countup(0, len - 1):
    result.add(self.vectorOfEnums(i))
func signedEnum*(self: Monster): MyGame_Example_Race.Race =
  let o = self.tab.Offset(100)
  if o != 0:
    return MyGame_Example_Race.Race(Get[int8](self.tab, self.tab.Pos + o))
  return type(result)(-1)
func `signedEnum=`*(self: var Monster, n: MyGame_Example_Race.Race): bool =
  return self.tab.MutateSlot(100, n)
func testrequirednestedflatbufferLength*(self: Monster): int = 
  let o = self.tab.Offset(102)
  if o != 0:
    return self.tab.VectorLen(o)
func testrequirednestedflatbuffer*(self: Monster, j: int): uint8 = 
  let o = self.tab.Offset(102)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 1.uoffset
    return Get[uint8](self.tab, x)
func testrequirednestedflatbuffer*(self: Monster): seq[uint8] = 
  let len = self.testrequirednestedflatbufferLength
  for i in countup(0, len - 1):
    result.add(self.testrequirednestedflatbuffer(i))
func scalarKeySortedTablesLength*(self: Monster): int = 
  let o = self.tab.Offset(104)
  if o != 0:
    return self.tab.VectorLen(o)
func scalarKeySortedTables*(self: Monster, j: int): MyGame_Example_Stat.Stat = 
  let o = self.tab.Offset(104)
  if o != 0:
    var x = self.tab.Vector(o)
    x += j.uoffset * 4.uoffset
    return MyGame_Example_Stat.Stat(tab: Vtable(Bytes: self.tab.Bytes, Pos: x))
func scalarKeySortedTables*(self: Monster): seq[MyGame_Example_Stat.Stat] = 
  let len = self.scalarKeySortedTablesLength
  for i in countup(0, len - 1):
    result.add(self.scalarKeySortedTables(i))
func nativeInline*(self: Monster): Option[MyGame_Example_Test.Test] =
  let o = self.tab.Offset(106)
  if o != 0:
    return some(MyGame_Example_Test.Test(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
func longEnumNonEnumDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum =
  let o = self.tab.Offset(108)
  if o != 0:
    return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o))
  return type(result)(0)
func `longEnumNonEnumDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool =
  return self.tab.MutateSlot(108, n)
func longEnumNormalDefault*(self: Monster): MyGame_Example_LongEnum.LongEnum =
  let o = self.tab.Offset(110)
  if o != 0:
    return MyGame_Example_LongEnum.LongEnum(Get[uint64](self.tab, self.tab.Pos + o))
  return type(result)(2)
func `longEnumNormalDefault=`*(self: var Monster, n: MyGame_Example_LongEnum.LongEnum): bool =
  return self.tab.MutateSlot(110, n)
func nanDefault*(self: Monster): float32 =
  let o = self.tab.Offset(112)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return NaN
func `nanDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(112, n)
func infDefault*(self: Monster): float32 =
  let o = self.tab.Offset(114)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return Inf
func `infDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(114, n)
func positiveInfDefault*(self: Monster): float32 =
  let o = self.tab.Offset(116)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return Inf
func `positiveInfDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(116, n)
func infinityDefault*(self: Monster): float32 =
  let o = self.tab.Offset(118)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return Inf
func `infinityDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(118, n)
func positiveInfinityDefault*(self: Monster): float32 =
  let o = self.tab.Offset(120)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return Inf
func `positiveInfinityDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(120, n)
func negativeInfDefault*(self: Monster): float32 =
  let o = self.tab.Offset(122)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return -Inf
func `negativeInfDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(122, n)
func negativeInfinityDefault*(self: Monster): float32 =
  let o = self.tab.Offset(124)
  if o != 0:
    return Get[float32](self.tab, self.tab.Pos + o)
  return -Inf
func `negativeInfinityDefault=`*(self: var Monster, n: float32): bool =
  return self.tab.MutateSlot(124, n)
func doubleInfDefault*(self: Monster): float64 =
  let o = self.tab.Offset(126)
  if o != 0:
    return Get[float64](self.tab, self.tab.Pos + o)
  return Inf
func `doubleInfDefault=`*(self: var Monster, n: float64): bool =
  return self.tab.MutateSlot(126, n)
proc MonsterStart*(builder: var Builder) =
  builder.StartObject(62)
proc MonsterAddpos*(builder: var Builder, pos: uoffset) =
  builder.PrependStructSlot(0, pos, default(uoffset))
proc MonsterAddmana*(builder: var Builder, mana: int16) =
  builder.PrependSlot(1, mana, default(int16))
proc MonsterAddhp*(builder: var Builder, hp: int16) =
  builder.PrependSlot(2, hp, default(int16))
proc MonsterAddname*(builder: var Builder, name: uoffset) =
  builder.PrependSlot(3, name, default(uoffset))
proc MonsterAddinventory*(builder: var Builder, inventory: uoffset) =
  builder.PrependSlot(5, inventory, default(uoffset))
proc MonsterStartinventoryVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddcolor*(builder: var Builder, color: uint8) =
  builder.PrependSlot(6, color, default(uint8))
proc MonsterAddtestType*(builder: var Builder, testType: uint8) =
  builder.PrependSlot(7, testType, default(uint8))
proc MonsterAddtest*(builder: var Builder, test: uoffset) =
  builder.PrependSlot(8, test, default(uoffset))
proc MonsterAddtest4*(builder: var Builder, test4: uoffset) =
  builder.PrependSlot(9, test4, default(uoffset))
proc MonsterStarttest4Vector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 2)
proc MonsterAddtestarrayofstring*(builder: var Builder, testarrayofstring: uoffset) =
  builder.PrependSlot(10, testarrayofstring, default(uoffset))
proc MonsterStarttestarrayofstringVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddtestarrayoftables*(builder: var Builder, testarrayoftables: uoffset) =
  builder.PrependSlot(11, testarrayoftables, default(uoffset))
proc MonsterStarttestarrayoftablesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddenemy*(builder: var Builder, enemy: uoffset) =
  builder.PrependStructSlot(12, enemy, default(uoffset))
proc MonsterAddtestnestedflatbuffer*(builder: var Builder, testnestedflatbuffer: uoffset) =
  builder.PrependSlot(13, testnestedflatbuffer, default(uoffset))
proc MonsterStarttestnestedflatbufferVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddtestempty*(builder: var Builder, testempty: uoffset) =
  builder.PrependStructSlot(14, testempty, default(uoffset))
proc MonsterAddtestbool*(builder: var Builder, testbool: bool) =
  builder.PrependSlot(15, testbool, default(bool))
proc MonsterAddtesthashs32Fnv1*(builder: var Builder, testhashs32Fnv1: int32) =
  builder.PrependSlot(16, testhashs32Fnv1, default(int32))
proc MonsterAddtesthashu32Fnv1*(builder: var Builder, testhashu32Fnv1: uint32) =
  builder.PrependSlot(17, testhashu32Fnv1, default(uint32))
proc MonsterAddtesthashs64Fnv1*(builder: var Builder, testhashs64Fnv1: int64) =
  builder.PrependSlot(18, testhashs64Fnv1, default(int64))
proc MonsterAddtesthashu64Fnv1*(builder: var Builder, testhashu64Fnv1: uint64) =
  builder.PrependSlot(19, testhashu64Fnv1, default(uint64))
proc MonsterAddtesthashs32Fnv1a*(builder: var Builder, testhashs32Fnv1a: int32) =
  builder.PrependSlot(20, testhashs32Fnv1a, default(int32))
proc MonsterAddtesthashu32Fnv1a*(builder: var Builder, testhashu32Fnv1a: uint32) =
  builder.PrependSlot(21, testhashu32Fnv1a, default(uint32))
proc MonsterAddtesthashs64Fnv1a*(builder: var Builder, testhashs64Fnv1a: int64) =
  builder.PrependSlot(22, testhashs64Fnv1a, default(int64))
proc MonsterAddtesthashu64Fnv1a*(builder: var Builder, testhashu64Fnv1a: uint64) =
  builder.PrependSlot(23, testhashu64Fnv1a, default(uint64))
proc MonsterAddtestarrayofbools*(builder: var Builder, testarrayofbools: uoffset) =
  builder.PrependSlot(24, testarrayofbools, default(uoffset))
proc MonsterStarttestarrayofboolsVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddtestf*(builder: var Builder, testf: float32) =
  builder.PrependSlot(25, testf, default(float32))
proc MonsterAddtestf2*(builder: var Builder, testf2: float32) =
  builder.PrependSlot(26, testf2, default(float32))
proc MonsterAddtestf3*(builder: var Builder, testf3: float32) =
  builder.PrependSlot(27, testf3, default(float32))
proc MonsterAddtestarrayofstring2*(builder: var Builder, testarrayofstring2: uoffset) =
  builder.PrependSlot(28, testarrayofstring2, default(uoffset))
proc MonsterStarttestarrayofstring2Vector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddtestarrayofsortedstruct*(builder: var Builder, testarrayofsortedstruct: uoffset) =
  builder.PrependSlot(29, testarrayofsortedstruct, default(uoffset))
proc MonsterStarttestarrayofsortedstructVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 4)
proc MonsterAddflex*(builder: var Builder, flex: uoffset) =
  builder.PrependSlot(30, flex, default(uoffset))
proc MonsterStartflexVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddtest5*(builder: var Builder, test5: uoffset) =
  builder.PrependSlot(31, test5, default(uoffset))
proc MonsterStarttest5Vector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 2)
proc MonsterAddvectorOfLongs*(builder: var Builder, vectorOfLongs: uoffset) =
  builder.PrependSlot(32, vectorOfLongs, default(uoffset))
proc MonsterStartvectorOfLongsVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 8)
proc MonsterAddvectorOfDoubles*(builder: var Builder, vectorOfDoubles: uoffset) =
  builder.PrependSlot(33, vectorOfDoubles, default(uoffset))
proc MonsterStartvectorOfDoublesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 8)
proc MonsterAddparentNamespaceTest*(builder: var Builder, parentNamespaceTest: uoffset) =
  builder.PrependStructSlot(34, parentNamespaceTest, default(uoffset))
proc MonsterAddvectorOfReferrables*(builder: var Builder, vectorOfReferrables: uoffset) =
  builder.PrependSlot(35, vectorOfReferrables, default(uoffset))
proc MonsterStartvectorOfReferrablesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddsingleWeakReference*(builder: var Builder, singleWeakReference: uint64) =
  builder.PrependSlot(36, singleWeakReference, default(uint64))
proc MonsterAddvectorOfWeakReferences*(builder: var Builder, vectorOfWeakReferences: uoffset) =
  builder.PrependSlot(37, vectorOfWeakReferences, default(uoffset))
proc MonsterStartvectorOfWeakReferencesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 8)
proc MonsterAddvectorOfStrongReferrables*(builder: var Builder, vectorOfStrongReferrables: uoffset) =
  builder.PrependSlot(38, vectorOfStrongReferrables, default(uoffset))
proc MonsterStartvectorOfStrongReferrablesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddcoOwningReference*(builder: var Builder, coOwningReference: uint64) =
  builder.PrependSlot(39, coOwningReference, default(uint64))
proc MonsterAddvectorOfCoOwningReferences*(builder: var Builder, vectorOfCoOwningReferences: uoffset) =
  builder.PrependSlot(40, vectorOfCoOwningReferences, default(uoffset))
proc MonsterStartvectorOfCoOwningReferencesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 8)
proc MonsterAddnonOwningReference*(builder: var Builder, nonOwningReference: uint64) =
  builder.PrependSlot(41, nonOwningReference, default(uint64))
proc MonsterAddvectorOfNonOwningReferences*(builder: var Builder, vectorOfNonOwningReferences: uoffset) =
  builder.PrependSlot(42, vectorOfNonOwningReferences, default(uoffset))
proc MonsterStartvectorOfNonOwningReferencesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(8, numElems, 8)
proc MonsterAddanyUniqueType*(builder: var Builder, anyUniqueType: uint8) =
  builder.PrependSlot(43, anyUniqueType, default(uint8))
proc MonsterAddanyUnique*(builder: var Builder, anyUnique: uoffset) =
  builder.PrependSlot(44, anyUnique, default(uoffset))
proc MonsterAddanyAmbiguousType*(builder: var Builder, anyAmbiguousType: uint8) =
  builder.PrependSlot(45, anyAmbiguousType, default(uint8))
proc MonsterAddanyAmbiguous*(builder: var Builder, anyAmbiguous: uoffset) =
  builder.PrependSlot(46, anyAmbiguous, default(uoffset))
proc MonsterAddvectorOfEnums*(builder: var Builder, vectorOfEnums: uoffset) =
  builder.PrependSlot(47, vectorOfEnums, default(uoffset))
proc MonsterStartvectorOfEnumsVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddsignedEnum*(builder: var Builder, signedEnum: int8) =
  builder.PrependSlot(48, signedEnum, default(int8))
proc MonsterAddtestrequirednestedflatbuffer*(builder: var Builder, testrequirednestedflatbuffer: uoffset) =
  builder.PrependSlot(49, testrequirednestedflatbuffer, default(uoffset))
proc MonsterStarttestrequirednestedflatbufferVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(1, numElems, 1)
proc MonsterAddscalarKeySortedTables*(builder: var Builder, scalarKeySortedTables: uoffset) =
  builder.PrependSlot(50, scalarKeySortedTables, default(uoffset))
proc MonsterStartscalarKeySortedTablesVector*(builder: var Builder, numElems: uoffset) =
  builder.StartVector(4, numElems, 4)
proc MonsterAddnativeInline*(builder: var Builder, nativeInline: uoffset) =
  builder.PrependStructSlot(51, nativeInline, default(uoffset))
proc MonsterAddlongEnumNonEnumDefault*(builder: var Builder, longEnumNonEnumDefault: uint64) =
  builder.PrependSlot(52, longEnumNonEnumDefault, default(uint64))
proc MonsterAddlongEnumNormalDefault*(builder: var Builder, longEnumNormalDefault: uint64) =
  builder.PrependSlot(53, longEnumNormalDefault, default(uint64))
proc MonsterAddnanDefault*(builder: var Builder, nanDefault: float32) =
  builder.PrependSlot(54, nanDefault, default(float32))
proc MonsterAddinfDefault*(builder: var Builder, infDefault: float32) =
  builder.PrependSlot(55, infDefault, default(float32))
proc MonsterAddpositiveInfDefault*(builder: var Builder, positiveInfDefault: float32) =
  builder.PrependSlot(56, positiveInfDefault, default(float32))
proc MonsterAddinfinityDefault*(builder: var Builder, infinityDefault: float32) =
  builder.PrependSlot(57, infinityDefault, default(float32))
proc MonsterAddpositiveInfinityDefault*(builder: var Builder, positiveInfinityDefault: float32) =
  builder.PrependSlot(58, positiveInfinityDefault, default(float32))
proc MonsterAddnegativeInfDefault*(builder: var Builder, negativeInfDefault: float32) =
  builder.PrependSlot(59, negativeInfDefault, default(float32))
proc MonsterAddnegativeInfinityDefault*(builder: var Builder, negativeInfinityDefault: float32) =
  builder.PrependSlot(60, negativeInfinityDefault, default(float32))
proc MonsterAdddoubleInfDefault*(builder: var Builder, doubleInfDefault: float64) =
  builder.PrependSlot(61, doubleInfDefault, default(float64))
proc MonsterEnd*(builder: var Builder): uoffset =
  return builder.EndObject()