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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import com.google.flatbuffers.BaseVector;
import com.google.flatbuffers.BooleanVector;
import com.google.flatbuffers.ByteVector;
import com.google.flatbuffers.Constants;
import com.google.flatbuffers.DoubleVector;
import com.google.flatbuffers.FlatBufferBuilder;
import com.google.flatbuffers.FloatVector;
import com.google.flatbuffers.IntVector;
import com.google.flatbuffers.LongVector;
import com.google.flatbuffers.ShortVector;
import com.google.flatbuffers.StringVector;
import com.google.flatbuffers.Struct;
import com.google.flatbuffers.Table;
import com.google.flatbuffers.UnionVector;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
public class NestedStructT {
private int[] a;
private byte b;
private byte[] c;
private long[] d;
public int[] getA() { return a; }
public void setA(int[] a) { if (a != null && a.length == 2) this.a = a; }
public byte getB() { return b; }
public void setB(byte b) { this.b = b; }
public byte[] getC() { return c; }
public void setC(byte[] c) { if (c != null && c.length == 2) this.c = c; }
public long[] getD() { return d; }
public void setD(long[] d) { if (d != null && d.length == 2) this.d = d; }
public NestedStructT() {
this.a = new int[2];
this.b = 0;
this.c = new byte[2];
this.d = new long[2];
}
}
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