File: Vec3.py

package info (click to toggle)
golang-github-google-flatbuffers 24.3.25-1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 17,356 kB
  • sloc: cpp: 49,726; python: 6,901; cs: 5,566; java: 4,370; ansic: 2,512; php: 1,460; javascript: 1,053; xml: 1,016; sh: 870; makefile: 13
file content (181 lines) | stat: -rw-r--r-- 5,388 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
# automatically generated by the FlatBuffers compiler, do not modify

# namespace: NestedUnion

import flatbuffers
from flatbuffers.compat import import_numpy
from typing import Any
from MyGame.Example.NestedUnion.Test import Test
from typing import Optional
np = import_numpy()

class Vec3(object):
    __slots__ = ['_tab']

    @classmethod
    def GetRootAs(cls, buf, offset: int = 0):
        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
        x = Vec3()
        x.Init(buf, n + offset)
        return x

    @classmethod
    def GetRootAsVec3(cls, buf, offset=0):
        """This method is deprecated. Please switch to GetRootAs."""
        return cls.GetRootAs(buf, offset)
    # Vec3
    def Init(self, buf: bytes, pos: int):
        self._tab = flatbuffers.table.Table(buf, pos)

    # Vec3
    def X(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4))
        if o != 0:
            return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
        return 0.0

    # Vec3
    def Y(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(6))
        if o != 0:
            return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
        return 0.0

    # Vec3
    def Z(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(8))
        if o != 0:
            return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
        return 0.0

    # Vec3
    def Test1(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(10))
        if o != 0:
            return self._tab.Get(flatbuffers.number_types.Float64Flags, o + self._tab.Pos)
        return 0.0

    # Vec3
    def Test2(self):
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(12))
        if o != 0:
            return self._tab.Get(flatbuffers.number_types.Uint8Flags, o + self._tab.Pos)
        return 0

    # Vec3
    def Test3(self) -> Optional[Test]:
        o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(14))
        if o != 0:
            x = o + self._tab.Pos
            obj = Test()
            obj.Init(self._tab.Bytes, x)
            return obj
        return None

def Vec3Start(builder: flatbuffers.Builder):
    builder.StartObject(6)

def Start(builder: flatbuffers.Builder):
    Vec3Start(builder)

def Vec3AddX(builder: flatbuffers.Builder, x: float):
    builder.PrependFloat64Slot(0, x, 0.0)

def AddX(builder: flatbuffers.Builder, x: float):
    Vec3AddX(builder, x)

def Vec3AddY(builder: flatbuffers.Builder, y: float):
    builder.PrependFloat64Slot(1, y, 0.0)

def AddY(builder: flatbuffers.Builder, y: float):
    Vec3AddY(builder, y)

def Vec3AddZ(builder: flatbuffers.Builder, z: float):
    builder.PrependFloat64Slot(2, z, 0.0)

def AddZ(builder: flatbuffers.Builder, z: float):
    Vec3AddZ(builder, z)

def Vec3AddTest1(builder: flatbuffers.Builder, test1: float):
    builder.PrependFloat64Slot(3, test1, 0.0)

def AddTest1(builder: flatbuffers.Builder, test1: float):
    Vec3AddTest1(builder, test1)

def Vec3AddTest2(builder: flatbuffers.Builder, test2: int):
    builder.PrependUint8Slot(4, test2, 0)

def AddTest2(builder: flatbuffers.Builder, test2: int):
    Vec3AddTest2(builder, test2)

def Vec3AddTest3(builder: flatbuffers.Builder, test3: Any):
    builder.PrependStructSlot(5, flatbuffers.number_types.UOffsetTFlags.py_type(test3), 0)

def AddTest3(builder: flatbuffers.Builder, test3: Any):
    Vec3AddTest3(builder, test3)

def Vec3End(builder: flatbuffers.Builder) -> int:
    return builder.EndObject()

def End(builder: flatbuffers.Builder) -> int:
    return Vec3End(builder)

import MyGame.Example.NestedUnion.Test
try:
    from typing import Optional
except:
    pass

class Vec3T(object):

    # Vec3T
    def __init__(self):
        self.x = 0.0  # type: float
        self.y = 0.0  # type: float
        self.z = 0.0  # type: float
        self.test1 = 0.0  # type: float
        self.test2 = 0  # type: int
        self.test3 = None  # type: Optional[MyGame.Example.NestedUnion.Test.TestT]

    @classmethod
    def InitFromBuf(cls, buf, pos):
        vec3 = Vec3()
        vec3.Init(buf, pos)
        return cls.InitFromObj(vec3)

    @classmethod
    def InitFromPackedBuf(cls, buf, pos=0):
        n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
        return cls.InitFromBuf(buf, pos+n)

    @classmethod
    def InitFromObj(cls, vec3):
        x = Vec3T()
        x._UnPack(vec3)
        return x

    # Vec3T
    def _UnPack(self, vec3):
        if vec3 is None:
            return
        self.x = vec3.X()
        self.y = vec3.Y()
        self.z = vec3.Z()
        self.test1 = vec3.Test1()
        self.test2 = vec3.Test2()
        if vec3.Test3() is not None:
            self.test3 = MyGame.Example.NestedUnion.Test.TestT.InitFromObj(vec3.Test3())

    # Vec3T
    def Pack(self, builder):
        Vec3Start(builder)
        Vec3AddX(builder, self.x)
        Vec3AddY(builder, self.y)
        Vec3AddZ(builder, self.z)
        Vec3AddTest1(builder, self.test1)
        Vec3AddTest2(builder, self.test2)
        if self.test3 is not None:
            test3 = self.test3.Pack(builder)
            Vec3AddTest3(builder, test3)
        vec3 = Vec3End(builder)
        return vec3