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#[ MyGame.Example.Stat
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 24.3.25
Declared by :
Rooting type : MyGame.Example.Monster ()
]#
import flatbuffers
import std/options
type Stat* = object of FlatObj
func id*(self: Stat): Option[string] =
let o = self.tab.Offset(4)
if o != 0:
return some(self.tab.String(self.tab.Pos + o))
func val*(self: Stat): int64 =
let o = self.tab.Offset(6)
if o != 0:
return Get[int64](self.tab, self.tab.Pos + o)
return 0
func `val=`*(self: var Stat, n: int64): bool =
return self.tab.MutateSlot(6, n)
func count*(self: Stat): uint16 =
let o = self.tab.Offset(8)
if o != 0:
return Get[uint16](self.tab, self.tab.Pos + o)
return 0
func `count=`*(self: var Stat, n: uint16): bool =
return self.tab.MutateSlot(8, n)
proc StatStart*(builder: var Builder) =
builder.StartObject(3)
proc StatAddid*(builder: var Builder, id: uoffset) =
builder.PrependSlot(0, id, default(uoffset))
proc StatAddval*(builder: var Builder, val: int64) =
builder.PrependSlot(1, val, default(int64))
proc StatAddcount*(builder: var Builder, count: uint16) =
builder.PrependSlot(2, count, default(uint16))
proc StatEnd*(builder: var Builder): uoffset =
return builder.EndObject()
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