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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import com.google.flatbuffers.BaseVector;
import com.google.flatbuffers.BooleanVector;
import com.google.flatbuffers.ByteVector;
import com.google.flatbuffers.Constants;
import com.google.flatbuffers.DoubleVector;
import com.google.flatbuffers.FlatBufferBuilder;
import com.google.flatbuffers.FloatVector;
import com.google.flatbuffers.IntVector;
import com.google.flatbuffers.LongVector;
import com.google.flatbuffers.ShortVector;
import com.google.flatbuffers.StringVector;
import com.google.flatbuffers.Struct;
import com.google.flatbuffers.Table;
import com.google.flatbuffers.UnionVector;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
public class StructOfStructsT {
private MyGame.Example.AbilityT a;
private MyGame.Example.TestT b;
private MyGame.Example.AbilityT c;
public MyGame.Example.AbilityT getA() { return a; }
public void setA(MyGame.Example.AbilityT a) { this.a = a; }
public MyGame.Example.TestT getB() { return b; }
public void setB(MyGame.Example.TestT b) { this.b = b; }
public MyGame.Example.AbilityT getC() { return c; }
public void setC(MyGame.Example.AbilityT c) { this.c = c; }
public StructOfStructsT() {
this.a = new MyGame.Example.AbilityT();
this.b = new MyGame.Example.TestT();
this.c = new MyGame.Example.AbilityT();
}
}
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