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--[[ MyGame.Example.Vec3
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 24.3.25
Declared by : //monster_test.fbs
Rooting type : MyGame.Example.Monster (//monster_test.fbs)
--]]
local flatbuffers = require('flatbuffers')
local Vec3 = {}
local mt = {}
function Vec3.New()
local o = {}
setmetatable(o, {__index = mt})
return o
end
function mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function mt:X()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
end
function mt:Y()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
end
function mt:Z()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
end
function mt:Test1()
return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16)
end
function mt:Test2()
return self.view:Get(flatbuffers.N.Uint8, self.view.pos + 24)
end
function mt:Test3(obj)
obj:Init(self.view.bytes, self.view.pos + 26)
return obj
end
function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b)
builder:Prep(8, 32)
builder:Pad(2)
builder:Prep(2, 4)
builder:Pad(1)
builder:PrependInt8(test3_b)
builder:PrependInt16(test3_a)
builder:Pad(1)
builder:PrependUint8(test2)
builder:PrependFloat64(test1)
builder:Pad(4)
builder:PrependFloat32(z)
builder:PrependFloat32(y)
builder:PrependFloat32(x)
return builder:Offset()
end
return Vec3
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