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// Copyright 2023 Google LLC.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package lockedcallbacks provides locking per-key.
package lockedcallbacks
import (
"errors"
"io"
"sync"
"text/template"
)
// ErrStateKeyNotFound indicates the requested key was not found in the map of states
var ErrStateKeyNotFound error = errors.New("Unlock requested for an unknown state")
// StatesMap wraps a map of Mstate. Each key locks separately.
type StatesMap struct {
maplock sync.Mutex // locks the States map
States map[any]*Mstate // contains states for each template
}
// Mstate is used to represent entries of StatesMap
// each entry (Mstate) holds a callback. A mutex is protecting changes to the callback
// The key and statesmap attributes are used to provide self-cleaning of the entries once a state
// does not need to be maintained.
type Mstate struct {
statesmap *StatesMap // points back to StatesMap, so we can synchronize removing this entry when cnt==0
statelock sync.Mutex // is an entry-specific lock
cnt int // references to the state
key any // indicates the key in the parent states map
Callback func(string) string // points to the callback to protect
AllowFlagsCallback func(string) string // points to the allowflags callback to protect
}
// New returns an initialized StatesMap.
func New() *StatesMap {
return &StatesMap{States: make(map[any]*Mstate)}
}
// Lock acquires a state corresponding to this key.
func (m *StatesMap) lock(key any) *Mstate {
// read or create entry for this key atomically
m.maplock.Lock()
ent, ok := m.States[key]
if !ok {
ent = &Mstate{statesmap: m, key: key}
m.States[key] = ent
}
ent.cnt++
m.maplock.Unlock()
ent.statelock.Lock()
return ent
}
// Unlock releases the lock for this entry.
func (ms *Mstate) unlock() error {
m := ms.statesmap
m.maplock.Lock()
defer m.maplock.Unlock()
ent, ok := m.States[ms.key]
if !ok {
return ErrStateKeyNotFound
}
ent.cnt--
if ent.cnt < 1 {
ent.statesmap = nil
delete(m.States, ms.key)
}
ent.statelock.Unlock()
return nil
}
// BuildTextTemplateRemediationFunc creates a virtual method calling the template's callback.
func (m *StatesMap) BuildTextTemplateRemediationFunc(safeTmplUUID string, wrapperFunc func(any, func(string) string) any) func(any) any {
remediationFunc := func(data any) any {
m.maplock.Lock()
defer m.maplock.Unlock()
tmplState, ok := m.States[safeTmplUUID]
if !ok {
return nil
}
cb := tmplState.Callback
return wrapperFunc(data, cb)
}
return remediationFunc
}
// BuildAllowFlagsCallbackFunc creates a virtual method calling the template's allowFlags callback.
func (m *StatesMap) BuildAllowFlagsCallbackFunc(safeTmplUUID string, wrapperFunc func(any, func(string) string) any) func(data any) any {
allowFlagsCallbackFunc := func(data any) any {
m.maplock.Lock()
defer m.maplock.Unlock()
tmplState, ok := m.States[safeTmplUUID]
if !ok {
return nil
}
allowFlagsCb := tmplState.AllowFlagsCallback
return wrapperFunc(data, allowFlagsCb)
}
return allowFlagsCallbackFunc
}
// SetAndExecuteWithCallback hides implementation details of the StatesMap by taking a template and
// a callback to set the proper callback and execute the template.
func (m *StatesMap) SetAndExecuteWithCallback(tmpl *template.Template, safeTmplUUID string, cb func(string) string, result io.Writer, data any) error {
tmplState := m.lock(safeTmplUUID)
tmplState.Callback = cb
err := tmpl.Execute(result, data)
if err != nil {
return err
}
return tmplState.unlock()
}
// SetAndExecuteWithShCallback hides implementation details of the StatesMap by taking a template
// and both callbacks to set the proper callback and execute the template.
func (m *StatesMap) SetAndExecuteWithShCallback(tmpl *template.Template, safeTmplUUID string, cb func(string) string, allowFlagsCb func(string) string, result io.Writer, data any) error {
tmplState := m.lock(safeTmplUUID)
tmplState.Callback = cb
tmplState.AllowFlagsCallback = allowFlagsCb
err := tmpl.Execute(result, data)
if err != nil {
return err
}
return tmplState.unlock()
}
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