1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
|
// Copyright 2012 Google, Inc. All rights reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file in the root of the source
// tree.
package gopacket
import (
"errors"
)
// DecodeFeedback is used by DecodingLayer layers to provide decoding metadata.
type DecodeFeedback interface {
// SetTruncated should be called if during decoding you notice that a packet
// is shorter than internal layer variables (HeaderLength, or the like) say it
// should be. It sets packet.Metadata().Truncated.
SetTruncated()
}
type nilDecodeFeedback struct{}
func (nilDecodeFeedback) SetTruncated() {}
// NilDecodeFeedback implements DecodeFeedback by doing nothing.
var NilDecodeFeedback DecodeFeedback = nilDecodeFeedback{}
// PacketBuilder is used by layer decoders to store the layers they've decoded,
// and to defer future decoding via NextDecoder.
// Typically, the pattern for use is:
//
// func (m *myDecoder) Decode(data []byte, p PacketBuilder) error {
// if myLayer, err := myDecodingLogic(data); err != nil {
// return err
// } else {
// p.AddLayer(myLayer)
// }
// // maybe do this, if myLayer is a LinkLayer
// p.SetLinkLayer(myLayer)
// return p.NextDecoder(nextDecoder)
// }
type PacketBuilder interface {
DecodeFeedback
// AddLayer should be called by a decoder immediately upon successful
// decoding of a layer.
AddLayer(l Layer)
// The following functions set the various specific layers in the final
// packet. Note that if many layers call SetX, the first call is kept and all
// other calls are ignored.
SetLinkLayer(LinkLayer)
SetNetworkLayer(NetworkLayer)
SetTransportLayer(TransportLayer)
SetApplicationLayer(ApplicationLayer)
SetErrorLayer(ErrorLayer)
// NextDecoder should be called by a decoder when they're done decoding a
// packet layer but not done with decoding the entire packet. The next
// decoder will be called to decode the last AddLayer's LayerPayload.
// Because of this, NextDecoder must only be called once all other
// PacketBuilder calls have been made. Set*Layer and AddLayer calls after
// NextDecoder calls will behave incorrectly.
NextDecoder(next Decoder) error
// DumpPacketData is used solely for decoding. If you come across an error
// you need to diagnose while processing a packet, call this and your packet's
// data will be dumped to stderr so you can create a test. This should never
// be called from a production decoder.
DumpPacketData()
// DecodeOptions returns the decode options
DecodeOptions() *DecodeOptions
}
// Decoder is an interface for logic to decode a packet layer. Users may
// implement a Decoder to handle their own strange packet types, or may use one
// of the many decoders available in the 'layers' subpackage to decode things
// for them.
type Decoder interface {
// Decode decodes the bytes of a packet, sending decoded values and other
// information to PacketBuilder, and returning an error if unsuccessful. See
// the PacketBuilder documentation for more details.
Decode([]byte, PacketBuilder) error
}
// DecodeFunc wraps a function to make it a Decoder.
type DecodeFunc func([]byte, PacketBuilder) error
// Decode implements Decoder by calling itself.
func (d DecodeFunc) Decode(data []byte, p PacketBuilder) error {
// function, call thyself.
return d(data, p)
}
// DecodePayload is a Decoder that returns a Payload layer containing all
// remaining bytes.
var DecodePayload Decoder = DecodeFunc(decodePayload)
// DecodeUnknown is a Decoder that returns an Unknown layer containing all
// remaining bytes, useful if you run up against a layer that you're unable to
// decode yet. This layer is considered an ErrorLayer.
var DecodeUnknown Decoder = DecodeFunc(decodeUnknown)
// DecodeFragment is a Decoder that returns a Fragment layer containing all
// remaining bytes.
var DecodeFragment Decoder = DecodeFunc(decodeFragment)
// LayerTypeZero is an invalid layer type, but can be used to determine whether
// layer type has actually been set correctly.
var LayerTypeZero = RegisterLayerType(0, LayerTypeMetadata{Name: "Unknown", Decoder: DecodeUnknown})
// LayerTypeDecodeFailure is the layer type for the default error layer.
var LayerTypeDecodeFailure = RegisterLayerType(1, LayerTypeMetadata{Name: "DecodeFailure", Decoder: DecodeUnknown})
// LayerTypePayload is the layer type for a payload that we don't try to decode
// but treat as a success, IE: an application-level payload.
var LayerTypePayload = RegisterLayerType(2, LayerTypeMetadata{Name: "Payload", Decoder: DecodePayload})
// LayerTypeFragment is the layer type for a fragment of a layer transported
// by an underlying layer that supports fragmentation.
var LayerTypeFragment = RegisterLayerType(3, LayerTypeMetadata{Name: "Fragment", Decoder: DecodeFragment})
// DecodeFailure is a packet layer created if decoding of the packet data failed
// for some reason. It implements ErrorLayer. LayerContents will be the entire
// set of bytes that failed to parse, and Error will return the reason parsing
// failed.
type DecodeFailure struct {
data []byte
err error
stack []byte
}
// Error returns the error encountered during decoding.
func (d *DecodeFailure) Error() error { return d.err }
// LayerContents implements Layer.
func (d *DecodeFailure) LayerContents() []byte { return d.data }
// LayerPayload implements Layer.
func (d *DecodeFailure) LayerPayload() []byte { return nil }
// String implements fmt.Stringer.
func (d *DecodeFailure) String() string {
return "Packet decoding error: " + d.Error().Error()
}
// Dump implements Dumper.
func (d *DecodeFailure) Dump() (s string) {
if d.stack != nil {
s = string(d.stack)
}
return
}
// LayerType returns LayerTypeDecodeFailure
func (d *DecodeFailure) LayerType() LayerType { return LayerTypeDecodeFailure }
// decodeUnknown "decodes" unsupported data types by returning an error.
// This decoder will thus always return a DecodeFailure layer.
func decodeUnknown(data []byte, p PacketBuilder) error {
return errors.New("Layer type not currently supported")
}
|