1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110
|
// automatically generated by the FlatBuffers compiler, do not modify
package fb
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type AP struct {
_tab flatbuffers.Table
}
func GetRootAsAP(buf []byte, offset flatbuffers.UOffsetT) *AP {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &AP{}
x.Init(buf, n+offset)
return x
}
func (rcv *AP) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *AP) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *AP) Shape(j int) int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.GetInt32(a + flatbuffers.UOffsetT(j*4))
}
return 0
}
func (rcv *AP) ShapeLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *AP) Strides(j int) int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
a := rcv._tab.Vector(o)
return rcv._tab.GetInt32(a + flatbuffers.UOffsetT(j*4))
}
return 0
}
func (rcv *AP) StridesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *AP) O() uint32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetUint32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *AP) MutateO(n uint32) bool {
return rcv._tab.MutateUint32Slot(8, n)
}
func (rcv *AP) T() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *AP) MutateT(n int32) bool {
return rcv._tab.MutateInt32Slot(10, n)
}
func APStart(builder *flatbuffers.Builder) {
builder.StartObject(4)
}
func APAddShape(builder *flatbuffers.Builder, shape flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(shape), 0)
}
func APStartShapeVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func APAddStrides(builder *flatbuffers.Builder, strides flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(strides), 0)
}
func APStartStridesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func APAddO(builder *flatbuffers.Builder, o uint32) {
builder.PrependUint32Slot(2, o, 0)
}
func APAddT(builder *flatbuffers.Builder, t int32) {
builder.PrependInt32Slot(3, t, 0)
}
func APEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
|