1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399
|
package tensor
import (
"github.com/pkg/errors"
)
const AllAxes int = -1
// MinInt returns the lowest between two ints. If both are the same it returns the first
func MinInt(a, b int) int {
if a <= b {
return a
}
return b
}
// MaxInt returns the highest between two ints. If both are the same, it returns the first
func MaxInt(a, b int) int {
if a >= b {
return a
}
return b
}
// MaxInts returns the max of a slice of ints.
func MaxInts(is ...int) (retVal int) {
for _, i := range is {
if i > retVal {
retVal = i
}
}
return
}
// SumInts sums a slice of ints
func SumInts(a []int) (retVal int) {
for _, v := range a {
retVal += v
}
return
}
// ProdInts returns the internal product of an int slice
func ProdInts(a []int) (retVal int) {
retVal = 1
if len(a) == 0 {
return
}
for _, v := range a {
retVal *= v
}
return
}
// IsMonotonicInts returns true if the slice of ints is monotonically increasing. It also returns true for incr1 if every succession is a succession of 1
func IsMonotonicInts(a []int) (monotonic bool, incr1 bool) {
var prev int
incr1 = true
for i, v := range a {
if i == 0 {
prev = v
continue
}
if v < prev {
return false, false
}
if v != prev+1 {
incr1 = false
}
prev = v
}
monotonic = true
return
}
// Ltoi is Location to Index. Provide a shape, a strides, and a list of integers as coordinates, and returns the index at which the element is.
func Ltoi(shape Shape, strides []int, coords ...int) (at int, err error) {
if shape.IsScalarEquiv() {
for _, v := range coords {
if v != 0 {
return -1, errors.Errorf("Scalar shape only allows 0 as an index")
}
}
return 0, nil
}
for i, coord := range coords {
if i >= len(shape) {
err = errors.Errorf(dimMismatch, len(shape), i)
return
}
size := shape[i]
if coord >= size {
err = errors.Errorf(indexOOBAxis, i, coord, size)
return
}
var stride int
switch {
case shape.IsVector() && len(strides) == 1:
stride = strides[0]
case i >= len(strides):
err = errors.Errorf(dimMismatch, len(strides), i)
return
default:
stride = strides[i]
}
at += stride * coord
}
return at, nil
}
// Itol is Index to Location.
func Itol(i int, shape Shape, strides []int) (coords []int, err error) {
dims := len(strides)
for d := 0; d < dims; d++ {
var coord int
coord, i = divmod(i, strides[d])
if coord >= shape[d] {
err = errors.Errorf(indexOOBAxis, d, coord, shape[d])
// return
}
coords = append(coords, coord)
}
return
}
func UnsafePermute(pattern []int, xs ...[]int) (err error) {
if len(xs) == 0 {
err = errors.New("Permute requres something to permute")
return
}
dims := -1
patLen := len(pattern)
for _, x := range xs {
if dims == -1 {
dims = len(x)
if patLen != dims {
err = errors.Errorf(dimMismatch, len(x), len(pattern))
return
}
} else {
if len(x) != dims {
err = errors.Errorf(dimMismatch, len(x), len(pattern))
return
}
}
}
// check that all the axes are < nDims
// and that there are no axis repeated
seen := make(map[int]struct{})
for _, a := range pattern {
if a >= dims {
err = errors.Errorf(invalidAxis, a, dims)
return
}
if _, ok := seen[a]; ok {
err = errors.Errorf(repeatedAxis, a)
return
}
seen[a] = struct{}{}
}
// no op really... we did the checks for no reason too. Maybe move this up?
if monotonic, incr1 := IsMonotonicInts(pattern); monotonic && incr1 {
err = noopError{}
return
}
switch dims {
case 0, 1:
case 2:
for _, x := range xs {
x[0], x[1] = x[1], x[0]
}
default:
for i := 0; i < dims; i++ {
to := pattern[i]
for to < i {
to = pattern[to]
}
for _, x := range xs {
x[i], x[to] = x[to], x[i]
}
}
}
return nil
}
// CheckSlice checks a slice to see if it's sane
func CheckSlice(s Slice, size int) error {
start := s.Start()
end := s.End()
step := s.Step()
if start > end {
return errors.Errorf(invalidSliceIndex, start, end)
}
if start < 0 {
return errors.Errorf(invalidSliceIndex, start, 0)
}
if step == 0 && end-start > 1 {
return errors.Errorf("Slice has 0 steps. Start is %d and end is %d", start, end)
}
if start >= size {
return errors.Errorf("Start %d is greater than size %d", start, size)
}
return nil
}
// SliceDetails is a function that takes a slice and spits out its details. The whole reason for this is to handle the nil Slice, which is this: a[:]
func SliceDetails(s Slice, size int) (start, end, step int, err error) {
if s == nil {
start = 0
end = size
step = 1
} else {
if err = CheckSlice(s, size); err != nil {
return
}
start = s.Start()
end = s.End()
step = s.Step()
if end > size {
end = size
}
}
return
}
// reuseDenseCheck checks a reuse tensor, and reshapes it to be the correct one
func reuseDenseCheck(reuse DenseTensor, as DenseTensor) (err error) {
if reuse.DataSize() != as.Size() {
err = errors.Errorf("Reused Tensor %p does not have expected shape %v. Got %v instead. Reuse Size: %v, as Size %v (real: %d)", reuse, as.Shape(), reuse.Shape(), reuse.DataSize(), as.Size(), as.DataSize())
return
}
return reuseCheckShape(reuse, as.Shape())
}
// reuseCheckShape checks the shape and reshapes it to be correct if the size fits but the shape doesn't.
func reuseCheckShape(reuse DenseTensor, s Shape) (err error) {
throw := BorrowInts(len(s))
copy(throw, s)
if err = reuse.reshape(throw...); err != nil {
err = errors.Wrapf(err, reuseReshapeErr, s, reuse.DataSize())
return
}
// clean up any funny things that may be in the reuse
if oldAP := reuse.oldAP(); !oldAP.IsZero() {
oldAP.zero()
}
if axes := reuse.transposeAxes(); axes != nil {
ReturnInts(axes)
}
if viewOf := reuse.parentTensor(); viewOf != nil {
reuse.setParentTensor(nil)
}
return nil
}
// memsetBools sets boolean slice to value.
// Reference http://stackoverflow.com/questions/30614165/is-there-analog-of-memset-in-go
func memsetBools(a []bool, v bool) {
if len(a) == 0 {
return
}
a[0] = v
for bp := 1; bp < len(a); bp *= 2 {
copy(a[bp:], a[:bp])
}
}
func allones(a []int) bool {
for i := range a {
if a[i] != 1 {
return false
}
}
return true
}
func getFloat64s(a Tensor) []float64 {
if um, ok := a.(unsafeMem); ok {
return um.Float64s()
}
return a.Data().([]float64)
}
func getFloat32s(a Tensor) []float32 {
if um, ok := a.(unsafeMem); ok {
return um.Float32s()
}
return a.Data().([]float32)
}
func getInts(a Tensor) []int {
if um, ok := a.(unsafeMem); ok {
return um.Ints()
}
return a.Data().([]int)
}
/* FOR ILLUSTRATIVE PURPOSES */
// Permute permutates a pattern according to xs. This function exists for illustrative purposes (i.e. the dumb, unoptimized version)
//
// In reality, the UnsafePermute function is used.
/*
func Permute(pattern []int, xs ...[]int) (retVal [][]int, err error) {
if len(xs) == 0 {
err = errors.New("Permute requires something to permute")
return
}
dims := -1
patLen := len(pattern)
for _, x := range xs {
if dims == -1 {
dims = len(x)
if patLen != dims {
err = errors.Errorf(dimMismatch, len(x), len(pattern))
return
}
} else {
if len(x) != dims {
err = errors.Errorf(dimMismatch, len(x), len(pattern))
return
}
}
}
// check that all the axes are < nDims
// and that there are no axis repeated
seen := make(map[int]struct{})
for _, a := range pattern {
if a >= dims {
err = errors.Errorf(invalidAxis, a, dims)
return
}
if _, ok := seen[a]; ok {
err = errors.Errorf(repeatedAxis, a)
return
}
seen[a] = struct{}{}
}
// no op really... we did the checks for no reason too. Maybe move this up?
if monotonic, incr1 := IsMonotonicInts(pattern); monotonic && incr1 {
retVal = xs
err = noopError{}
return
}
switch dims {
case 0, 1:
retVal = xs
case 2:
for _, x := range xs {
rv := []int{x[1], x[0]}
retVal = append(retVal, rv)
}
default:
retVal = make([][]int, len(xs))
for i := range retVal {
retVal[i] = make([]int, dims)
}
for i, v := range pattern {
for j, x := range xs {
retVal[j][i] = x[v]
}
}
}
return
}
*/
|