File: randomcolor.go

package info (click to toggle)
golang-github-hansrodtang-randomcolor 0.0~git20160512.d27108b-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, forky, sid, trixie
  • size: 76 kB
  • sloc: makefile: 2
file content (142 lines) | stat: -rw-r--r-- 2,814 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
package randomcolor

import (
	"image/color"
	"math/rand"
)

// Luminosity stores the level of luminosity for the generated color.
type Luminosity int

const (
	// LIGHT is used to generate light colors
	LIGHT Luminosity = iota
	// DARK is used to generate dark colors
	DARK
	// BRIGHT is used to generator bright colors
	BRIGHT
	// RANDOM is used to generate colors of random luminosity
	RANDOM
)

// New returns a random color in the specified hue and luminosity.
func New(hue Color, lum Luminosity) color.Color {

	c := HSV{}
	c.H = setHue(hue)
	c.S = setSaturation(c, hue, lum)
	c.V = setBrightness(c, lum)

	if c.H == 0 {
		c.H = 1
	}
	if c.H == 360 {
		c.H = 359
	}

	// Rebase the h,s,v values
	c.H = c.H / 360
	c.S = c.S / 100
	c.V = c.V / 100

	return c
}

// Range represents a range between lower (Range[0]) and upper bounds (Range[1]).
type Range [2]int

// Color represents a color in a specified range
type Color struct {
	HueRange    Range
	LowerBounds []Range
}

// SaturationRange returns the minimum and maximum saturation for the color.
func (c Color) SaturationRange() Range {
	sMin := c.LowerBounds[0][0]
	sMax := c.LowerBounds[len(c.LowerBounds)-1][0]

	return Range{sMin, sMax}
}

// BrightnessRange returns the minimum and maximum brigthness for the color.
func (c Color) BrightnessRange() Range {
	bMin := c.LowerBounds[len(c.LowerBounds)-1][1]
	bMax := c.LowerBounds[0][1]

	return Range{bMin, bMax}
}

func setHue(c Color) float64 {
	hue := randWithin(c.HueRange[0], c.HueRange[1])

	if hue < 0 {
		hue = 360 + hue
	}
	return float64(hue)
}

func setSaturation(hsv HSV, hue Color, lum Luminosity) float64 {
	if hue.HueRange == Monochrome.HueRange {
		return 0
	}

	saturationRange := ColorInfo(int(hsv.H)).SaturationRange()

	var sMin = saturationRange[0]
	var sMax = saturationRange[1]

	switch lum {
	case BRIGHT:
		sMin = 55
	case DARK:
		sMin = sMax - 10
	case LIGHT:
		sMax = 55
	case RANDOM:
		return float64(randWithin(0, 100))
	}

	return float64(randWithin(sMin, sMax))
}

func setBrightness(hsv HSV, lum Luminosity) float64 {
	bMin := getMinimumBrightness(hsv)
	bMax := 100

	switch lum {
	case DARK:
		bMax = bMin + 20
	case LIGHT:
		bMin = (bMax + bMin) / 2
	case BRIGHT:
		//
	default:
		bMin = 0
		bMax = 100
	}
	return float64(randWithin(bMin, bMax))
}

func getMinimumBrightness(hsv HSV) int {
	var lowerBounds []Range
	lowerBounds = ColorInfo(int(hsv.H)).LowerBounds
	for i := 0; i < (len(lowerBounds) - 1); i++ {
		s1 := float64(lowerBounds[i][0])
		v1 := float64(lowerBounds[i][1])

		s2 := float64(lowerBounds[i+1][0])
		v2 := float64(lowerBounds[i+1][1])

		if hsv.S >= s1 && hsv.S <= s2 {
			m := (v2 - v1) / (s2 - s1)
			b := v1 - m*s1
			return int(m*hsv.S + b)
		}
	}
	return 0
}

func randWithin(first, last int) int {
	return first + rand.Intn(last+1-first)
}