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// This file contains helpers to provide a "ternary operator like" functionality.
package gox
// If is a helper type to form expressive ternary expressions being the
// concatenation of a type conversion and a method call such as:
//
// i := If(cond).Int(a, b)
//
// For details, see https://stackoverflow.com/a/59375088/1705598
type If bool
// If returns a if c is true, b otherwise.
func (c If) If(a, b interface{}) interface{} {
if c {
return a
}
return b
}
// Bool returns a if c is true, b otherwise.
func (c If) Bool(a, b bool) bool {
if c {
return a
}
return b
}
// String returns a if c is true, b otherwise.
func (c If) String(a, b string) string {
if c {
return a
}
return b
}
// Int returns a if c is true, b otherwise.
func (c If) Int(a, b int) int {
if c {
return a
}
return b
}
// Int8 returns a if c is true, b otherwise.
func (c If) Int8(a, b int8) int8 {
if c {
return a
}
return b
}
// Int16 returns a if c is true, b otherwise.
func (c If) Int16(a, b int16) int16 {
if c {
return a
}
return b
}
// Int32 returns a if c is true, b otherwise.
func (c If) Int32(a, b int32) int32 {
if c {
return a
}
return b
}
// Int64 returns a if c is true, b otherwise.
func (c If) Int64(a, b int64) int64 {
if c {
return a
}
return b
}
// Uint returns a if c is true, b otherwise.
func (c If) Uint(a, b uint) uint {
if c {
return a
}
return b
}
// Uint8 returns a if c is true, b otherwise.
func (c If) Uint8(a, b uint8) uint8 {
if c {
return a
}
return b
}
// Uint16 returns a if c is true, b otherwise.
func (c If) Uint16(a, b uint16) uint16 {
if c {
return a
}
return b
}
// Uint32 returns a if c is true, b otherwise.
func (c If) Uint32(a, b uint32) uint32 {
if c {
return a
}
return b
}
// Uint64 returns a if c is true, b otherwise.
func (c If) Uint64(a, b uint64) uint64 {
if c {
return a
}
return b
}
// Float32 returns a if c is true, b otherwise.
func (c If) Float32(a, b float32) float32 {
if c {
return a
}
return b
}
// Float64 returns a if c is true, b otherwise.
func (c If) Float64(a, b float64) float64 {
if c {
return a
}
return b
}
// Byte returns a if c is true, b otherwise.
func (c If) Byte(a, b byte) byte {
if c {
return a
}
return b
}
// Rune returns a if c is true, b otherwise.
func (c If) Rune(a, b rune) rune {
if c {
return a
}
return b
}
// IfIf returns a if c is true, b otherwise.
func IfIf(c bool, a, b interface{}) interface{} {
if c {
return a
}
return b
}
// IfBool returns a if c is true, b otherwise.
func IfBool(c bool, a, b bool) bool {
if c {
return a
}
return b
}
// IfString returns a if c is true, b otherwise.
func IfString(c bool, a, b string) string {
if c {
return a
}
return b
}
// IfInt returns a if c is true, b otherwise.
func IfInt(c bool, a, b int) int {
if c {
return a
}
return b
}
// IfInt8 returns a if c is true, b otherwise.
func IfInt8(c bool, a, b int8) int8 {
if c {
return a
}
return b
}
// IfInt16 returns a if c is true, b otherwise.
func IfInt16(c bool, a, b int16) int16 {
if c {
return a
}
return b
}
// IfInt32 returns a if c is true, b otherwise.
func IfInt32(c bool, a, b int32) int32 {
if c {
return a
}
return b
}
// IfInt64 returns a if c is true, b otherwise.
func IfInt64(c bool, a, b int64) int64 {
if c {
return a
}
return b
}
// IfUint returns a if c is true, b otherwise.
func IfUint(c bool, a, b uint) uint {
if c {
return a
}
return b
}
// IfUint8 returns a if c is true, b otherwise.
func IfUint8(c bool, a, b uint8) uint8 {
if c {
return a
}
return b
}
// IfUint16 returns a if c is true, b otherwise.
func IfUint16(c bool, a, b uint16) uint16 {
if c {
return a
}
return b
}
// IfUint32 returns a if c is true, b otherwise.
func IfUint32(c bool, a, b uint32) uint32 {
if c {
return a
}
return b
}
// IfUint64 returns a if c is true, b otherwise.
func IfUint64(c bool, a, b uint64) uint64 {
if c {
return a
}
return b
}
// IfFloat32 returns a if c is true, b otherwise.
func IfFloat32(c bool, a, b float32) float32 {
if c {
return a
}
return b
}
// IfFloat64 returns a if c is true, b otherwise.
func IfFloat64(c bool, a, b float64) float64 {
if c {
return a
}
return b
}
// IfByte returns a if c is true, b otherwise.
func IfByte(c bool, a, b byte) byte {
if c {
return a
}
return b
}
// IfRune returns a if c is true, b otherwise.
func IfRune(c bool, a, b rune) rune {
if c {
return a
}
return b
}
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