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package proto
import (
"fmt"
"github.com/inconshreveable/muxado/proto/buffer"
"github.com/inconshreveable/muxado/proto/frame"
"io"
"net"
"sync"
"sync/atomic"
"time"
)
var (
zeroTime time.Time
resetRemoveDelay = 10 * time.Second
closeError = fmt.Errorf("Stream closed")
)
type Stream struct {
id frame.StreamId // stream id (const)
streamType frame.StreamType // related stream id (const)
session session // the parent session (const)
inBuffer *buffer.Inbound // buffer for data coming in from the remote side
outBuffer *buffer.Outbound // manages size of the outbound window
sentRst uint32 // == 1 only if we sent a reset to close this connection
writer sync.Mutex // only one writer at a time
wdata *frame.WStreamData // the frame this stream is currently writing
winc *frame.WStreamWndInc // window increment currently being written
readDeadline time.Time // deadline for reads (protected by buffer mutex)
writeDeadline time.Time // deadline for writes (protected by writer mutex)
}
// private interface for Streams to call Sessions
type session interface {
ISession
writeFrame(frame.WFrame, time.Time) error
die(frame.ErrorCode, error) error
removeStream(frame.StreamId)
}
////////////////////////////////
// public interface
////////////////////////////////
func NewStream(id frame.StreamId, priority frame.StreamPriority, streamType frame.StreamType, finLocal bool, finRemote bool, windowSize uint32, sess session) stream {
str := &Stream{
id: id,
inBuffer: buffer.NewInbound(int(windowSize)),
outBuffer: buffer.NewOutbound(int(windowSize)),
streamType: streamType,
session: sess,
wdata: frame.NewWStreamData(),
winc: frame.NewWStreamWndInc(),
}
if finLocal {
str.inBuffer.SetError(io.EOF)
}
if finRemote {
str.outBuffer.SetError(fmt.Errorf("Stream closed"))
}
return str
}
func (s *Stream) Write(buf []byte) (n int, err error) {
return s.write(buf, false)
}
func (s *Stream) Read(buf []byte) (n int, err error) {
// read from the buffer
n, err = s.inBuffer.Read(buf)
// if we read more than zero, we send a window update
if n > 0 {
errWnd := s.sendWindowUpdate(uint32(n))
if errWnd != nil {
err = errWnd
s.die(frame.InternalError, err)
}
}
return
}
// Close closes the stream in a manner that attempts to emulate a net.Conn's Close():
// - It calls HalfClose() with an empty buffer to half-close the stream on the remote side
// - It calls closeWith() so that all future Read/Write operations will fail
// - If the stream receives another STREAM_DATA frame from the remote side, it will send a STREAM_RST with a CANCELED error code
func (s *Stream) Close() error {
s.HalfClose([]byte{})
s.closeWith(closeError)
return nil
}
func (s *Stream) SetDeadline(deadline time.Time) (err error) {
if err = s.SetReadDeadline(deadline); err != nil {
return
}
if err = s.SetWriteDeadline(deadline); err != nil {
return
}
return
}
func (s *Stream) SetReadDeadline(dl time.Time) error {
s.inBuffer.SetDeadline(dl)
return nil
}
func (s *Stream) SetWriteDeadline(dl time.Time) error {
s.writer.Lock()
s.writeDeadline = dl
s.writer.Unlock()
return nil
}
func (s *Stream) HalfClose(buf []byte) (n int, err error) {
return s.write(buf, true)
}
func (s *Stream) Id() frame.StreamId {
return s.id
}
func (s *Stream) StreamType() frame.StreamType {
return s.streamType
}
func (s *Stream) Session() ISession {
return s.session
}
func (s *Stream) LocalAddr() net.Addr {
return s.session.LocalAddr()
}
func (s *Stream) RemoteAddr() net.Addr {
return s.session.RemoteAddr()
}
/////////////////////////////////////
// session's stream interface
/////////////////////////////////////
func (s *Stream) handleStreamData(f *frame.RStreamData) {
// skip writing for zero-length frames (typically for sending FIN)
if f.Length() > 0 {
// write the data into the buffer
if _, err := s.inBuffer.ReadFrom(f.Reader()); err != nil {
if err == buffer.FullError {
s.resetWith(frame.FlowControlError, fmt.Errorf("Flow control buffer overflowed"))
} else if err == closeError {
// We're trying to emulate net.Conn's Close() behavior where we close our side of the connection,
// and if we get any more frames from the other side, we RST it.
s.resetWith(frame.Cancel, fmt.Errorf("Stream closed"))
} else if err == buffer.AlreadyClosed {
// there was already an error set
s.resetWith(frame.StreamClosed, err)
} else {
// the transport returned some sort of IO error
s.die(frame.ProtocolError, err)
}
return
}
}
if f.Fin() {
s.inBuffer.SetError(io.EOF)
s.maybeRemove()
}
}
func (s *Stream) handleStreamRst(f *frame.RStreamRst) {
s.closeWith(fmt.Errorf("Stream reset by peer with error %d", f.ErrorCode()))
}
func (s *Stream) handleStreamWndInc(f *frame.RStreamWndInc) {
s.outBuffer.Increment(int(f.WindowIncrement()))
}
func (s *Stream) closeWith(err error) {
s.outBuffer.SetError(err)
s.inBuffer.SetError(err)
s.session.removeStream(s.id)
}
////////////////////////////////
// internal methods
////////////////////////////////
func (s *Stream) closeWithAndRemoveLater(err error) {
s.outBuffer.SetError(err)
s.inBuffer.SetError(err)
time.AfterFunc(resetRemoveDelay, func() {
s.session.removeStream(s.id)
})
}
func (s *Stream) maybeRemove() {
if buffer.BothClosed(s.inBuffer, s.outBuffer) {
s.session.removeStream(s.id)
}
}
func (s *Stream) resetWith(errorCode frame.ErrorCode, resetErr error) {
// only ever send one reset
if !atomic.CompareAndSwapUint32(&s.sentRst, 0, 1) {
return
}
// close the stream
s.closeWithAndRemoveLater(resetErr)
// make the reset frame
rst := frame.NewWStreamRst()
if err := rst.Set(s.id, errorCode); err != nil {
s.die(frame.InternalError, err)
}
// need write lock to make sure no data frames get sent after we send the reset
s.writer.Lock()
// send it
if err := s.session.writeFrame(rst, zeroTime); err != nil {
s.writer.Unlock()
s.die(frame.InternalError, err)
}
s.writer.Unlock()
}
func (s *Stream) write(buf []byte, fin bool) (n int, err error) {
// a write call can pass a buffer larger that we can send in a single frame
// only allow one writer at a time to prevent interleaving frames from concurrent writes
s.writer.Lock()
bufSize := len(buf)
bytesRemaining := bufSize
for bytesRemaining > 0 || fin {
// figure out the most we can write in a single frame
writeReqSize := min(0x3FFF, bytesRemaining)
// and then reduce that to however much is available in the window
// this blocks until window is available and may not return all that we asked for
var writeSize int
if writeSize, err = s.outBuffer.Decrement(writeReqSize); err != nil {
s.writer.Unlock()
return
}
// calculate the slice of the buffer we'll write
start, end := n, n+writeSize
// only send fin for the last frame
finBit := fin && end == bufSize
// make the frame
if err = s.wdata.Set(s.id, buf[start:end], finBit); err != nil {
s.writer.Unlock()
s.die(frame.InternalError, err)
return
}
// write the frame
if err = s.session.writeFrame(s.wdata, s.writeDeadline); err != nil {
s.writer.Unlock()
return
}
// update our counts
n += writeSize
bytesRemaining -= writeSize
if finBit {
s.outBuffer.SetError(fmt.Errorf("Stream closed"))
s.maybeRemove()
// handles the empty buffer case with fin case
fin = false
}
}
s.writer.Unlock()
return
}
// sendWindowUpdate sends a window increment frame
// with the given increment
func (s *Stream) sendWindowUpdate(inc uint32) (err error) {
// send a window update
if err = s.winc.Set(s.id, inc); err != nil {
return
}
// XXX: write this async? We can only write one at
// a time if we're not allocating new ones from the heap
if err = s.session.writeFrame(s.winc, zeroTime); err != nil {
return
}
return
}
// die is called when a protocol error occurs and the entire
// session must be destroyed.
func (s *Stream) die(errorCode frame.ErrorCode, err error) {
s.closeWith(fmt.Errorf("Stream closed on error: %v", err))
s.session.die(errorCode, err)
}
func min(n1, n2 int) int {
if n1 > n2 {
return n2
} else {
return n1
}
}
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