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/*
* CLOUD API
*
* IONOS Enterprise-grade Infrastructure as a Service (IaaS) solutions can be managed through the Cloud API, in addition or as an alternative to the \"Data Center Designer\" (DCD) browser-based tool. Both methods employ consistent concepts and features, deliver similar power and flexibility, and can be used to perform a multitude of management tasks, including adding servers, volumes, configuring networks, and so on.
*
* API version: 6.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ionoscloud
import (
"encoding/json"
)
// ResourceEntities struct for ResourceEntities
type ResourceEntities struct {
Groups *ResourceGroups `json:"groups,omitempty"`
}
// NewResourceEntities instantiates a new ResourceEntities object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewResourceEntities() *ResourceEntities {
this := ResourceEntities{}
return &this
}
// NewResourceEntitiesWithDefaults instantiates a new ResourceEntities object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewResourceEntitiesWithDefaults() *ResourceEntities {
this := ResourceEntities{}
return &this
}
// GetGroups returns the Groups field value
// If the value is explicit nil, nil is returned
func (o *ResourceEntities) GetGroups() *ResourceGroups {
if o == nil {
return nil
}
return o.Groups
}
// GetGroupsOk returns a tuple with the Groups field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *ResourceEntities) GetGroupsOk() (*ResourceGroups, bool) {
if o == nil {
return nil, false
}
return o.Groups, true
}
// SetGroups sets field value
func (o *ResourceEntities) SetGroups(v ResourceGroups) {
o.Groups = &v
}
// HasGroups returns a boolean if a field has been set.
func (o *ResourceEntities) HasGroups() bool {
if o != nil && o.Groups != nil {
return true
}
return false
}
func (o ResourceEntities) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Groups != nil {
toSerialize["groups"] = o.Groups
}
return json.Marshal(toSerialize)
}
type NullableResourceEntities struct {
value *ResourceEntities
isSet bool
}
func (v NullableResourceEntities) Get() *ResourceEntities {
return v.value
}
func (v *NullableResourceEntities) Set(val *ResourceEntities) {
v.value = val
v.isSet = true
}
func (v NullableResourceEntities) IsSet() bool {
return v.isSet
}
func (v *NullableResourceEntities) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableResourceEntities(val *ResourceEntities) *NullableResourceEntities {
return &NullableResourceEntities{value: val, isSet: true}
}
func (v NullableResourceEntities) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableResourceEntities) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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