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/*
* CLOUD API
*
* IONOS Enterprise-grade Infrastructure as a Service (IaaS) solutions can be managed through the Cloud API, in addition or as an alternative to the \"Data Center Designer\" (DCD) browser-based tool. Both methods employ consistent concepts and features, deliver similar power and flexibility, and can be used to perform a multitude of management tasks, including adding servers, volumes, configuring networks, and so on.
*
* API version: 6.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package ionoscloud
import (
"encoding/json"
)
// SecurityGroupEntities struct for SecurityGroupEntities
type SecurityGroupEntities struct {
Rules *FirewallRules `json:"rules,omitempty"`
Nics *Nics `json:"nics,omitempty"`
Servers *Servers `json:"servers,omitempty"`
}
// NewSecurityGroupEntities instantiates a new SecurityGroupEntities object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSecurityGroupEntities() *SecurityGroupEntities {
this := SecurityGroupEntities{}
return &this
}
// NewSecurityGroupEntitiesWithDefaults instantiates a new SecurityGroupEntities object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSecurityGroupEntitiesWithDefaults() *SecurityGroupEntities {
this := SecurityGroupEntities{}
return &this
}
// GetRules returns the Rules field value
// If the value is explicit nil, nil is returned
func (o *SecurityGroupEntities) GetRules() *FirewallRules {
if o == nil {
return nil
}
return o.Rules
}
// GetRulesOk returns a tuple with the Rules field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *SecurityGroupEntities) GetRulesOk() (*FirewallRules, bool) {
if o == nil {
return nil, false
}
return o.Rules, true
}
// SetRules sets field value
func (o *SecurityGroupEntities) SetRules(v FirewallRules) {
o.Rules = &v
}
// HasRules returns a boolean if a field has been set.
func (o *SecurityGroupEntities) HasRules() bool {
if o != nil && o.Rules != nil {
return true
}
return false
}
// GetNics returns the Nics field value
// If the value is explicit nil, nil is returned
func (o *SecurityGroupEntities) GetNics() *Nics {
if o == nil {
return nil
}
return o.Nics
}
// GetNicsOk returns a tuple with the Nics field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *SecurityGroupEntities) GetNicsOk() (*Nics, bool) {
if o == nil {
return nil, false
}
return o.Nics, true
}
// SetNics sets field value
func (o *SecurityGroupEntities) SetNics(v Nics) {
o.Nics = &v
}
// HasNics returns a boolean if a field has been set.
func (o *SecurityGroupEntities) HasNics() bool {
if o != nil && o.Nics != nil {
return true
}
return false
}
// GetServers returns the Servers field value
// If the value is explicit nil, nil is returned
func (o *SecurityGroupEntities) GetServers() *Servers {
if o == nil {
return nil
}
return o.Servers
}
// GetServersOk returns a tuple with the Servers field value
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *SecurityGroupEntities) GetServersOk() (*Servers, bool) {
if o == nil {
return nil, false
}
return o.Servers, true
}
// SetServers sets field value
func (o *SecurityGroupEntities) SetServers(v Servers) {
o.Servers = &v
}
// HasServers returns a boolean if a field has been set.
func (o *SecurityGroupEntities) HasServers() bool {
if o != nil && o.Servers != nil {
return true
}
return false
}
func (o SecurityGroupEntities) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Rules != nil {
toSerialize["rules"] = o.Rules
}
if o.Nics != nil {
toSerialize["nics"] = o.Nics
}
if o.Servers != nil {
toSerialize["servers"] = o.Servers
}
return json.Marshal(toSerialize)
}
type NullableSecurityGroupEntities struct {
value *SecurityGroupEntities
isSet bool
}
func (v NullableSecurityGroupEntities) Get() *SecurityGroupEntities {
return v.value
}
func (v *NullableSecurityGroupEntities) Set(val *SecurityGroupEntities) {
v.value = val
v.isSet = true
}
func (v NullableSecurityGroupEntities) IsSet() bool {
return v.isSet
}
func (v *NullableSecurityGroupEntities) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSecurityGroupEntities(val *SecurityGroupEntities) *NullableSecurityGroupEntities {
return &NullableSecurityGroupEntities{value: val, isSet: true}
}
func (v NullableSecurityGroupEntities) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSecurityGroupEntities) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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