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//go:build windows
// +build windows
package text
import (
"os"
"sync"
"golang.org/x/sys/windows"
)
var enableVTPMutex = sync.Mutex{}
func areANSICodesSupported() bool {
enableVTPMutex.Lock()
defer enableVTPMutex.Unlock()
outHandle := windows.Handle(os.Stdout.Fd())
var outMode uint32
if err := windows.GetConsoleMode(outHandle, &outMode); err == nil {
if outMode&windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING != 0 {
return true
}
if err := windows.SetConsoleMode(outHandle, outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
return true
}
}
return false
}
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