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package main
import (
"fmt"
"log"
"github.com/awesome-gocui/gocui"
)
var (
viewArr = []string{"v1", "v2", "v3", "v4"}
active = 0
)
func setCurrentViewOnTop(g *gocui.Gui, name string) (*gocui.View, error) {
if _, err := g.SetCurrentView(name); err != nil {
return nil, err
}
return g.SetViewOnTop(name)
}
func nextView(g *gocui.Gui, v *gocui.View) error {
nextIndex := (active + 1) % len(viewArr)
name := viewArr[nextIndex]
out, err := g.View("v1")
if err != nil {
return err
}
fmt.Fprintln(out, "Going from view "+v.Name()+" to "+name)
if _, err := setCurrentViewOnTop(g, name); err != nil {
return err
}
if nextIndex == 3 {
g.Cursor = true
} else {
g.Cursor = false
}
active = nextIndex
return nil
}
func layout(g *gocui.Gui) error {
maxX, maxY := g.Size()
if v, err := g.SetView("v1", 0, 0, maxX/2-1, maxY/2-1, gocui.RIGHT); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = "v1"
v.Autoscroll = true
fmt.Fprintln(v, "View with default frame color")
fmt.Fprintln(v, "It's connected to v2 with overlay RIGHT.\n")
if _, err = setCurrentViewOnTop(g, "v1"); err != nil {
return err
}
}
if v, err := g.SetView("v2", maxX/2-1, 0, maxX-1, maxY/2-1, gocui.LEFT); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = "v2"
v.Wrap = true
v.FrameColor = gocui.ColorMagenta
v.FrameRunes = []rune{'═', '│'}
fmt.Fprintln(v, "View with minimum frame customization and colored frame.")
fmt.Fprintln(v, "It's connected to v1 with overlay LEFT.\n")
fmt.Fprintln(v, "\033[35;1mInstructions:\033[0m")
fmt.Fprintln(v, "Press TAB to change current view")
fmt.Fprintln(v, "Press Ctrl+O to toggle gocui.SupportOverlap\n")
fmt.Fprintln(v, "\033[32;2mSelected frame is highlighted with green color\033[0m")
}
if v, err := g.SetView("v3", 0, maxY/2, maxX/2-1, maxY-1, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = "v3"
v.Wrap = true
v.Autoscroll = true
v.FrameColor = gocui.ColorCyan
v.TitleColor = gocui.ColorCyan
v.FrameRunes = []rune{'═', '║', '╔', '╗', '╚', '╝'}
fmt.Fprintln(v, "View with basic frame customization and colored frame and title")
fmt.Fprintln(v, "It's not connected to any view.")
}
if v, err := g.SetView("v4", maxX/2, maxY/2, maxX-1, maxY-1, gocui.LEFT); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = "v4"
v.Subtitle = "(editable)"
v.Editable = true
v.TitleColor = gocui.ColorYellow
v.FrameColor = gocui.ColorRed
v.FrameRunes = []rune{'═', '║', '╔', '╗', '╚', '╝', '╠', '╣', '╦', '╩', '╬'}
fmt.Fprintln(v, "View with fully customized frame and colored title differently.")
fmt.Fprintln(v, "It's connected to v3 with overlay LEFT.\n")
v.SetCursor(0, 3)
}
return nil
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
func toggleOverlap(g *gocui.Gui, v *gocui.View) error {
g.SupportOverlaps = !g.SupportOverlaps
return nil
}
func main() {
g, err := gocui.NewGui(gocui.OutputNormal, true)
if err != nil {
log.Panicln(err)
}
defer g.Close()
g.Highlight = true
g.SelFgColor = gocui.ColorGreen
g.SelFrameColor = gocui.ColorGreen
g.SetManagerFunc(layout)
if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("", gocui.KeyCtrlO, gocui.ModNone, toggleOverlap); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, nextView); err != nil {
log.Panicln(err)
}
if err := g.MainLoop(); err != nil && !gocui.IsQuit(err) {
log.Panicln(err)
}
}
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