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package gocui
// A task represents the fact that the program is busy doing something, which
// is useful for integration tests which only want to proceed when the program
// is idle.
type Task interface {
Done()
Pause()
Continue()
// not exporting because we don't need to
isBusy() bool
}
type TaskImpl struct {
id int
busy bool
onDone func()
withMutex func(func())
}
func (self *TaskImpl) Done() {
self.onDone()
}
func (self *TaskImpl) Pause() {
self.withMutex(func() {
self.busy = false
})
}
func (self *TaskImpl) Continue() {
self.withMutex(func() {
self.busy = true
})
}
func (self *TaskImpl) isBusy() bool {
return self.busy
}
type TaskStatus int
const (
TaskStatusBusy TaskStatus = iota
TaskStatusPaused
TaskStatusDone
)
type FakeTask struct {
status TaskStatus
}
func NewFakeTask() *FakeTask {
return &FakeTask{
status: TaskStatusBusy,
}
}
func (self *FakeTask) Done() {
self.status = TaskStatusDone
}
func (self *FakeTask) Pause() {
self.status = TaskStatusPaused
}
func (self *FakeTask) Continue() {
self.status = TaskStatusBusy
}
func (self *FakeTask) isBusy() bool {
return self.status == TaskStatusBusy
}
func (self *FakeTask) Status() TaskStatus {
return self.status
}
func (self *FakeTask) FormatStatus() string {
return formatTaskStatus(self.status)
}
func formatTaskStatus(status TaskStatus) string {
switch status {
case TaskStatusBusy:
return "busy"
case TaskStatusPaused:
return "paused"
case TaskStatusDone:
return "done"
}
return "unknown"
}
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