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//go:build !amd64 || appengine || !gc || noasm
// +build !amd64 appengine !gc noasm
package zstd
import (
"fmt"
"io"
)
// decode sequences from the stream with the provided history but without dictionary.
func (s *sequenceDecs) decodeSyncSimple(hist []byte) (bool, error) {
return false, nil
}
// decode sequences from the stream without the provided history.
func (s *sequenceDecs) decode(seqs []seqVals) error {
br := s.br
// Grab full sizes tables, to avoid bounds checks.
llTable, mlTable, ofTable := s.litLengths.fse.dt[:maxTablesize], s.matchLengths.fse.dt[:maxTablesize], s.offsets.fse.dt[:maxTablesize]
llState, mlState, ofState := s.litLengths.state.state, s.matchLengths.state.state, s.offsets.state.state
s.seqSize = 0
litRemain := len(s.literals)
maxBlockSize := maxCompressedBlockSize
if s.windowSize < maxBlockSize {
maxBlockSize = s.windowSize
}
for i := range seqs {
var ll, mo, ml int
if len(br.in) > 4+((maxOffsetBits+16+16)>>3) {
// inlined function:
// ll, mo, ml = s.nextFast(br, llState, mlState, ofState)
// Final will not read from stream.
var llB, mlB, moB uint8
ll, llB = llState.final()
ml, mlB = mlState.final()
mo, moB = ofState.final()
// extra bits are stored in reverse order.
br.fillFast()
mo += br.getBits(moB)
if s.maxBits > 32 {
br.fillFast()
}
ml += br.getBits(mlB)
ll += br.getBits(llB)
if moB > 1 {
s.prevOffset[2] = s.prevOffset[1]
s.prevOffset[1] = s.prevOffset[0]
s.prevOffset[0] = mo
} else {
// mo = s.adjustOffset(mo, ll, moB)
// Inlined for rather big speedup
if ll == 0 {
// There is an exception though, when current sequence's literals_length = 0.
// In this case, repeated offsets are shifted by one, so an offset_value of 1 means Repeated_Offset2,
// an offset_value of 2 means Repeated_Offset3, and an offset_value of 3 means Repeated_Offset1 - 1_byte.
mo++
}
if mo == 0 {
mo = s.prevOffset[0]
} else {
var temp int
if mo == 3 {
temp = s.prevOffset[0] - 1
} else {
temp = s.prevOffset[mo]
}
if temp == 0 {
// 0 is not valid; input is corrupted; force offset to 1
println("WARNING: temp was 0")
temp = 1
}
if mo != 1 {
s.prevOffset[2] = s.prevOffset[1]
}
s.prevOffset[1] = s.prevOffset[0]
s.prevOffset[0] = temp
mo = temp
}
}
br.fillFast()
} else {
if br.overread() {
if debugDecoder {
printf("reading sequence %d, exceeded available data\n", i)
}
return io.ErrUnexpectedEOF
}
ll, mo, ml = s.next(br, llState, mlState, ofState)
br.fill()
}
if debugSequences {
println("Seq", i, "Litlen:", ll, "mo:", mo, "(abs) ml:", ml)
}
// Evaluate.
// We might be doing this async, so do it early.
if mo == 0 && ml > 0 {
return fmt.Errorf("zero matchoff and matchlen (%d) > 0", ml)
}
if ml > maxMatchLen {
return fmt.Errorf("match len (%d) bigger than max allowed length", ml)
}
s.seqSize += ll + ml
if s.seqSize > maxBlockSize {
return fmt.Errorf("output bigger than max block size (%d)", maxBlockSize)
}
litRemain -= ll
if litRemain < 0 {
return fmt.Errorf("unexpected literal count, want %d bytes, but only %d is available", ll, litRemain+ll)
}
seqs[i] = seqVals{
ll: ll,
ml: ml,
mo: mo,
}
if i == len(seqs)-1 {
// This is the last sequence, so we shouldn't update state.
break
}
// Manually inlined, ~ 5-20% faster
// Update all 3 states at once. Approx 20% faster.
nBits := llState.nbBits() + mlState.nbBits() + ofState.nbBits()
if nBits == 0 {
llState = llTable[llState.newState()&maxTableMask]
mlState = mlTable[mlState.newState()&maxTableMask]
ofState = ofTable[ofState.newState()&maxTableMask]
} else {
bits := br.get32BitsFast(nBits)
lowBits := uint16(bits >> ((ofState.nbBits() + mlState.nbBits()) & 31))
llState = llTable[(llState.newState()+lowBits)&maxTableMask]
lowBits = uint16(bits >> (ofState.nbBits() & 31))
lowBits &= bitMask[mlState.nbBits()&15]
mlState = mlTable[(mlState.newState()+lowBits)&maxTableMask]
lowBits = uint16(bits) & bitMask[ofState.nbBits()&15]
ofState = ofTable[(ofState.newState()+lowBits)&maxTableMask]
}
}
s.seqSize += litRemain
if s.seqSize > maxBlockSize {
return fmt.Errorf("output bigger than max block size (%d)", maxBlockSize)
}
err := br.close()
if err != nil {
printf("Closing sequences: %v, %+v\n", err, *br)
}
return err
}
// executeSimple handles cases when a dictionary is not used.
func (s *sequenceDecs) executeSimple(seqs []seqVals, hist []byte) error {
// Ensure we have enough output size...
if len(s.out)+s.seqSize > cap(s.out) {
addBytes := s.seqSize + len(s.out)
s.out = append(s.out, make([]byte, addBytes)...)
s.out = s.out[:len(s.out)-addBytes]
}
if debugDecoder {
printf("Execute %d seqs with literals: %d into %d bytes\n", len(seqs), len(s.literals), s.seqSize)
}
var t = len(s.out)
out := s.out[:t+s.seqSize]
for _, seq := range seqs {
// Add literals
copy(out[t:], s.literals[:seq.ll])
t += seq.ll
s.literals = s.literals[seq.ll:]
// Malformed input
if seq.mo > t+len(hist) || seq.mo > s.windowSize {
return fmt.Errorf("match offset (%d) bigger than current history (%d)", seq.mo, t+len(hist))
}
// Copy from history.
if v := seq.mo - t; v > 0 {
// v is the start position in history from end.
start := len(hist) - v
if seq.ml > v {
// Some goes into the current block.
// Copy remainder of history
copy(out[t:], hist[start:])
t += v
seq.ml -= v
} else {
copy(out[t:], hist[start:start+seq.ml])
t += seq.ml
continue
}
}
// We must be in the current buffer now
if seq.ml > 0 {
start := t - seq.mo
if seq.ml <= t-start {
// No overlap
copy(out[t:], out[start:start+seq.ml])
t += seq.ml
} else {
// Overlapping copy
// Extend destination slice and copy one byte at the time.
src := out[start : start+seq.ml]
dst := out[t:]
dst = dst[:len(src)]
t += len(src)
// Destination is the space we just added.
for i := range src {
dst[i] = src[i]
}
}
}
}
// Add final literals
copy(out[t:], s.literals)
if debugDecoder {
t += len(s.literals)
if t != len(out) {
panic(fmt.Errorf("length mismatch, want %d, got %d, ss: %d", len(out), t, s.seqSize))
}
}
s.out = out
return nil
}
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